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Back to the private releases, here's another massive chunk of content to get through. We've introduced several major mechanics, including the Obscura vision and a proper data-tracking UI, along with new CGs to find.
Without further ado, here's the changelog:
We've got the conclusion to Mission Two, new sidequests, and all sorts of other things to explore. If any of y'all find any major bugs or anything that seems out of place/missing, let us know in the comments below!
As for the future, the next update is slated to be pretty hefty. For one, we'll be heading into v0.1, and out of the 'pre-alpha' state. One thing we want to focus on is improving the combat mechanics and fleshing out both missions, so we can implement combat-focused enemies (including our patron-submitted ones). This should (hopefully) combine together into a big ol' Mission Three, along with better sidequests/CGs on the horizon.
Thanks as always for all of your support, we're incredibly proud of where we started and where we've ended up thus far. Look forward to some pretty significant changes on the horizon once we get things ready to show off - I think a few of you will be pretty happy with what the future holds.
Anyway, I'll leave you guys off on that vague note to play with the latest build! I hope you all enjoy it, I'll be adding a poll in the near future for what you'd like to see in the first Alpha build.
And as always, have a good one!
PC:
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@crust