Mod Unity Monster Black Market - Tits Mod V2P

ShrimpLord69

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One more post about Woman Capsule skeleton before I move on from this topic:

I did mention Unique types having clothes and hairs in this particular scene, but when I started to add their clothed thigh sprites one issue appeared: cloth part is baked into a common thigh sprite thigh. So not only do you need to store a sprite like this:

View attachment 5226321

For one unique slave you have to add another one in full resolution:

View attachment 5226322

And while Bella, Claire, Karen and Nero have mirrored (identical left and right thigh) sprites, Sylvia's have slightly different art for a right thigh. So you'll need to store two more sprites:

View attachment 5226398 View attachment 5226399

See the problem? Lots of space is needed on sprite sheet and also clothed sprites only really works with one thigh size.

Technically you can "cut" clothed part with usage of meshes. But it's more effective to erase body part above it. The only trouble for non-artist like me is I'll need to use some graphical edits for each clothed part:

View attachment 5226406 View attachment 5226469 * Both Sylvia's thigh sprites facing one direction because this way we only need to store one mesh instead of two.

Now we can use these cut down cloth sprite versions into their own ThighCloth slots. It also comes with other benefits:

- Can be colored separately if needed.
- Can be adjusted to be used with both thigh sizes instead on one using a mesh edit.

Anyway, that's probably it for woman_capsule skeleton. Now it's a proper "unified woman skeleton" type.

Girl skeleton type is a bit different, so I'll probably still keep it as a separate entity, but it'll need to store more data: Aure assets use different body shading so she's the only truly unique character when it comes down to assets.

View attachment 5226449

View attachment 5226450

View attachment 5226451
that's pretty cool, so hypothetically, someone could make a mod where you could mix and match different parts of unique NPCs to customize characters ?
 

Krongorka

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that's pretty cool, so hypothetically, someone could make a mod where you could mix and match different parts of unique NPCs to customize characters ?
With how this particular scene is now set up - yeah. The goal of unified skeletons is to make whole asset pool available for each scene. But there's still lots of things to take into account: Setting up sprite switching commands; Check for any potential sprite overlaps (not critical for this scene, but still).

We are very limited in control for switching slot commands by base game assebly code. I know it's possible to use some workarounds (questionable hacks) for additional female/monster customization, but these are not ideal to use.
 
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jonnijimbo

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Aug 3, 2022
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slight bug report, not sure if it has to do with just the game or my tampering with it, but the back hair will dissapear from the proper named npc's after you brainwash them and get them pregnant
 

Krongorka

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slight bug report, not sure if it has to do with just the game or my tampering with it, but the back hair will dissapear from the proper named npc's after you brainwash them and get them pregnant
Sorry, but can you post a screenshot? Might make it easier for me to understand if I see what going on your end.

Edit: Ah, I believe you're talking about visual gimmick for NPCs - when player have sex with them game now keeps track of two values, creampies and cumshots. One deletes part of clothing (if available), another changes hair design in a certain way (most of the time by removing hair sprite, sometimes with mesh edit of existing one). It affects NPCs figures in main play area.

To restore their original look you need to make a Washer item with Niel's cauldron. Once it's active, it removes current creampie-cumshot values in all slaves/NPCs.
 
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Krongorka

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Speaking of Unique Slaves in MBM, did you know that Aure is the only truly unique one in the game?

Not speaking of her hair or accessories, which is nice but that's not just it. Some of her body parts are unique too, like ears and pussyhair sprite. But there's another thing which sets her apart: skin tone.

All other girl/women use one default skin tone. Common slaves then use sprite coloring on top of that skin tone to customize skin color.

But Aure is different since she was drawn with a specific skin color and you need to store all her body sprites separately.

Common girl sprite - Aure sprite

thigh_right_2.png thigh_right_2_aure.png

There's a specific function within Spine editor which allows you to pick the color of the sprite, basically how you can do in the game. But it doesn't work 100% accurate to Aure sprites because it also colors white highlights on body parts, which appears more visible and not colored along with the rest of the sprite.

So here's one of my tests, one is true Aure and another one is a "color hack":

aureF.gif aure.gif

What can we gain from this "color hack" version of Aure? Quite a lot:
- Full tits size customization support
- Thigh size customization support
- Skin color customization support

Proof of Concept (only kept the approximate skin tone)
aureF2.gif And a version without a color hack -> aureFN.gif

Without this color hack Aure is completely locked out of customization and takes 2x space on sprite sheet due to her uniquely colored body parts.

Edit 14sep25: Girl_Capsule Unified version (Common Girl, Anna, Aure and Vivi) now barely fits 512x512 sprite sheet:
girl_capsule.png ---> girlcapsuleUnified.gif
 
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HandyCapped

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May 18, 2020
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Speaking of Unique Slaves in MBM, did you know that Aure is the only truly unique one in the game?

Not speaking of her hair or accessories, which is nice but that's not just it. Some of her body parts are unique too, like ears and pussyhair sprite. But there's another thing which sets her apart: skin tone.

All other girl/women use one default skin tone. Common slaves then use sprite coloring on top of that skin tone to customize skin color.

But Aure is different since she was drawn with a specific skin color and you need to store all her body sprites separately.

Common girl sprite - Aure sprite

View attachment 5245960 View attachment 5245961

There's a specific function within Spine editor which allows you to pick the color of the sprite, basically how you can do in the game. But it doesn't work 100% accurate to Aure sprites because it also colors white highlights on body parts, which appears more visible and not colored along with the rest of the sprite.

So here's one of my tests, one is true Aure and another one is a "color hack":

View attachment 5245975 View attachment 5245976

What can we gain from this "color hack" version of Aure? Quite a lot:
- Full tits size customization support
- Thigh size customization support
- Skin color customization support

Proof of Concept (only kept the approximate skin tone)
View attachment 5246028 And a version without a color hack -> View attachment 5246125

Without this color hack Aure is completely locked out of customization and takes 2x space on sprite sheet due to her uniquely colored body parts.

Edit 14sep25: Girl_Capsule Unified version (Common Girl, Anna, Aure and Vivi) now barely fits 512x512 sprite sheet:
View attachment 5247461
Damn, the amount of headroom and options that you manage to tease out from this game is actually starting to be really impressive. Not to knock on the OG devs, as working on a new project from a blank sheet on a schedule is totally different than reverse engineering a complete (and more or less final) product, but it still makes me think how much these discoveries could change in the original development.

I have any modding experience only in CE/Gamebryo games, but I sometimes think about the same about them, with how much just Fo4 for example has changed since it launched.
 
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Krongorka

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Damn, the amount of headroom and options that you manage to tease out from this game is actually starting to be really impressive. Not to knock on the OG devs, as working on a new project from a blank sheet on a schedule is totally different than reverse engineering a complete (and more or less final) product, but it still makes me think how much these discoveries could change in the original development.

I have any modding experience only in CE/Gamebryo games, but I sometimes think about the same about them, with how much just Fo4 for example has changed since it launched.
Unified versions looks sick, packs good too. It's just a shame I have to rely on some dirty hacks with activating extended functionality. Cumflation is definitely a no-go now, since it does tend to conflict with cloth sprites.

Working with original assets in the game made me believe devs made a right choice to separate skeletons and assets for Unique slaves. Sure, you can merge them like I'm doing but it does raise skeleton complexity and increase development time.

But in the end it only use just 2 skeletons for the scene: one for girl and one for woman. Every other skeleton asset doesn't load into RAM at all.

girlcapsuleUnified2.gif
 

FluffyRaKu

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Jan 2, 2023
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I always wondered if Aure had something strange going on with her skin texture, but I was never really able to put my finger on what it was. Mystery solved, I guess.

I also find these kind of things quite fascinating from a sort of "developmental archaeology" perspective as they often give a lot of hints as to how things are developed. Having just a single character use a unique pattern, despite all the others still including the base version in their spritesheets, very much seems to me like they were the original prototype template for a unique slave that was then pared back for the others.
 

Krongorka

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I always wondered if Aure had something strange going on with her skin texture, but I was never really able to put my finger on what it was. Mystery solved, I guess.

I also find these kind of things quite fascinating from a sort of "developmental archaeology" perspective as they often give a lot of hints as to how things are developed. Having just a single character use a unique pattern, despite all the others still including the base version in their spritesheets, very much seems to me like they were the original prototype template for a unique slave that was then pared back for the others.
Lots of the visuals were cut for Goblins and Orcs. Several nose and ear types, good thing it's still possible to restore their original "sprite activating commands" since they weren't completely removed from the code.

But monsters/slaves also used to have "cleanness" level which applied 'dirt' sprite texture on top of them with the "dirt level meter". That's basically why showers were supposed to be used - clean them, so they don't get a disease. That texture was 'heavy' on space and they also had to store two versions of 'clean' and 'dirty' body assets.

I saw that in source projects from v0.1 and v0.7. Sprite sheets for orc/goblin were about 2x times in sprite sheet sizes so they really had to cut stuff because it did affect the performance and also save on development time.

Nowadays with tools and knowledge (and some time to spare on optimization) I can pack stuff good enough so texture size isn't the issue anymore (most of the time...minotaur/salamander assets gives me chills for Unified versions - potential 4096x2048, yikes). I'm actually surprised about a fact that lots of assets in MBM can be made using one texture in several instances and available mirroring technique. I know it's pretty much how old games used to work with graphics to save on memory and space. So it's still relevant even now.

Anyway, I got a time to rework base Horse assets. Just a horse in the stables, woman/girl scene comes later so I had to built a basic with horse only first.

Previous packing result was 512x512. This time I used 512x256 as a target, so alterations had to be made.

horseV3.gif

Here's a sprite sheet for it:

horse.png
And here's scene breakdown:

Horse512x256Breakdown.png

Yeah, pretty much just the horse cock remained intact because it fits on a spritesheet as is. 512x256 target is tiny and takes ~175kb with 10 MipMaps included in memory. So adding 'unified' girl/woman assets and targeting 1024x512(x1024max if possible) seems possible.
 

Ilbrya

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Mar 22, 2022
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After all the horse videos I've seen lately, I can only say that MBM's horse sprite is just too wide haha
 

Krongorka

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After all the horse videos I've seen lately, I can only say that MBM's horse sprite is just too wide haha
Probably because at some point in development horses were pigs. Not joking, but I can't find that old development image right now to showcase, though.

Some old stuff can be found in available 0.1 and 0.7 assets still, but most of it were removed way back till release.

deathslave_0-resources.assets-125.png
deathslave_3-resources.assets-102.png
 
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Ritasred

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May 20, 2024
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Has the camflation changed since the last mod version ? Or is it still being forced on mod developers ?
50/50 ? small penis and balls to enable camflation ? Freedom of choice like in the vanilla game ?
 

Krongorka

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Has the camflation changed since the last mod version ? Or is it still being forced on mod developers ?
50/50 ? small penis and balls to enable camflation ? Freedom of choice like in the vanilla game ?
Latest available public version is the same.

Probably will work on sex scenes with condition for monsters to have combination of big dick and big balls. It will also depend on a scene only where "dick inflation" is present and only affect visual in timed manner at the moment of creampie.

As I build skeletons to include each and every asset from Unique slaves (Unified skeleton models), having cloth parts in a way of increased belly size become actual problem.
 

Ritasred

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May 20, 2024
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Probably will work on sex scenes with condition for monsters to have combination of big dick and big balls. It will also depend on a scene only where "dick inflation" is present and only affect visual in timed manner at the moment of creampie.

As I build skeletons to include each and every asset from Unique slaves (Unified skeleton models), having cloth parts in a way of increased belly size become actual problem.

I understand work on the mod and everything else you're planning isn't underway yet? Is everyone waiting for the game to come out on Steam? Or are your developments independent of Steam?
Have you had any news from the developers, or are you all focusing on ProjectR?
 

Krongorka

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I understand work on the mod and everything else you're planning isn't underway yet? Is everyone waiting for the game to come out on Steam? Or are your developments independent of Steam?
Have you had any news from the developers, or are you all focusing on ProjectR?
MBM have a new file structure version which was supposed to be an uncensored Steam version available on .
This particular version have DLC content included and it's probably the best one to get. The only problem is Tits mod won't work with it as is (I need to set data correctly, including the Assembly dll file edits for it to work). DLsite version was sent to review by the dev, but it can take awhile to be approved and it's probably going to be censored (they'll have to update uncensored pack again) and have separated DLC pack (like it was before).

I do talk with a dev and they are quite nice and informative about patching stuff I report to them. Yeah, they are focused on ProjectR but they also want update MBM on DLsite too.

Unfortunately, Steam version is a no-go because, you know, "world's political and moral shitstorm" is in the process. I don't really want to argue about that here, though. Steam version didn't have loli content and was set to be banned just because of "Slavery theme". Blame politics/payment processors for that. H-Devs literally can't do anything and do not deserve to be blamed for it.

As for further MBM modding, I am focused on it. I do a full asset-rewamp, so that's a lot of work for one person (I also work on it when I have time for it). ProjectR is still half-way in development and stuff may change a lot till release.
 
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Ritasred

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May 20, 2024
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I do talk with a dev and they are quite nice and informative about patching stuff I report to them. Yeah, they are focused on ProjectR but they also want update MBM on DLsite too.

Unfortunately, Steam version is a no-go because, you know, "world's political and moral shitstorm" is in the process. I don't really want to argue about that here, though. Steam version didn't have loli content and was set to be banned just because of "Slavery theme". Blame politics/payment processors for that. H-Devs literally can't do anything and do not deserve to be blamed for it.
If "loli" content is banned, is there a chance it will be restored? Does this mean the game is censored on DLsite? And on Steam, "loli" content is cut. And on the other site, everything is censored.
I mean, the Steam version isn't completely cut off compared to DLsite, but the Steam version is technically more advanced.

Perhaps these issues have been raised here, and again, due to all these global situations, it's impossible to monitor the mod and the game.
I just don’t know if the updated version of the game will be released anywhere else except Steam, it’s just becoming more and more difficult for me to access websites every day, a few days ago Patreon just stopped working for me.
 
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Krongorka

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If "loli" content is banned, is there a chance it will be restored? Does this mean the game is censored on DLsite? And on Steam, "loli" content is cut. And on the other site, everything is censored.
I mean, the Steam version isn't completely cut off compared to DLsite, but the Steam version is technically more advanced.

Perhaps these issues have been raised here, and again, due to all these global situations, it's impossible to monitor the mod and the game.
I just don’t know if the updated version of the game will be released anywhere else except Steam, it’s just becoming more and more difficult for me to access websites every day, a few days ago Patreon just stopped working for me.
No, that not what I meant. Steam version was planned to be released in "cut-content" form which was inaccessible without a "Patch" which was supposed to restore all banned content just to bypass any sort of review reject. But "political shitstorm" happened and Steam version become a no-go. Basically, forget about Steam release of MBM for the time being.

072Project store version (2.1.0.2 currently) is technically superior than 2.0.1.6.0 and it contains all content and it's uncensored out of box. Consider it as a Steam release technically, but without "Patch" bs. It's a superior version, but I still need to update Tits mod to make it work with it.

DLsite version will come with same content as 072Project store version, but with typical JP-censorship like pixelated dicks. It will be patched out with a "patch" like they did before.
 
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