Well, there are some good news and some bad news about mod's development. Bad news: as I said before, I can't work on it full-time. And there are some unexpected bugs occurring here and there which might be unfixable for the time being.
That being said, good news: although there's still lots of work I see more stuff which can be fixed. CPU workload improved quite a bit. In Lena's example:
View attachment 4490130
The problem in MBM's case is every character was built like that. Which means every movable object in the game typically use about 8-10 times of CPU resources what it should. NPCs and their "idle" skeletons must be perfectly stable visually and most optimized ones, because they are always there on your playfield "eating up" your system's resources.
There are also more bugs found:
- "Bukkake/Semen on body" sprites didn't render because their activation commands in script data wasn't set up properly. Should be fixed by now.
Other findings: whole DLC area for brainwashed NPCs was originally intended to be an empty room at first and NPCs "brought" their items there. Niel - books/table/chair; Flora - flowers/mirror; Amilia - sofa/table/wine; Sena-Lena - bed; Barbara - SM device. I don't intend to bring this one back in particular, because it will take away packing capability of NPC's sprite atlas. But I'll show it in Barbara's example:
View attachment 4490164
Eye mask was supposed to be removable, but it doesn't have a code for it. You can also see her without eye mask in her portrait image section as well. I have a solution how to make it to appear and disappear based on some conditions.
So that's about it for now.