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Mod Unity Monster Black Market - Tits Mod V2b

Krongorka

Active Member
Sep 22, 2017
847
2,731
Here's some sort of update, I guess. Full post is here - https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-14810306

MBMmipmapComparison.png

Short version: long standing texture issue is seemingly fixed.

What does it mean for mod? I have motivation to update at least for belly inflation and to fix damn texture issue, maybe even restoring broken outline textures (matter of taste here, really).

Still unsure if new method will bring more stability for higher resolution textures, not the goal for now.

That said, mod is also more Complex Breeding mod oriented now. There's simply more gameplay-mechanic-technical side available in CB and I kinda want to make both mods more integrated into each other.
 

AROc137

Newbie
Jan 22, 2023
16
2
Here's some sort of update, I guess. Full post is here - https://f95zone.to/threads/monster-black-market-v2-0-16-0-dlc-team-apple-pie.124772/post-14810306

View attachment 4024699

Short version: long standing texture issue is seemingly fixed.

What does it mean for mod? I have motivation to update at least for belly inflation and to fix damn texture issue, maybe even restoring broken outline textures (matter of taste here, really).

Still unsure if new method will bring more stability for higher resolution textures, not the goal for now.

That said, mod is also more Complex Breeding mod oriented now. There's simply more gameplay-mechanic-technical side available in CB and I kinda want to make both mods more integrated into each other.
Very grateful that you continue watching the game and haven't forgotten it :´)
 

Krongorka

Active Member
Sep 22, 2017
847
2,731
Since this mod is planned to integrate Complex Breeding mechanics in it now, I decided to focus a bit more on "Belly Expansion depending on fetus count". Which means I need to hand-edit all Slave types, including special ones. Starting with Aure and Claire first, since it's basically "Girl" and "Woman" type of bodies with fixed asset parameters. Only need to edit mesh positions for now... but playtesting it carefully and to see if it looks 'okay'. I don't really want to push belly size to avoid clipping and whatnot. It will be harder for common slave figures because of various tits/body types though, but it's in the planning stage.

Anyway, here's all CB's "up to 5 fetuses" from 1 to 5:

PS: I probably won't be able to edit Fetus count graphics under slave figure though.

aurefetuscountTest.png
 

Perniciousducks

Active Member
Aug 21, 2018
623
1,345
Since this mod is planned to integrate Complex Breeding mechanics in it now, I decided to focus a bit more on "Belly Expansion depending on fetus count". Which means I need to hand-edit all Slave types, including special ones. Starting with Aure and Claire first, since it's basically "Girl" and "Woman" type of bodies with fixed asset parameters. Only need to edit mesh positions for now... but playtesting it carefully and to see if it looks 'okay'. I don't really want to push belly size to avoid clipping and whatnot. It will be harder for common slave figures because of various tits/body types though, but it's in the planning stage.

Anyway, here's all CB's "up to 5 fetuses" from 1 to 5:

PS: I probably won't be able to edit Fetus count graphics under slave figure though.

View attachment 4041123
That’s fun, out of curiosity, why won’t you be able to edit the fetus count images?
 

Krongorka

Active Member
Sep 22, 2017
847
2,731
That’s fun, out of curiosity, why won’t you be able to edit the fetus count images?
I tried to look at them before and that's basically standalone sprite images stored in asset bundles of the game. There's Spine animated version of them, actually, which can show edited graphics for a custom fetus number but it only lasts about a second when slave is getting pregnant before switching to a static sprite version.
So I'm just not sure if currently available toolset can handle all-new static sprite additions.

Anyway, I'll see if anything can be done with it... heck, one of solutions I have in mind in which I can "simply" draw number of fetuses on their bellies.
 
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Krongorka

Active Member
Sep 22, 2017
847
2,731
I want the V2a version, and I like stomach to change size according to semen
Here you go, V2a -
Take a note that this version is VERY limited in functionality, not rendering bigger bellies on small slave types (like Dwarfes) and unique slaves. Renders on "regular" size slaves while in standing and rest poses only.
V3 (current WIP) will change stomach size according to fetus count only, but it will be universal to all available slaves and poses.
 

hmzbgql

New Member
May 29, 2022
5
1
Here you go, V2a - Take a note that this version is VERY limited in functionality, not rendering bigger bellies on small slave types (like Dwarfes) and unique slaves. Renders on "regular" size slaves while in standing and rest poses only. V3 (current WIP) will change stomach size according to fetus count only, but it will be universal to all available slaves and poses.
 

jiamik

Newbie
Jun 27, 2018
29
2
Thanks for creating the mod btw my i ask something. I think it's about bug. Maybe someone can help guide me to install mod.
Firstly, i try to download mod at first page and after i extract it i just re-paste to folder game.
The mod was succesfully to implement but there some bug like :
1. The leg (thighs) character standing gone
2. Spread standing character while you see information character especially for extra breast was gone or going blank/black
3. The belly doesnt going to grow to inflation ? (I read the log mod before it was include with cumlafiton mod)

Btw, i instaling the mod without bepInX (maybe that my mistake)
I'm sorry, if my English is messy and thank you if anyone wants to help me .
 

Krongorka

Active Member
Sep 22, 2017
847
2,731
Thanks for creating the mod btw my i ask something. I think it's about bug. Maybe someone can help guide me to install mod.
Firstly, i try to download mod at first page and after i extract it i just re-paste to folder game.
The mod was succesfully to implement but there some bug like :
1. The leg (thighs) character standing gone
2. Spread standing character while you see information character especially for extra breast was gone or going blank/black
3. The belly doesnt going to grow to inflation ? (I read the log mod before it was include with cumlafiton mod)

Btw, i instaling the mod without bepInX (maybe that my mistake)
I'm sorry, if my English is messy and thank you if anyone wants to help me .
1. Happens when you load an old save. You'll need to start a new game.
2. Black portraits are a normal game's behavior. Slave types are fixed for the base game and it can't understand non-default slave tits sizes and some additional features. I'm afraid we can't really fix that.
3. Belly size works for several poses, like Standing and Resting (after sex) on full-grown (adult) slaves, since it's partial implementation for now. It also requires BepInEx to work properly.
 
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jiamik

Newbie
Jun 27, 2018
29
2
1. Happens when you load an old save. You'll need to start a new game.
2. Black portraits are a normal game's behavior. Slave types are fixed for the base game and it can't understand non-default slave tits sizes and some additional features. I'm afraid we can't really fix that.
3. Belly size works for several poses, like Standing and Resting (after sex) on full-grown (adult) slaves, since it's partial implementation for now. It also requires BepInEx to work properly.
I see. So i need download too the BeplnEx too. Thanks man i will try it this
 

LandaVernato

New Member
Oct 11, 2024
2
1
Only big versions of loli furries (yusagi and others) in the market is this normal?
After all, they were small in the regular game
 
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Krongorka

Active Member
Sep 22, 2017
847
2,731
Only big versions of loli furries (yusagi and others) in the market is this normal?
After all, they were small in the regular game
I wanted bigger version to also be available, since base game doesn't even have assets for them. So I did port the assets for them on grown female skeleton. The problem is: code only allow one figure type - small or big. I'm trying to find a solution to use both but it's an unfortunate side of the mod.

On the other hand, V3 is planned to include Complex Breeding in it and it have an additional code layer for that. So there is a possibility to have small "Rabbit" race and then there's "Wererabbit" race. So skeleton type doesn't have to be only one type. That's currently in a WiP.
I also posted a code solution (post) to revert Hitsuji and Usagi base races to small skeleton before in this thread, requires editing .dll assembly file with dnspy.
 

Ritasred

Newbie
May 20, 2024
16
2
What about size 5 boobs? When you turn on the option in the settings "remove random sizes of boobs", type 5 appears in the market, as it seemed to me 4 is no longer there.
2. Will there be an increase in 4 and 5 sizes of fetuses for girls?
 

Krongorka

Active Member
Sep 22, 2017
847
2,731
What about size 5 boobs? When you turn on the option in the settings "remove random sizes of boobs", type 5 appears in the market, as it seemed to me 4 is no longer there.
2. Will there be an increase in 4 and 5 sizes of fetuses for girls?
1. Tits size behavior for the base game is fully random, consists of 6 sizes for girls and grown ones: flat-small-medium-big-huge-extra. Complex Breeding actually limits it for some races and doesn't allow flat size for grown females/some races have hardcoded size limits as well. Otherwise, it should be there.
2. Yes, that's one of main features which I plan to implement for V3. However, I'm afraid this time full base game support might be actually limited/a bit broken, since it will rely on Complex Breeding with increased play time. We'll see how it goes.
 

Ritasred

Newbie
May 20, 2024
16
2
Then there is no point in "Randomize Thigh Size"? The disabled function still allows girls in the market with extra breasts, but huge is no longer there (or I did not notice)

I don't plan to play with Complex Breeding yet, due to my poor understanding of English, so I'm asking about the basic version with TitsMod
 

Ritasred

Newbie
May 20, 2024
16
2
I wanted bigger version to also be available, since base game doesn't even have assets for them. So I did port the assets for them on grown female skeleton. The problem is: code only allow one figure type - small or big. I'm trying to find a solution to use both but it's an unfortunate side of the mod.

On the other hand, V3 is planned to include Complex Breeding in it and it have an additional code layer for that. So there is a possibility to have small "Rabbit" race and then there's "Wererabbit" race. So skeleton type doesn't have to be only one type. That's currently in a WiP.
I also posted a code solution (post) to revert Hitsuji and Usagi base races to small skeleton before in this thread, requires editing .dll assembly file with dnspy.
Maybe this change works poorly, replaced the files (new game) but Usagi are still big shapes, Hitsuji are small
Do I understand correctly that the mod pack is installed first, and then the tits mod?

Is it also possible to make them big with a cosmetic potion?

1728671820069.png
 
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Krongorka

Active Member
Sep 22, 2017
847
2,731
Maybe this change works poorly, replaced the files (new game) but Usagi are still big shapes, Hitsuji are small
Do I understand correctly that the mod pack is installed first, and then the tits mod?

Is it also possible to make them big with a cosmetic potion?

View attachment 4122810
Ah, I see you used that assembly file I posted earlier. That one was a showcase for other user, so that only had Hitsuji restored to default girl skeleton size. Usagi stayed full-grown.
Here's a version of assembly file with both of them turned to default.

As for thigh size, no idea. There's a BepInEx plugin which randomizes them specifically for Complex Breeding mod. Normally they are randomized by default. You can also change Thigh size anytime you want by opening Slave's stats menu and clicking on Voice/ThighSize right arrow.

TS.png
 
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Krongorka

Active Member
Sep 22, 2017
847
2,731
As for current progress, I decided to return to the old "Outline Fix" idea I had before. The reason for that is outline works quite weird in the game and limits what I can do with hairs, for example. Hairs now actually use same trick I discovered making ProjectR's mod: same hair sprite can be flipped horizontally without any additional sprite changes and it basically doubles customizing option.
I also have new idea about how to differentiate 3/4/5 pregnancies, since I don't think there's a reliable way to make change to the status icon bellow slave. Basically, now pregnancy shows "Elf's tattoo" on a belly - on any race, but without actual Elf's tattoo properties, just visuals. I also made it possible to turn it on/off by removing slave's clothes in the slave tab options (even when they spawn without clothes, it's still working). The change in tattoo's color comes with Fetus count 4 and 5 (1 to 3 is normal color, 4 is 50% more reddish, 5 is 100% red):

OutlineFetusCountDifference.png