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Mod Unity Monster Black Market - Tits Mod V2b

Spektra00

New Member
Feb 17, 2024
13
0
Complex Breeding have a womb expansion (up to 5 fetuses at the same time) mechanic with certain amount of births reached, there's a chance involved in it too - after 4 births (2), after 7 births (3), after 10 births (4), after 13 births womb can be expanded to be able to have 5 kids per delivery.
Wow i didn't know that thx, i wanted to install the game with the modpack and the tits mod V2b so good to know, now i Just hope all the mods ara compatible.
 

Krongorka

Active Member
Sep 22, 2017
847
2,728
As for my question, is it possible to install a cheat mod but without a modpack?
If that's a BepInEx based plugin - no.

Current Tits mod progression:

Default Assets: AureNonOptimized.png
Current Assets: AureOptimized.png

So here's a question. Do you see the difference? Current one now use pre-release MBM 0.7 uncompressed data. What about second difference? More technical.

Default sprite sheet use 2048x256 resolution. Current sprite sheet use 512x256... How is it done - I'm now using "sprite culling" method. Basically, there's sprite parts which can't be seen since other sprites are in front. And then there's polygonal sprite packing which can use it to full potential:

aure_dead.png
And this is all is need for that character to be drawn on screen. This is extremely useful, since it saves up the space and RAM usage.
 
Nov 23, 2023
74
23
If that's a BepInEx based plugin - no.

Current Tits mod progression:

Default Assets: View attachment 4155500
Current Assets: View attachment 4155501

So here's a question. Do you see the difference? Current one now use pre-release MBM 0.7 uncompressed data. What about second difference? More technical.

Default sprite sheet use 2048x256 resolution. Current sprite sheet use 512x256... How is it done - I'm now using "sprite culling" method. Basically, there's sprite parts which can't be seen since other sprites are in front. And then there's polygonal sprite packing which can use it to full potential:

View attachment 4155521
And this is all is need for that character to be drawn on screen. This is extremely useful, since it saves up the space and RAM usage.
You did a good work there is no difference when you look at it but it will be a high difference when you look at performance. You are really good
 
Oct 2, 2022
289
236
Agreed. I'm curious about something though. From what I read, a lot of this mod is being programmed with Complex Breeding in mind. How will it fare without it? I prefer playing vanilla and I'm curious about what the differences will be from the previous version.
 
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Nov 23, 2023
74
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About that, the CB mod developer cant help with the code? Maybe he can give exactly what you need for all you want to add idk about coding or modding idk if what im saying its possible
 

Krongorka

Active Member
Sep 22, 2017
847
2,728
Agreed. I'm curious about something though. From what I read, a lot of this mod is being programmed with Complex Breeding in mind. How will it fare without it? I prefer playing vanilla and I'm curious about what the differences will be from the previous version.
I guess main focus for vanilla would be play day limit extension (from 300 seconds to 900 seconds)/100 day limit with payment extension. I know some people probably wouldn't like that, but that's a plan.
Extended customization options are planned too, but I can't guarantee I'll implement a lot there. Main focus is optimizng current assets keeping resolution and CPU/GPU usage as low as possible. Additional assets will make skeleton assets heavier and complicated to control.
Fetus count might be increased to 5 for base game. "Maybe" because it's a lot, but otherwise 4 and 5 belly sizes during pregnancy will be available in CB only.

One thing I'm not happy about is a overall reliance on BepInEx to work properly. Original V2 didn't use that, but V3 won't render slaves properly I'm afraid (BigBellySupport mod IS requered now).

Superior_keyaru
I'm afraid it won't happen, since original dev have his account set in private mode and we can't track his presence on this site or contact him. I did asked him to make this mod open source, but he refused.
 
Oct 2, 2022
289
236
It would most certainly be interesting to have the day limit be extended for more payments and I'm already dreaming up new configurations for the estate. Extra fetuses would be neat too, but I hope the day time limit is configurable. I personally find everything to be automated comfortably by day 38 at the latest using the regular time, so I don't know how I would fill in 900 seconds in a day. Im sure CB will love it, but all I can do is offer a Vanilla perspective. All I can say is, thank goodness for ovum rejuvenation, because you would quickly consume all of your birth count.
Unfortunately, all I can say is, keep up the good work. Because all of this can't be easy and it's not like I have the wits to help somehow. Thanks again for all that you folks do.
 

Krongorka

Active Member
Sep 22, 2017
847
2,728
It would most certainly be interesting to have the day limit be extended for more payments and I'm already dreaming up new configurations for the estate. Extra fetuses would be neat too, but I hope the day time limit is configurable. I personally find everything to be automated comfortably by day 38 at the latest using the regular time, so I don't know how I would fill in 900 seconds in a day. Im sure CB will love it, but all I can do is offer a Vanilla perspective. All I can say is, thank goodness for ovum rejuvenation, because you would quickly consume all of your birth count.
Unfortunately, all I can say is, keep up the good work. Because all of this can't be easy and it's not like I have the wits to help somehow. Thanks again for all that you folks do.
Thanks. As for extended time, I know what you're talking about so I also implemented more time skip options:
1, 0.1 (it's when you press fast forward button once and it allows for better management control without pause), 1.5, 2, 3, 4, 5, 10, 20, 30, 40x
I did test 50 and 100x but I noticed that some logic does break. It also blasts your CPU, so yeah, 40x might be the max I'll keep for it.
 
Nov 23, 2023
74
23
I guess main focus for vanilla would be play day limit extension (from 300 seconds to 900 seconds)/100 day limit with payment extension. I know some people probably wouldn't like that, but that's a plan.
Extended customization options are planned too, but I can't guarantee I'll implement a lot there. Main focus is optimizng current assets keeping resolution and CPU/GPU usage as low as possible. Additional assets will make skeleton assets heavier and complicated to control.
Fetus count might be increased to 5 for base game. "Maybe" because it's a lot, but otherwise 4 and 5 belly sizes during pregnancy will be available in CB only.

One thing I'm not happy about is a overall reliance on BepInEx to work properly. Original V2 didn't use that, but V3 won't render slaves properly I'm afraid (BigBellySupport mod IS requered now).

Superior_keyaru
I'm afraid it won't happen, since original dev have his account set in private mode and we can't track his presence on this site or contact him. I did asked him to make this mod open source, but he refused.
Can you give me the name of the dev? I wanna try something
 

Krongorka

Active Member
Sep 22, 2017
847
2,728
I can only guarantee edits on base files, folks. Even if code for CB was opened, someone else would have to work on it. I'm not that skilled when it comes to code anyway.
Asset optimization is something I can do (and I see positive response in my performance tests), so I hope I'll have plenty of time to do it before the end of this year. But still, that's not an ETA.
 
Nov 23, 2023
74
23
I can only guarantee edits on base files, folks. Even if code for CB was opened, someone else would have to work on it. I'm not that skilled when it comes to code anyway.
Asset optimization is something I can do (and I see positive response in my performance tests), so I hope I'll have plenty of time to do it before the end of this year. But still, that's not an ETA.
I'll be waiting for your next test version, i love your work
 

Spektra00

New Member
Feb 17, 2024
13
0
Sorry if i'm insistent but i'm not that competent in installing mods on a game, so i wanted to know before doing something wrong.
I was able to install the Tits mod because it says so in the title screen, but now how do i install the mods in the mod pack?. like where do i have to drag the files?
Sorry if my english it's not correct, as it is not my primary language.
 

Krongorka

Active Member
Sep 22, 2017
847
2,728
Sorry if i'm insistent but i'm not that competent in installing mods on a game, so i wanted to know before doing something wrong.
I was able to install the Tits mod because it says so in the title screen, but now how do i install the mods in the mod pack?. like where do i have to drag the files?
Sorry if my english it's not correct, as it is not my primary language.
Once you installed Tits V2, overwrite it with ModPack. Once it's done correctly, open the game and press F5 several time until you'll see a menu popup. It will show you which mods are installed and active/disabled.
I plan to merge modpack in next release, since I understand it's nothing but a hassle for newcomers at this point.
 
Nov 23, 2023
74
23
Sorry if i'm insistent but i'm not that competent in installing mods on a game, so i wanted to know before doing something wrong.
I was able to install the Tits mod because it says so in the title screen, but now how do i install the mods in the mod pack?. like where do i have to drag the files?
Sorry if my english it's not correct, as it is not my primary language.
Drag the whole thing and overwrite it
First Tits mod and then the modpack
 
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Spektra00

New Member
Feb 17, 2024
13
0
Once you installed Tits V2, overwrite it with ModPack. Once it's done correctly, open the game and press F5 several time until you'll see a menu popup. It will show you which mods are installed and active/disabled.
I plan to merge modpack in next release, since I understand it's nothing but a hassle for newcomers at this point.
A ok thanks a lot, and again sorry for the trouble.
And i wanted to Say that you're doing a really good job at taking this game to new heights, also because this Is one of my favorite games and i'm really Happy to see that the community Is doing so much to try and improve It, and i Hope to you and every modder goodluck.