Solidkvothe
Newbie
- Apr 28, 2022
- 88
- 29
- 78
TS can correct me if I am wrong, but canonically, Mimi's daughter is the only one with accelerated growth so is the only one in toddler stage (thus walking and talking) while everyone else's child is still in a crib.How do i make the kids appears? Only mimi Daugher did.
Yes, but there is an option to see the others and they dont appear.TS can correct me if I am wrong, but canonically, Mimi's daughter is the only one with accelerated growth so is the only one in toddler stage (thus walking and talking) while everyone else's child is still in a crib.
Here you go.is there a way to extend the 24 save files to 99 if so would someone mind how or at least what file to edit to make the change.
I think it's actually even harder in the next update. I had to nerf them a bit. Using immortality, false promise, a second-chance bracer, Davy's Blessing, Auto-Life, and anything like that feels required.The Impossible Match is aptly named...
RPGMaker in general used to have a memory leak. The engine is notorious for a reason, and the Android version isn't official; it's enabled with a fan-made package. I imagine it could perform very inconsistently on various different smartphone systems. I couldn't even get the music to consistently work with it, meaning a massive part of the game's identity is lost in that version.On Android, is anyone having what seem to be memory leak issues?
I can play the game fine for around 5 minutes or so, but then things start to slow down and lag immensely... dialogue, image changes, opening menus, etc. Eventually its unplayable and I have to close/reopen.
I messed around with the in-game options to see if one was maybe whack, but no dice.
Thanks for any help!
The difficulty scales forever, and I don't even think there's a limit to their stats other than the engine's inevitable integer limit. I think the maximum HP is 1,000,000,000.Is there a limit to increasing the difficulty in completing contracts after each complection, or is it possible to make stats even the weakest enemy a conditional Juggernaut after many runs of the same repeatable contract?
Hey, no worries at all! I completely understand & appreciate the reply.I think it's actually even harder in the next update. I had to nerf them a bit. Using immortality, false promise, a second-chance bracer, Davy's Blessing, Auto-Life, and anything like that feels required.
I also got Dante and Bessie to completely absorb elemental damage, while Ray had auto-reflect. This makes Luna a lot easier to deal with especially when she reflects spells onto herself and deals half her HP in damage.
The hardest part of the battle is Francesca using time warp, or "certain hit" abilities that pierce false promise.
RPGMaker in general used to have a memory leak. The engine is notorious for a reason, and the Android version isn't official; it's enabled with a fan-made package. I imagine it could perform very inconsistently on various different smartphone systems. I couldn't even get the music to consistently work with it, meaning a massive part of the game's identity is lost in that version.
I apologize for any issues you have with that version; unfortunately, it's not something I can help with. In general, I say you should treat the Android version as a last resort method to play the game.
Yeah, I think I broke agility. I figured out how to fix it, and it seems to have made delay work again, but delay won't appear to do anything if an enemy has two turns in a row.I don't know if this is intentional, but Bessie's heavy and net bolts still don't work at 19.0.0.e. The post-game enemies aren't immune to delay debuffs since abilities like Yulia's card trick still works.
Will there be an update fixing her bolts?Yeah, I think I broke agility. I figured out how to fix it, and it seems to have made delay work again, but delay won't appear to do anything if an enemy has two turns in a row.
Question and a bug that i found:Yeah, I think I broke agility. I figured out how to fix it, and it seems to have made delay work again, but delay won't appear to do anything if an enemy has two turns in a row.