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TwistedScarlett60

Will lewd cute girls for cash
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Sep 13, 2019
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Probably because the game doesn't have permission to go saving/overwriting in those folders. Might be better suited to throw it into something like /Z:/Documnets/Games or something

So, who else besides Alice & Bess' mom are already mothers can get knocked up by the mc as his fuckbuddies?
If I recall correctly, there was something in the range of 20 other girls you can get pregnant.
 
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PANGHEEFONE

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Sep 19, 2020
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If I recall correctly, there was something in the range of 20 other girls you can get pregnant.
Boss, what I meant to ask is are there any other fuckbuddies of the mc who have dropped kids before being impregnated by him. Alice is already a bunny gilf because Wendy is her great-granddaughter & Bess' mom (the older wood elf but I forgotten what's her name) who's also his adoptive mother obviously dropped at least 1 kid before being knocked up by him
 

gervid

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Apr 26, 2020
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I prefer this theme rather than 'Unveiling the Unknown'.
I like UtU, tho.

What makes me prefer this over the other is simply because the "unexpected" factor. My mind was completely blown, the scale just getting bigger and bigger but I love it, keeps me focusing :ROFLMAO:

It was a bad move by me in the past to play this game in separate session, tried to play this game in full session and yep, this is lit.

Gotta finish UtU, liking them futa :love:
 
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LostMainAccount2

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Jun 25, 2022
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Just finished doing everything (except the ladder trials past the Tamamo one) in the game and I am very impressed with it. I absolutely love the game's artstyle, characters, story, and gameplay. Kinda wish we could've seen what the protagonist's children all look like aside from the one he has with Mimi, but I understand not showing them given that almost all of them are still infants. Thought that might've been a bit heartwarming to see, but oh well. EDIT: I also really would've liked to see more than mostly just those that live in or move to Mistral Village get pregnant, given that some characters like ZAP or Luna say they wanted to do so. Sure, it's probably a scope limitation, but still.

Very much recommended.
 
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SKLKS

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Jun 1, 2020
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Any recommendation for build to beat the ultimate challenge. Keep getting one shot every time and I'm already at avg lv.150.
 

Ballistic 9029

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Mar 24, 2019
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Any recommendation for build to beat the ultimate challenge. Keep getting one shot every time and I'm already at avg lv.150.
Admittedly, ultimate challenge and stuff is pretty difficult, but it's more about strategy than power-

I think what I used was probably a counter evasion build on the MC. (Just use equipment to get 100% counter chance, make sure one of your accessories is the ant shell shield, and stack as many additional counters as possible) Plus the deck of cards that allows you to cast regeneration and zombie on enemies so that healing over time kills them by shaving off 5% of their HP per round they take.

Ant shell counter build is built for defending against extremely powerful enemies even if you're under levelled, as you can survive as many hits as you can counter until your next turn, only thing you gotta watch out for is making sure you have enough counters until your next turn to survive.

Also I think I remember I had a build on Ray to give her both unlimited fury form, and unlimited...celestial? I can't remember the exact items/forms as it's been ages, but Ray has an armor that gives her one permanent transformation, and an accessory that gives her another, and they can stack, so if you give her something to replenish her awakening bar quickly, she'll pretty much have double infinite rage for the whole fight, and you can access a lot of her strongest abilities, including ones that give good survivability and protection from one shots/team wipes, you'll mainly want to use Ray as your healer/support, keep the MC and Ray alive, use the deck on the MC to inflict regen/zombie on enemies, and don't play too aggressive, as enemies can counter attack, and you can't counter back, so it's better to play more strategic/defensive.

If you're still struggling, I recommend trying to rearrange your gear and blessings rather than trying to grind, the game says as much in the tutorial, for the hardest stuff, only good strategy can win, and unless your strategy is overwhelming power to an absurd degree through stacking blessings for defense and offense (taking into account the difference between magic and physical damage), you're never going to simply "overpower" the hardest fights in the game.
 

anonburner

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Sep 24, 2024
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Admittedly, ultimate challenge and stuff is pretty difficult, but it's more about strategy than power-

I think what I used was probably a counter evasion build on the MC. (Just use equipment to get 100% counter chance, make sure one of your accessories is the ant shell shield, and stack as many additional counters as possible) Plus the deck of cards that allows you to cast regeneration and zombie on enemies so that healing over time kills them by shaving off 5% of their HP per round they take.

Ant shell counter build is built for defending against extremely powerful enemies even if you're under levelled, as you can survive as many hits as you can counter until your next turn, only thing you gotta watch out for is making sure you have enough counters until your next turn to survive.

Also I think I remember I had a build on Ray to give her both unlimited fury form, and unlimited...celestial? I can't remember the exact items/forms as it's been ages, but Ray has an armor that gives her one permanent transformation, and an accessory that gives her another, and they can stack, so if you give her something to replenish her awakening bar quickly, she'll pretty much have double infinite rage for the whole fight, and you can access a lot of her strongest abilities, including ones that give good survivability and protection from one shots/team wipes, you'll mainly want to use Ray as your healer/support, keep the MC and Ray alive, use the deck on the MC to inflict regen/zombie on enemies, and don't play too aggressive, as enemies can counter attack, and you can't counter back, so it's better to play more strategic/defensive.

If you're still struggling, I recommend trying to rearrange your gear and blessings rather than trying to grind, the game says as much in the tutorial, for the hardest stuff, only good strategy can win, and unless your strategy is overwhelming power to an absurd degree through stacking blessings for defense and offense (taking into account the difference between magic and physical damage), you're never going to simply "overpower" the hardest fights in the game.
Definitely the best trick I learned for this game was inflicting zombie on my enemies and then just letting them run themselves down.
 
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TwistedScarlett60

Will lewd cute girls for cash
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I used counter evasion as well. For the hardest bonus fights, Dante was my only character doing anything.
If people want Bessie and Ray to have a little more agency in those challenging battles, there are accessories like "Second Chance Bracer" and blessings that prevent one-hit deaths that can be combined with lifesteal and counter abilities for very practical sustainability. Not to mention that Ray has access to auto-life and immortality. All three can be very engaged even in battles that may seem impossible the first time.
There are even cheese strats that can trivialize the bosses. Here's one of them:
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SKLKS

New Member
Jun 1, 2020
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Admittedly, ultimate challenge and stuff is pretty difficult, but it's more about strategy than power-

I think what I used was probably a counter evasion build on the MC. (Just use equipment to get 100% counter chance, make sure one of your accessories is the ant shell shield, and stack as many additional counters as possible) Plus the deck of cards that allows you to cast regeneration and zombie on enemies so that healing over time kills them by shaving off 5% of their HP per round they take.

Ant shell counter build is built for defending against extremely powerful enemies even if you're under levelled, as you can survive as many hits as you can counter until your next turn, only thing you gotta watch out for is making sure you have enough counters until your next turn to survive.

Also I think I remember I had a build on Ray to give her both unlimited fury form, and unlimited...celestial? I can't remember the exact items/forms as it's been ages, but Ray has an armor that gives her one permanent transformation, and an accessory that gives her another, and they can stack, so if you give her something to replenish her awakening bar quickly, she'll pretty much have double infinite rage for the whole fight, and you can access a lot of her strongest abilities, including ones that give good survivability and protection from one shots/team wipes, you'll mainly want to use Ray as your healer/support, keep the MC and Ray alive, use the deck on the MC to inflict regen/zombie on enemies, and don't play too aggressive, as enemies can counter attack, and you can't counter back, so it's better to play more strategic/defensive.

If you're still struggling, I recommend trying to rearrange your gear and blessings rather than trying to grind, the game says as much in the tutorial, for the hardest stuff, only good strategy can win, and unless your strategy is overwhelming power to an absurd degree through stacking blessings for defense and offense (taking into account the difference between magic and physical damage), you're never going to simply "overpower" the hardest fights in the game.
I followed ur advice and won the fight. But there was something that surprised me during the fight. Dante dodged ALL attacks from the beginning til the end. Yes, ALL. Zero damage received. Is it a bug or something?
 
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Kisama33

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May 13, 2018
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I followed ur advice and won the fight. But there was something that surprised me during the fight. Dante dodged ALL attacks from the beginning til the end. Yes, ALL. Zero damage received. Is it a bug or something?
I think that's exactly what is supposed to happen, one of the items you equipped will negate all damage if a counter is activated iirc.
 
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TwistedScarlett60

Will lewd cute girls for cash
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I followed ur advice and won the fight. But there was something that surprised me during the fight. Dante dodged ALL attacks from the beginning til the end. Yes, ALL. Zero damage received. Is it a bug or something?
The Ant Shield gives "Evade & Counter" from Final Fantasy X, an infamously powerful ability that gives you a 100% chance to dodge physical attacks and counter them.
To nerf this slightly, Ant Shield itself doesn't give much (or any?) counter rate. Only once you reach 100% is it as powerful as Evade & Counter.
 

Ballistic 9029

Active Member
Mar 24, 2019
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If people want Bessie and Ray to have a little more agency in those challenging battles, there are accessories like "Second Chance Bracer" and blessings that prevent one-hit deaths that can be combined with lifesteal and counter abilities for very practical sustainability. Not to mention that Ray has access to auto-life and immortality. All three can be very engaged even in battles that may seem impossible the first time.
There are even cheese strats that can trivialize the bosses. Here's one of them:
You don't have permission to view the spoiler content. Log in or register now.
Yeah, I vaguely remember the strats to keeping Bessie and Ray alive with Ray's versatility kind of giving option overload, it was tricky to workout, but pretty rewarding-

That said, Bessie is probably the hardest to keep alive during late game fights, since, reasonably, she doesn't have the raw survivability of Dante with counters, and doesn't have Ray's ability for just...being able to spec into doing almost any kind of build to a decent degree-

She DOES still have her perks, but I mainly just used her for occasionally using potent poison effects, mark for death, and DELETING large groups of weaker enemies.

She has probably the most non-magical offensive diversity in hindsight, but more defensive options REALLY get out of hand when you know what you're doing. To the point that it's just easier to explain to new players or people struggling with those areas that you can just slap an item on Dante and give him the most effective form of attack against tanky and fast enemies in the game. (Which everyone is by the time you reach end game)

And just sit back and watch as Mr. Demigod evades and counters everything without being hit while everything that SHOULD instantly kill him, slowly dies because only a fraction of characters know how to cure zombie.
 

Ballistic 9029

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Mar 24, 2019
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The Ant Shield gives "Evade & Counter" from Final Fantasy X, an infamously powerful ability that gives you a 100% chance to dodge physical attacks and counter them.
To nerf this slightly, Ant Shield itself doesn't give much (or any?) counter rate. Only once you reach 100% is it as powerful as Evade & Counter.
I will say though, the balance for this game DOES work well. (Aside from a few glitched items)

It's just the eternal struggle between optimized meta, difficulty, and fun/player choice.

You NEED those optimized builds for those optional fights because that's what they were balanced for.

But I think it's fairly clear to most people at least that you intended those fights for either die hard completionists or exploit nuts like me.

Also hey, it's been a while, still gotta check out how FWB2 is coming along.
 

Ballistic 9029

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I followed ur advice and won the fight. But there was something that surprised me during the fight. Dante dodged ALL attacks from the beginning til the end. Yes, ALL. Zero damage received. Is it a bug or something?
As people already said-
It worked exactly as intended, glad I could help.

But yeah, that's why I say if someone is ever struggling on a challenge like this, it's a strategy issue rather than a level issue.

There ARE enemies in the game that are just meant to be absurdly fast and powerful because well...they're absurdly fast and powerful even in the context of the story. So the game reflects that.

The biggest drawback to this strat is that it's bottlenecked in the early and mid game by either not being able to get your counter chance very high, or not being able to get your counters per turn very high. (As equipment that boosts Dante's counters per turn is pretty rare up until late game)

Although...yeah I figured if you're already at the ultimate challenge, you're probably far enough into the game you already had the ability to complete the build by just moving some items around-

Like the dev said in another message though, there's a lot of other fun builds to mess around with, that are also effective for these fights, namely Ray has a lot of abilities that are built for keeping you alive in situations you frankly probably shouldn't be able to, but those are more in-depth and harder to explain with my rusty memory of the game mechanics, so I just default to explaining the evade/counter build. :KEK:

Edit: Which you can also use on Bessie and Ray, it's just the most optimized if used on Dante, then spec Ray into being a better, more involved support by using spells efficiently and MP management to juggle keeping her and Bessie alive with buffs/passives/resists.
 

Leon26091

New Member
May 18, 2018
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I know the dev is working on their game friends with benefits 2, but hopefully we get something with more monster girls later down the line cause being frank I like this devs work and style, can't wait what you bring out next Scarlett.
 

Ballistic 9029

Active Member
Mar 24, 2019
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I know the dev is working on their game friends with benefits 2, but hopefully we get something with more monster girls later down the line cause being frank I like this devs work and style, can't wait what you bring out next Scarlett.
I mean...it's a bit different and not the main focus, but there IS some monster girls in Unveiling The Unknowns if you haven't played that yet.

I do kinda wish we'll get something...MG1K adjacent, even if it's not actually made with RPGMaker, or is shorter or smaller in scope, since I just love the way Scarlett implements their gameplay elements and a lot of the time the gameplay has a high ceiling to it and has a surprising amount of theory crafting involved.

I'm surprised how many times I've gone "I wonder if you can make a build like this", and it just works.
 
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