- Sep 22, 2017
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Cutting styles?Sorry if I bother you but, did you find a way to add more cutting styles to the slaves? :c
Cutting styles?Sorry if I bother you but, did you find a way to add more cutting styles to the slaves? :c
No, adding Complex Breeding functionality to the base game is not the scope of the project. Modifying some CB code is planned, though.Will the birth of humans from monsters be realized? (as in the breding complex)
Thanks for the reply. I don't really like Complex Breeding, due to the removal and modification of many functions, so I'm mostly in favor of TitsModNo, adding Complex Breeding functionality to the base game is not the scope of the project. Modifying some CB code is planned, though.
I used to agree that CB was a bit hard for my taste but it grew on me once I started to play it with relaxed day time limit. 900 second per day instead of 300 makes you appreciate it more for sure.Thanks for the reply. I don't really like Complex Breeding, due to the removal and modification of many functions, so I'm mostly in favor of TitsMod
Since I don't have a very good level of English, it is very difficult for me to perceive Complex Breeding, the essence mechanics are extremely inconvenient and unclear to me, in the vanilla game it is done very clearly.I used to agree that CB was a bit hard for my taste but it grew on me once I started to play it with relaxed day time limit. 900 second per day instead of 300 makes you appreciate it more for sure.
Can you tell which changes annoys you most in it? I do plan to make it a default mod to play the game with and I'm afraid that using only a base game functions might collide negatively with skeleton rendering.
I know that users didn't like Cosmetic pill (potion) lock for Slaves in CB - I believe it was made to lock Tits size change, since it made it too easy, I guess. But it's a very easy to change how it was in base game which can make it totally optional once again.
As for essences, I think it's actually a very cool mechanic.
Current TitsV3 planned features are:
- Increasing Day limit to 100, also want to make user pay with certain slave types as well as monsters.
- Front Hair types are now up to 10.
- Fetus Count bellies up to 5 for CB with bellies size change. I'll see if up to 5 in base game won't break anything. It shouldn't, but...
- New born slaves tits size will be set to 0 - Flat, just like it was in the base game. So you'll need to use milk for them to grow tits, like in base game. It really was a dumb change, so I reverted it.
- Some skeleton optimization. It's very technical to explain but basically your CPU will have to render much less than with default assets. Like a lot less. Full asset check will have to wait, but main NPCs-slaves standing pose-monsters standing skeletons are optimized now:
View attachment 4124888
Test of the same game scene with 75 characters on screen (CPU: Ryzen 5800X), before-after:
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Take this performance data with a grain of salt, since my testing might be flawed, but I do see less lag on my end.
Haircut styles, my English is not good hahahaCutting styles?
I totally agree!!!Since I don't have a very good level of English, it is very difficult for me to perceive Complex Breeding, the essence mechanics are extremely inconvenient and unclear to me, in the vanilla game it is done very clearly.
CB has a lot of controversial decisions and I understand that this is done for the sake of complexity, but I don't like the concept of the mod itself, most things are simply disabled (for example, upgrading rooms, or it is a bug) Cosmetic potions are also disabled, buying them is just wasting money.
It is very difficult for me to form an idea, but I understand that some people like Complex Breeding, but I'm just not a fan of it. I still prefer the vanilla game and TitsMod That's why I am really looking forward to version 3. Thanks for the great mod.
Front hair types now use same trick as ProjectR (v0.1 Tits mod for it) does. It's actually very simple to explain: you take a hair sprite, add -1 to X coordinate in Spine and it flips horizontally.Haircut styles, my English is not good hahaha
It's some sort of randomized "system". Their breast size stays the same visually but breast size/milk properties are random at the moment you acquire a Unique Slave. For NPCs it's set at the moment you brainwash them. Visual change wasn't planned from the start, since they lacks sprite data for it.what are the breast sizes of unique slaves that are given out? As well as the size of the breasts of the girls in the mansion (bosses)? Their sizes have changed with the mod, but their appearance has not
I'm playing vanilla + tits mod now, without mod pack, I installed everything without mod pack. That's why I don't have settings via F5.It's some sort of randomized "system". Their breast size stays the same visually but breast size/milk properties are random at the moment you acquire a Unique Slave. For NPCs it's set at the moment you brainwash them. Visual change wasn't planned from the start, since they lacks sprite data for it.
My logic behind this randomized change was to make it less predictable what milking capabilities player can expect from a certain Unique Slave/NPC. I believe only Amilia comes with a fixed "Extra" size.
Anyway, that's where you're able to use Cosmetic Potion or you can strategically "save scum" to "re-roll" breast size to a larger one. Again, it's not designed to change Special slaves appearance, but it allows to change breast value internally and their offsprings will have that breast size.
I know that CB limits Cosmetic Potion to do that, but that limit won't be there at the time of V3 release.
Yo, there a way to make chest size work with the mod pack? Or the usagi having adult stature some features work withe the mod pack but not all of them, i was wondering if i was the only one with this problem or its just how its meant to beThere's a CheatMenu.dll plugin which comes with a modpack. I'm not using it myself, but as far as I remember pressing F5 when you're in-game opens BepInEx config manager window where you can turn on/off any mod included:
View attachment 4139624
Honestly even as a fluent English speaker CB is not easy to follow.Since I don't have a very good level of English, it is very difficult for me to perceive Complex Breeding, the essence mechanics are extremely inconvenient and unclear to me, in the vanilla game it is done very clearly.
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It is very difficult for me to form an idea, but I understand that some people like Complex Breeding, but I'm just not a fan of it. I still prefer the vanilla game and TitsMod That's why I am really looking forward to version 3. Thanks for the great mod.
I do not use the modpack, as it turned out (for me) it leads to errors and bugsThere's a CheatMenu.dll plugin which comes with a modpack. I'm not using it myself, but as far as I remember pressing F5 when you're in-game opens BepInEx config manager window where you can turn on/off any mod included:
View attachment 4139624
Wait, there Is really a mod that give the option to have 5 Kids per delivery? Someone knows how Is called?It is sad to hear that different belly sizes depending on the number of kids concieved didn't work. I always wanted that in MBM, especially with CB mod raising the number of kids per delivery to 5.
Complex Breeding have a womb expansion (up to 5 fetuses at the same time) mechanic with certain amount of births reached, there's a chance involved in it too - after 4 births (2), after 7 births (3), after 10 births (4), after 13 births womb can be expanded to be able to have 5 kids per delivery.Wait, there Is really a mod that give the option to have 5 Kids per delivery? Someone knows how Is called?