Mod Unity Monster Black Market - Tits Mod V2P

Krongorka

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Sep 22, 2017
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如何修改奴隶的服装,让他们穿上女仆装?
Maid clothes are currently available only when slave is fully depraved and only when she's in VVIP room.

Google translate:
目前,只有当奴隶完全堕落并且位于 VVIP 房间时才可以穿女仆服。
 
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saikuzu

New Member
Jul 8, 2018
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been replaying the game non-stop for a good while lately and genuinely didn't expect a mod update EXACTLY when i came back to it. thank you so much krongorka, you're the absolute best <333333
 

Krongorka

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Sep 22, 2017
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been replaying the game non-stop for a good while lately and genuinely didn't expect a mod update EXACTLY when i came back to it. thank you so much krongorka, you're the absolute best <333333
You're welcome :p

As for mod development, it continues with brothel "skeleton group". Initial V2P only touched actual skeletons for "Idle/Rest" states for entities and now we're looking at actual scenes.

Man1WomanComparison.png

Assets in default game for these scenes use most compressed textures in the game "DXT5Crunched". Since 0.7 build have some textures done for brothel (except VIP/VVIP rooms unfortunately). So, I'm using RGBA32 uncompressed texture extracted from 0.7 pre-release build and convert it with a "technically better" BC7 compression for the mod. Like I said before, it might be worse for ARM devices, but better overall for desktop. I'm attaching both original and modified sprite sheets in attachment.

As usual, skeleton mesh complexity is reduced for faster CPU performance.

Other things about modified skeleton:
- Slave's legs are mirrored (same texture used twice for both legs, flipped by coordinates *-1/+1 trick*)
- Shadow and Client sprite resolution is decreased by x2. That's something I probably didn't mention before, but I'm actually reducing resolution on some sprites in particular.

Shadow sprites take way too much space on sprite sheets. Unique Slave like aure can be packed in 512x512/well, 1024x512 is more realistic but there's a room for tighter packing. Original shadow resolution varies from 200x80 to 700x300 for Minotaur and Salamander.
Spine software can automatically scale sprites to fit the mesh from reduced resolution. Not as sharp, yeah, but not terrible looking. Packs way better too.

Writings on the wall in these scenes are interesting in some way. Apparently Korean and Japanese writings was made a bit different. First/Third sprite groups are the same as English variation, but the second one includes some "unique" sprites which are not used in English sprite pack. Won't include them for next iteration of V2P, but planned for V3 - because sprite sheet have to be increased from 512x1024 to 1024x1024.
Another thing to mention, Chinese language don't have translated writings for it. So it look like this:

PS: "W.C" and "numbers" are universal for all language sprites so these actually appear in the scene for Chinese language/Other custom translations.

Man1WomanZn.png
 
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AltByMidnight

New Member
Jan 27, 2022
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What you're looking for, is Tits mod, and compatibility mod, CB with Tits.
I do not know if hotkey mod works normally in Complex Breeding.
Edit: Ah yes, this is Tits mod thread. Anyway, you need the compatibility mod to make it play nice with CB.


I am pretty sure this is not how it should be. Are you, perhaps, using Complex Breeding mod? In that case, special slaves can have hereditary traits that are unrelated to what they actually look like.
I have the modpack as well as this Tits mod, the hotkeys do not work
 

saikuzu

New Member
Jul 8, 2018
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a bit of a bug i found that idk if it's been reported: seems like when a slave dies and you put her in the morgue, the textures get messed up. they also seem to disappear entirely at certain zoom levels
Screenshot 2025-03-18 125236.png Screenshot 2025-03-18 125242.png
 

Krongorka

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Sep 22, 2017
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a bit of a bug i found that idk if it's been reported: seems like when a slave dies and you put her in the morgue, the textures get messed up. they also seem to disappear entirely at certain zoom levels
View attachment 4658499 View attachment 4658501
This bug was reported and it's also fixed for next version, broken mipmapping exclusive to coffins apparently. V2P will be updated later when I'll finish brothel skeleton scene pack.
 

Krongorka

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Sep 22, 2017
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Is it strange that I'm looking forward to the technical talk over the actual changes?
Don't get me wrong, the changes are godly, but it's interesting to hear the technical talk.
Not at all, I'm also learning how to work with Spine in the process.

MBM skeletons are overbuilt with heavy meshes with not so complex animations. It's not like Night of Revenge or ThornSin. TS now use physics module which reduce animation work for jiggle parts. But NoR does cool stuff with bone/meshes to animate breast movements.

Previous Tits mod iterations used mesh deformation keys to animate most of size 5 breasts. Each keyed "mesh deformation" increase file size of the skeleton and it's not recommended to use to animate stuff. This time I'm experimenting with "weights". There are some differences between them. Properly set up meshes with weights deforms on their own and you only tweak bone movements which is a standard 'lightweight' operation for Spine.

Anyway, gloryhole "man_woman_nude_2" in action. Movements are exaggerated here, but it looks less static and I'm just experimenting at this point. Maybe I'll tone it down or keep as is for the time being:

titsdefault.gif titsweights.gif

And for the current metrics difference between them:

titsman2compared.png

I can also probably mirror left breast sprite to the right side because they are identical, but then it will behave pretty weird with weights set up, so not this time I guess.
 

baganuifox

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Feb 26, 2024
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After updating the mod, some slaves have the lower part of their clothes appearing, which I circled because I usually removed it when playing with the previous version of the mod. There is also a visual bug with the belly during cumflation when the belly turns into clothes for dwarves and lolis.
 

Krongorka

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Sep 22, 2017
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After updating the mod, some slaves have the lower part of their clothes appearing, which I circled because I usually removed it when playing with the previous version of the mod. There is also a visual bug with the belly during cumflation when the belly turns into clothes for dwarves and lolis.
I can explain how it works. Basically, to avoid cloth and body sprites clipping I set it up to automatically turn off lower part of clothes when there's either pregnant or cumflated belly.

Also, lower part of clothes is set up depending on pubic hair setting. But I think I also mixed it up with front hair setting in standing pose because there's more sprite variation for them in Idle standing pose vs resting pose. It's just a workaround for current game's code.
 

Ritasred

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May 20, 2024
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I can explain how it works. Basically, to avoid cloth and body sprites clipping I set it up to automatically turn off lower part of clothes when there's either pregnant or cumflated belly.
Will there be more cumflated belly mechanics settings? or will it remain the same? I'm not a big fan of this mechanic and would really like to disable or fine-tune it.
 

Krongorka

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Sep 22, 2017
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Will there be more cumflated belly mechanics settings? or will it remain the same? I'm not a big fan of this mechanic and would really like to disable or fine-tune it.
I'll be completely honest here. I'm not sure what to do with it really.
It clips through clothes, it messes up sprite ordering when there's certain condition. Can't really fine-tune it with code limitations.
There's one thing I have in mind for it though... inflation in sex scenes from monsters with big dicks and/or with big balls combination. I think it should be possible to set up.
That will be just a cosmetic effect which won't affect Rest/Idle poses then. Also more initiative for players to get certain monsters to see it in action.

Anyway, thanks for the feedback. I'll keep this in mind for next update.

topkek.gif
 

baganuifox

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Feb 26, 2024
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Hello, I want to report another visual bug related to hair, namely with short and long ponytails in the idle state which are not displayed in this state, in all other states they are displayed
 

Krongorka

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Sep 22, 2017
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Hello, I want to report another visual bug related to hair, namely with short and long ponytails in the idle state which are not displayed in this state, in all other states they are displayed
Hah, you're correct. If you read my previous messages about V2P release you might have noticed I told about V3 skeletons "downported" to V2 without extra customization.

"hairbundle_back:hairbundle_back_{ToothType}"

"Tooth Type" is an extra new switch for both monsters and girls which I prepared for V3, but it's not used for V2. So I just forgot to switch it back to "BackHairType" :p
In actual WIP V3 this workaround helps to separate ponytails from Back Hair type 4 and 5. Which means it can be paired with all back hair types.

Thanks. Noted and fixed. Fix will be included for "brothel part" V2P update.
 

Ritasred

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May 20, 2024
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there are so many problems with cumflated so why not just disable it like the vanilla game and one of the mod versions did
 

Krongorka

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Sep 22, 2017
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there are so many problems with cumflated so why not just disable it like the vanilla game and one of the mod versions did
I get 50/50 feedback about it. Some want it, some don't. I want it as well but it's lacking a fine-tuning control option unfortunately.
Also, just a reminder that this was before Fetus Count plugin was implemented as a workaround for bigger bellies.
 

Ritasred

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May 20, 2024
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As far as I understand, the game was not designed for this mechanic (cumflated), the developers in Project R brought everything to mind with a more or less developed system (at least in visual terms)
 

Krongorka

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Sep 22, 2017
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As far as I understand, the game was not designed for this mechanic (cumflated), the developers in Project R brought everything to mind with a more or less developed system (at least in visual terms)
Lots of stuff implemented here are workarounds for existing hard-to-modify code and just experiments. ProjectR have a much better mod support and that's precisely because there was a feedback for MBM/mods and Developer actually read this forum.
 

Dadaism

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Jul 12, 2020
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I get 50/50 feedback about it. Some want it, some don't. I want it as well but it's lacking a fine-tuning control option unfortunately.
My two cents on cumflation:
1. I like that there is more visual distinction between being cumflated, and the various types of pregnancy. I feel it's the best solution so far.
2. Would it be possible to have another branch of the mod, where the mechanic is disabled? This way it's possible to please both crowds.
 
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