ParadigmShift
Member
- Mar 4, 2019
- 112
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I'll try to reign in my sarcasm (my superpower) and be professional as I respond:You get all content for 10 bucks, all the other tiers we consider a small thanks bonus for people who want to support us with more money. You don't need any of the cheats to play the game, especially not the VIP ones, they are just a bonus. Pretty much every Patreon creator gives a small reward for very high support. Many of the biggest adult creators on Patreon like for exampleYou must be registered to see the linksgo up to $300 for their tiers.
Besides that most of the cheats, you could just do with cheat engine.
A full release of the game won't even have these cheats build-in. Like pretty much every game does not have build-in cheats, these days.
You say that, but there's literally no $10 tier on your patreon. So please, tell me again how 'you get all content for 10 bucks'?
Also, just because other's offer it doesn't make them not shameless cashgrabs also.
Even the patreon you linked as an example acknowledges multiple times that their target price is $36 USD for the final product and beta access, with $8 (38% less than you) for current build access, and even their $95 tier is expected to be a one-off pledge (" You will continue receiving every update and monthly bundles till end of the project even without further pledging"). This basically amounts to $60 for skins every month, of which there have been 6-months worth offered so far. Is that worth $60 right now? No. Might it be worth $60 later on? Maybe, if they keep it up for another 12-18+ months (72-96skins for $60, between $0.60-0.70 a skin). But that's VALUE-PERCEPTION, which is subjective, differing from person to person. They also offer recognition through putting donor names in the credits, which has value to some people (not me). As well as promising all money pledged would be reimbursed with an equal amount of their premium currency, once available, which could be worthless in end, but again, value-perception.
Also the 'we're expensive because most people are going to steal and cheat anyway' argument is a terrible one and acknowledges that you KNOW you're asking too much for what you're offering. (This is basically the US Health Insurance 'we're gonna charge you 4x as much cuz you can afford it, so 3 other people can have it for free' argument) Have you considered that they cheat and steal BECAUSE they feel the asking price is too high? Some, not all, people that pirate games/software would be more than happy to support the product IF they felt the asking price was in line with what they received. As it is, your high prices are actually encouraging and driving people to cheat and pirate, which is just 100% lost revenue.
Don't get me wrong, some people are just cheap and wouldn't purchase/support no matter the price. But I can tell you from ample (20+ years) experience (and millions in revenue a year) in retail that value perception, and the sheer lack of it, is costing you money. If I were to see this game, as a finished product, available for purchase, I would probably put the price tag at about $25-30. +$5 with regular content updates. $3-5 for large DLC content additions.
In the end though, you're free to do as you please. Just as I'm free to keep my $3-5 and wait patiently on F95. All I can say is, your project was unknown to me until encountering it on F95 (yay free publicity and bug reporting!). Having now found it, I see potential that could be realized with additional funding and additional talent/manpower, but I can't in good conscience give you what you're asking. I'm not so generous as to give you money for nothing (so the 1.50 and 6.50 tiers are out), nor do I feel what is received for $13 is sufficient to warrant the cost. So, I'll stick to option C: Hang out on F95, check progress occasionally, and MAYBE purchase the final product, if there is ever a final product, if I feel the product warrants the asking price, and if I haven't already exhausted my interest in the game.