Been watching this game develop for a while, being patient and biding my time.
Since seeing your updated pledge levels and descriptions and the recent discussion regarding the cheat codes,
just adding my 2-bits, if you care.
I am leaning on the side that having such high Monthly rates just to feel like you get all the in-game perks (the cheats) is a little too far. Id be a little less turned-off if it was billed on major releases vs monthly.. but regardless.
I get the need to draw in funds, I get the whole thing of "they are not necessary", but when they are treated with this kind of laissez-faire, people are going to want all the cheats.
And again, looking at the page with the update descriptions.. beyond getting all cheats, I could care less about any of the other non-in-game perks beyond the $13 level.
And briefly on the money side of things, (not just directed at Monolith, but this is also in general); I think for most things, anything beyond what I would pay for an MMO subscription is ridiculous. I think honestly most game devs who start to have levels beyond the 10-15 range a month (for super early release, or highly desired content, etc. not including custom-request/handcrafted content) are seriously mental/greedy/out-of-touch.
Sure you get more PER person.. but you get LESS people... if most things were within the 5-10 range, i would suspect more people would be willing to pay-in and end result is more overall money (isnt that the goal?). To have really high amounts, is kind of twisting the blade. If it was charge on major release it would hurt just a bit less, but it would still hurt. Again.. yes running a "company" taking "donations".. but still i think there are lessons to be learned in the "creator community" when it comes to this stuff.
Now as for Monolith's pledge levels.. I would be willing to do the $13 (even monthly if the update cadence is high and its kept to a consistent quality) but id want all the cheats. You could toss out everything else and id be fine.
So.. maybe consider that?... I have a feeling there are others who would rather get all the cheats.. vs "experimental VR builds".
I certainly could care less about that right now. So lets say make a 2nd $13 tier, or hell 10 or 15, whatever you feel would be fair, (i hate it when #'s dont end in 0 or 5) and have it just be latest build and all the cheats.
Thoughts?
(I know having high cost amounts for things like custom or handcrafted requested content is something that needs to be throttled else.. you got everyone and their dog asking for their special waifu and then nothing would get done. So, I do get the need for things of that nature, but for what would be normal game content.. no.)
Since seeing your updated pledge levels and descriptions and the recent discussion regarding the cheat codes,
just adding my 2-bits, if you care.
I am leaning on the side that having such high Monthly rates just to feel like you get all the in-game perks (the cheats) is a little too far. Id be a little less turned-off if it was billed on major releases vs monthly.. but regardless.
I get the need to draw in funds, I get the whole thing of "they are not necessary", but when they are treated with this kind of laissez-faire, people are going to want all the cheats.
And again, looking at the page with the update descriptions.. beyond getting all cheats, I could care less about any of the other non-in-game perks beyond the $13 level.
And briefly on the money side of things, (not just directed at Monolith, but this is also in general); I think for most things, anything beyond what I would pay for an MMO subscription is ridiculous. I think honestly most game devs who start to have levels beyond the 10-15 range a month (for super early release, or highly desired content, etc. not including custom-request/handcrafted content) are seriously mental/greedy/out-of-touch.
Sure you get more PER person.. but you get LESS people... if most things were within the 5-10 range, i would suspect more people would be willing to pay-in and end result is more overall money (isnt that the goal?). To have really high amounts, is kind of twisting the blade. If it was charge on major release it would hurt just a bit less, but it would still hurt. Again.. yes running a "company" taking "donations".. but still i think there are lessons to be learned in the "creator community" when it comes to this stuff.
Now as for Monolith's pledge levels.. I would be willing to do the $13 (even monthly if the update cadence is high and its kept to a consistent quality) but id want all the cheats. You could toss out everything else and id be fine.
So.. maybe consider that?... I have a feeling there are others who would rather get all the cheats.. vs "experimental VR builds".
I certainly could care less about that right now. So lets say make a 2nd $13 tier, or hell 10 or 15, whatever you feel would be fair, (i hate it when #'s dont end in 0 or 5) and have it just be latest build and all the cheats.
Thoughts?
(I know having high cost amounts for things like custom or handcrafted requested content is something that needs to be throttled else.. you got everyone and their dog asking for their special waifu and then nothing would get done. So, I do get the need for things of that nature, but for what would be normal game content.. no.)