No ETA unfortunately.
This mod is getting
very big with internal changes to how art works in the game. Almost too big to handle it seems, but it's getting somewhere at least.
I'll try to write some of it down (not all, since there's too much to note) :
Internal:
- Skeleton mesh complexity lowered significantly -> Reduced CPU usage in-game.
- "Outline" textures disabled completely and these are not stored in memory anymore -> Less RAM usage (~1GB less).
- Changed internal texture format to BC7 for art work.
- Using pre-release quality assets (from version 0.7).
- Data/Asset clean-up.
- Aim for overall performance increase as a result.
Visuals:
- Pregnancy bellies depending on "Fetus Count" value for all slaves, including Unique Ones, but not NPCs (possible, but not worth it since there's no place for fetuses in the player's room to store them).
- Additional random cumflation effect (similar to v2a, but not as annoying for visuals).
- Tattoos indicating pregnancy and visually differentiating 1-3, 4 and 5 fetuses (Color changing intensity).
- Hair customization: front hair mirrored sprites (x2 variation), hair bundle can be applied to any back hair type (independent selection).
- Preparing expanded customization options for various monsters. Goblin and Orcs might receive cut features from pre-release version (nose types, ear types, several body hair options).
Gameplay:
- Day limit, 300 -> 900 seconds
- Total Pay Days, 50 -> 100 days
- Time Skip options: 0.1, 1, 2, 3, 4, 5, 10, 20, 40x
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Complex Breeding is a default gameplay mod for V3.
- Some changes to CB mod as well, can't say which for now since it's changing from time to time.
View attachment 4230887
View attachment 4230888
MBM pre-release 0.7 Goblin Data:
View attachment 4230889