Agreed, but I think in the future there will need to be a new UI implemented for this. I think the dev might have mentioned the same thing earlier in the thread, though, I forget. It's not a problem when there are just a few ways for it to split, but as we get further down the "timeline", there's gonna be a lot of clutter that needs to be organized.
That said, since it seems to just be a two-way split at the end of each scenario, it should be easy enough to implement in a simple flowchart form,
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. Another thing that game does that this one might benefit from, once that mechanic is implemented, is being able to open the flowchart and jump around it whenever you want. That seems like the kind of thing that will work very well for this one as more and more scenes and bloodlines get added. (The game also has a mechanic where you need to make a certain amount of progress on certain timelines in order to open "locks" on other timelines, which might be really interesting in this game, but I digress.)