3D-Daz Fan Art 3D-Mixed Mom 3D Only

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Empiric

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Jan 13, 2020
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What tool did you use to squeeze the breast?
Invisible moonkeys pushing them in. And some additional fuckery, which basically involves taking HD pressure morphs from a different asset and making the sweater fit to it. The other way around - making the morph yourself will work and give you a good result only if the point of pressure is aligned well with the geometry of base mesh of the figure, because boys at Daz said fuck you and you can't make morphs on anything above subd0 unless you are their vendor.
Screenshot 2024-09-22 235105.png

A quick rundown: I start with my figure with big booba body, first I load my correction morph on the clothes, cause of course I do. If you have a d force piece of clothing that can be used to fit the figure you can bypass that. (If you want to save the simulation as a morph here we discussed that a while back.)
Next I load my push up morph (Cleavage T3), this is simply just morph with boobs rotated and push upwards, there probably are some similar assets, just not for boobs the size I use, or if there are any, I couldn't be bothered, because they are extremely easy to make just with sliders without even going into modeling software.
After or before I dial up the pressure morph to infinity and beyond, but you got to turn off the limits first. (By clicking the gear icon next to it and in the popup window next to set limits checking that off.) /sidenote anything past certain point will start breaking the mesh, so good value is somewhere between 200-400
Then I dial up sweater cleavage morph on the clothing that I made specifically to fit the pressure morph, but it can be pretty much just used as a cleavage morph if anything.
And then I fuck around with additional dials on the clothing and from fit control if necessary to make the sweater fit better and I up the mesh smoothing. It's often really annoying to avoid any pokethroughs and it's much more time efficient to just fix it in photoshop after rendering in my experience.
That's pretty much it.
 

17MOONKEYS

Adult Fairy Tales ❤️
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Jan 31, 2023
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Invisible moonkeys pushing them in. And some additional fuckery, which basically involves taking HD pressure morphs from a different asset and making the sweater fit to it. The other way around - making the morph yourself will work and give you a good result only if the point of pressure is aligned well with the geometry of base mesh of the figure, because boys at Daz said fuck you and you can't make morphs on anything above subd0 unless you are their vendor.
View attachment 4061409

A quick rundown: I start with my figure with big booba body, first I load my correction morph on the clothes, cause of course I do. If you have a d force piece of clothing that can be used to fit the figure you can bypass that. (If you want to save the simulation as a morph here we discussed that a while back.)
Next I load my push up morph (Cleavage T3), this is simply just morph with boobs rotated and push upwards, there probably are some similar assets, just not for boobs the size I use, or if there are any, I couldn't be bothered, because they are extremely easy to make just with sliders without even going into modeling software.
After or before I dial up the pressure morph to infinity and beyond, but you got to turn off the limits first. (By clicking the gear icon next to it and in the popup window next to set limits checking that off.) /sidenote anything past certain point will start breaking the mesh, so good value is somewhere between 200-400
Then I dial up sweater cleavage morph on the clothing that I made specifically to fit the pressure morph, but it can be pretty much just used as a cleavage morph if anything.
And then I fuck around with additional dials on the clothing and from fit control if necessary to make the sweater fit better and I up the mesh smoothing. It's often really annoying to avoid any pokethroughs and it's much more time efficient to just fix it in photoshop after rendering in my experience.
That's pretty much it.
IMG_1997.jpeg
I want to create the appearance of fingerpush on a mother's chest so that it looks natural and organic. How would you do this?
 

Rev Studio

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Sep 10, 2023
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View attachment 4061466
I want to create the appearance of fingerpush on a mother's chest so that it looks natural and organic. How would you do this?
I can't speak for Empiric and how they do it. But I use the daz to zbrush plugin and use zbrush to create impressions on the skin. Here is an example of one I did with a bikini.

Bikini 1 HD.png

You can use the clay buildup brush inside zbrush to remove parts of the body to make it look like there's impressions on the body/breasts.
 

Empiric

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Jan 13, 2020
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I want to create the appearance of fingerpush on a mother's chest so that it looks natural and organic. How would you do this?

The truth is I wouldn't. I thought I'd sit down and try to make a bunch of squish morphs for boobs, but with the limited geometry of the base figure that would be extremely difficult. You can make better morphs on Breastacular asset, because it comes with much more geometry by default. But at that point you are already using Breastacular with all of its downsides, so you might as well use their utility.
kyoga6.jpg
*this is with breastacular and from my experience as good as it gets for larger breasts..

On that note though, there are some things most people don't know about or don't utilize to make the collisions using the utility look a bit better.
a) There are two morphs on the gloves for offset.
Screenshot 2024-09-23 004359.png

b) There are three push modifiers hidden under general, which ignore the collision and can be used to bring the mesh and the hand closer in a sense.
Screenshot 2024-09-23 004430.png

With that, increased smoothing and some clever lighting the results can be 'good enough'. Screenshot 2024-09-23 004545.png
 
4.90 star(s) 10 Votes