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Mod Unity Monster Black Market - Tits Mod V2b

Oct 2, 2022
289
236
So, it's mentioned in passing here and there, but how compatible is this mod with the vanilla game? Can you toggle the altered height for the rabbits and sheep to just keep them short no matter what? Anything else of interest?
 

Krongorka

Active Member
Sep 22, 2017
847
2,724
So, it's mentioned in passing here and there, but how compatible is this mod with the vanilla game? Can you toggle the altered height for the rabbits and sheep to just keep them short no matter what? Anything else of interest?
It's not designed to be a BepInEx mod (originally at least), so it use "static" changes to base game's files. Same with Assembly code, like "Big" Rabbit and Sheep - it can be tweaked by a user with external dnspyex tool. But yeah, it's not easily tweakable unless you know how.
Other than that, there shouldn't be any issues/conflicts with other mods and it's designed for base game.

- Anything else of interest?
Please clarify.
 
Oct 2, 2022
289
236
It's not designed to be a BepInEx mod (originally at least), so it use "static" changes to base game's files. Same with Assembly code, like "Big" Rabbit and Sheep - it can be tweaked by a user with external dnspyex tool. But yeah, it's not easily tweakable unless you know how.
Other than that, there shouldn't be any issues/conflicts with other mods and it's designed for base game.

- Anything else of interest?
Please clarify.
So this might be a strange thing, but I've used the tits mod before, and it changed the translation that the game had when I played it without. I know it's a dumb gripe to have, but I prefer the base translation. Is there a way to keep the mod without the altered translation?

Other than that and the Rabbit/Sheep thing I don't have any issues. I generally prefer to play Vanilla with a few QoL mods, so the biggest issue was Vanilla compatability. I feel like part of the charm of the smaller races is just that; they're small, but that can deal with it if it's too much trouble to fix. (Which seems to be the case) and if I had it my way, it would be a toggle for whether it would be at all present or not.

I know I'm mostly complaining and I'm definitely the minority here, but please don't take my whining too much to heart. Your mod is great and I love it already, so improving it the way that you are is plenty.
 

Krongorka

Active Member
Sep 22, 2017
847
2,724
So this might be a strange thing, but I've used the tits mod before, and it changed the translation that the game had when I played it without. I know it's a dumb gripe to have, but I prefer the base translation. Is there a way to keep the mod without the altered translation?

Other than that and the Rabbit/Sheep thing I don't have any issues. I generally prefer to play Vanilla with a few QoL mods, so the biggest issue was Vanilla compatability. I feel like part of the charm of the smaller races is just that; they're small, but that can deal with it if it's too much trouble to fix. (Which seems to be the case) and if I had it my way, it would be a toggle for whether it would be at all present or not.

I know I'm mostly complaining and I'm definitely the minority here, but please don't take my whining too much to heart. Your mod is great and I love it already, so improving it the way that you are is plenty.
If memory serves me right, I only added several lines to base game translation for Tits mod to register Extra Tits size. ModPack actually comes with a different translation package, so I have no idea which one you're using.

You can send me your localization file from the following folder path:
MBMclean\MonsterBlackMarket_Data\StreamingAssets\Localization

I'll check which one you'll have at least.

As for small rabbit and sheep, I'd say it's the unfortunate side-effect in code's design: by default you can't have both "Figures" at the same time.
Complex Breeding have a bypass for that, so it can use small version for Base race and then you mix them with Werewolf and they have alternate "feral" Big versions.
Toggle for non-BepInEx mod is not possible, sorry. Only a separate Assembly-Csharp.dll file included with Tits V3, for example, but that's just an option.
 
Oct 2, 2022
289
236
Translation is a separate file? Wouldn't that mean I could switch the file from the mod with the one I have? ...probably not.
 

Krongorka

Active Member
Sep 22, 2017
847
2,724
Here you go.
Thanks, after a quick look I can confirm this is probably the translation file which comes from a Mod Pack. And I don't use this one with Tits mod. But unfortunately mod pack installation usually overwrites my localization file.
Here's the file which comes with Tits V2b archive:

Also, this is enough of a reason for me to practically drop support for Mod Pack installation procedure once V3 is ready. Otherwise people will overwrite it anyway at it will cause lots of issues.
As for grown-standard rabbit-sheep size, I think I'll probably revert them to "Girl" figures for V3's base game, they'll have "Small" default and "Big" evolution forms in Complex Breeding which is planned to be enabled by default with lots of changes in it too.
 
Last edited:
Oct 2, 2022
289
236
I'm happy you're trying to explain this to me, but I've lost you. If I'm understanding correctly, you've shared the translation in the mod, not the one I've given you? And the rest made no sense to my pea-sized brain. Forgive me.
 
Nov 23, 2023
74
22
Thanks, after a quick look I can confirm this is probably the translation file which comes from a Mod Pack. And I don't use this one with Tits mod. But unfortunately mod pack installation usually overwrites my localization file.
Here's the file which comes with Tits V2b archive:

Also, this is enough of a reason for me to practically drop support for Mod Pack installation procedure once V3 is ready. Otherwise people will overwrite it anyway at it will cause lots of issues.
As for grown-standard rabbit-sheep size, I think I'll probably revert them to "Girl" figures for V3's base game, they'll have "Small" default and "Big" evolution forms in Complex Breeding which is planned to be enabled by default with lots of changes in it too.
What about increase slave/monster price depending on difficulty, i mean it already have it but its not that hard to buy a slave and all the monsters have the same price; besides easy mode, normal, hard and master have very similar prices
 

Krongorka

Active Member
Sep 22, 2017
847
2,724
What about increase slave/monster price depending on difficulty, i mean it already have it but its not that hard to buy a slave and all the monsters have the same price; besides easy mode, normal, hard and master have very similar prices
I know that CB scale prices rather hard. I'll check if we can tweak things a bit for CB later. As for the base game - no idea.

I'm happy you're trying to explain this to me, but I've lost you. If I'm understanding correctly, you've shared the translation in the mod, not the one I've given you? And the rest made no sense to my pea-sized brain. Forgive me.
Yeah, the one you shared is most likely from ModPack, which shouldn't be used with Tits Mod and I shared translation file from V2b download.
 
Oct 2, 2022
289
236
Sadge. I liked the one I had. Anyway, on a mode positive note, I am really liking the idea of the increase in difficulty. As far as vanilla goes, I often have the game sown up with all of my nitpicky preferences by day 34, so making the difficulty more varied is a refreshing change.
 

Krongorka

Active Member
Sep 22, 2017
847
2,724
Sadge. I liked the one I had. Anyway, on a mode positive note, I am really liking the idea of the increase in difficulty. As far as vanilla goes, I often have the game sown up with all of my nitpicky preferences by day 34, so making the difficulty more varied is a refreshing change.
Well, I don't really know which translation of MBM is the best one. I believe I did my changes on official one which comes with the game, but there were several translations available on the forum so maybe I applied changes on another one. It's hard to tell now.
Does current one have errors or something, or modpack one contains less translation errors? It won't be that hard to apply mod changes required for a stable work, just saying.
 
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Oct 2, 2022
289
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It's mostly terminology. Also, Noel is named Niel for some reason. I can live without it, but it is not scientifically possible for me to start calling Noel "Niel"
The terms for that particular translation just seemed more "natural" for lack of a better description. It felt a bit smoother.

In addition, there isn't an objectively "best" translation either. This particular one I just the preference of one of the many people who love your mod. Don't think too much about it.
 
Nov 23, 2023
74
22
Well, I don't really know which translation of MBM is the best one. I believe I did my changes on official one which comes with the game, but there were several translations available on the forum so maybe I applied changes on another one. It's hard to tell now.
Does current one have errors or something, or modpack one contains less translation errors? It won't be that hard to apply mod changes required for a stable work, just saying.
Any news about the v3? I haven't seen about it in a while
 

Purple_Man1234

New Member
Sep 2, 2024
2
0
Could you help me I can't seem to install this mod into my game and I don't know why. In case it helps I have the modpack from the front page installed.
 

AROc137

Newbie
Jan 22, 2023
16
1
So here's another test which works (to my surprise, actually).

I recall we had some conversation about expanding available hair styles for a bit. I knew it was totally possible to expand on that. However, we're getting pretty close to the 'limits' here. By 'limits' I mean there's now a need to increase internal resolution of sprite sheets.
For example, Woman_Stand idle pose sprite sheet is 2048x1024. By adding more and more assets that sprite sheet have to be increased up to 2048x2048 (at least) in a safe way so the game won't crash at start. And also everything must be set in spine, spine controller, character script file.

Original game supports up to 5 hair styles with different combinations:
- 5 front hair styles
- 3 (+2 with hair bundles) back hair styles
- 4 side hair styles

Now what I tried to do is to make Woman figure to support more combinations, adapting Unique slave hairstyles (these are grayscaled and supports alternate colors properly) :
- 12 front hair styles
- 13 back hair styles
- 13 side hair styles
- 4 hair bundles. Now hair bundle is independent from back hair style as well.

This is a test for a single pose for now. But that's quite a big goal for the next release. Girl figures are not supported for now, just because there's much more stuff to adapt for them (different poses is a huge problem along with hair rendering).

I made a short video with character creation showcase. Hint: try to slow down a video so you can see it better :p


View attachment 2680096
In this new version of the mood you can add those types of hair or is it something that will still be seen later, sorry if my question bothers you :c
 

Ritasred

Newbie
May 20, 2024
16
2
Has there already been optimization of graphic elements? Increased FPS and more blurry figures of slaves (when the camera moves away, the counter-drawing of the figure stands out)
 

PootisPenser76

Active Member
May 25, 2022
533
395
Well, I don't really know which translation of MBM is the best one. I believe I did my changes on official one which comes with the game, but there were several translations available on the forum so maybe I applied changes on another one. It's hard to tell now.
Does current one have errors or something, or modpack one contains less translation errors? It won't be that hard to apply mod changes required for a stable work, just saying.
Any chance we could change the stone colour of the golems? Right now they are all white :p Screenshot 2024-12-10 151854.png
P.S: Is it normal that species only have 2 thigh sizes? I can only swap between 2 for adults 2 for loli-type adults
Screenshot 2024-12-10 151952.png Screenshot 2024-12-10 152038.png
 
Oct 2, 2022
289
236
Any chance we could change the stone colour of the golems? Right now they are all white :p View attachment 4318594
P.S: Is it normal that species only have 2 thigh sizes? I can only swap between 2 for adults 2 for loli-type adults
View attachment 4318597 View attachment 4318599
I can't tell you much, but the tits mod let's you change between thigh size by using the voice type toggle and in vanilla, age/cup size determines thigh size. And only between the two. As far as golems go, the only way to know for certain is to use a cosmetic potion on one. If that doesn't work, you probably can't.
 
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