TwistedScarlett60

Will lewd cute girls for cash
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Sep 13, 2019
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Gotcha. That'll be easier to control, yeah.

On your mock up images there, I saw some other charas. I hope that they act sort of like the blessings in Monster Girl 1000. Like they give buffs or abilities to the MC if they're in the party?

Or are they party members that do their own thing?
It's one combined force that all adds together their stats for a single big attack. It's almost like playing Clicker Heroes, but it's not an afk clicker game, it's more strategy-focused.
Each character has their own individual spell and upgrade, I want to make it so enemies have strengths/weaknesses, and there will be spell combos, so there's a lot to think about to get the most out of the gameplay.
 
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Meatshield236

Member
Feb 10, 2020
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You'd be right in any other situation; I accept any and all criticism wholeheartedly. Some of the most useful reviews to improve the game came from negative reviews. When some said they hated the RPG gameplay, I added a story mode. When people asked for the exam at the start to not give a fixed score, I changed it into a real minigame. When people complained about the fake Sybil/Nana/Olivia choice in Misty Woods, I changed it. And when people complained about Swiftstroke, I went in and performed several rewrites at different points in the story to smooth it over, even after the story was complete.
However, it's clear that AnisNIK's criticism of this game is unfounded and biased. Rather than offering constructive feedback, he has resorted to spreading misinformation and baseless accusations, all while dismissing the hard work and creativity that went into making this game.
Fair. Given the sheer number of updates even after the game was 'completed' I don't think anyone can rightfully say you're adverse to changing things.

Since you're looking for critiques, the one thing I can speak about is the title and the description for the game. Both the title and the description for Monster Girl 1000 indicate that the game is going to be about impregnating a ton of monster girls, and not the epic fantasy adventure it actually is. For games with porn especially, the description can tell us what the balance between porn and game will be. Given the title and the description, I thought it was going to be a fuckathon with some light RPG elements, and was surprised when I encountered quite a lot of text. Just something to consider for the future.
 
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Hauk

Newbie
Jan 14, 2021
51
32
141
okay, i guess i picked the wrong time to ask this, but seriously- the fight with the goblins and ogre during grand magus, can anyone help? it seems kind of unbeatable.
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,518
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okay, i guess i picked the wrong time to ask this, but seriously- the fight with the goblins and ogre during grand magus, can anyone help? it seems kind of unbeatable.
Send me a screenshot of your loadouts, and I can give you some advice.
You can go to the information broker and check the glossary; there's a short guide there on how to make your party stronger too. Upgrading armor, weapons, and blessings can give you a huge edge since the upgrades are often +50% or even +100% per level. For example, level 3 Mimi's blessing is three times better than level 1.
Also, the Training Arena and Mistral Village furnishings bought from Wendy can give you plentiful stat buffs just for playing the game, it's important to return to the village and make sure you're getting every advantage you can.
 
Aug 28, 2019
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Does anyone have either a 100% save for the latest version or a access to cheats or something that allow you to modify how much of anything you have? If anyone can give either, thank you in advance.
I also DID look on page 1 of this thread. No save file given there.
 

Konpon

Active Member
Jun 30, 2020
647
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I'd say it's actually closer to my first game, Friendship with Benefits, but with some gameplay elements instead:





The premise is that you'll be living in a manor with several other characters, and you'll get to spend time with the other characters to get to know them, progress the story, and unlock sex scenes. But you'll also be able to visit a dungeon to fight monsters and collect resources. It's not as wild as Monster Girl 1,000 in scope, but it's focused approach should allow for a greater level of detail and quality.

The art also aims to be much better:
Ever thought of doing the Tuition sequel closer to this while also keeping the semi-nonlinear open-ended sandbox-y nature of the first one, too? Since the MHA characters are suppose to be heroes trying to be heroes and such, but even the line between Heroism and Villainy is often blurred, like with Vigilantism. Speaking of, have you read the MHA: Illegals/Vigilantes spin-off manga? It's supposedly meant to eventually connect to the main manga someday, but I am just wondering if you'd be willing to also use some elements from that in your next work, too.
 

Stan99nl

Newbie
Dec 2, 2018
55
29
181
Anyone has save files from the end of last update? Android decided you can no longer copy files out of your android/data folder, so i can't copy them from my old phone. Strangely enough you can still paste in that folder
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,518
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678
Does anyone have either a 100% save for the latest version or a access to cheats or something that allow you to modify how much of anything you have? If anyone can give either, thank you in advance.
I also DID look on page 1 of this thread. No save file given there.
Anyone has save files from the end of last update? Android decided you can no longer copy files out of your android/data folder, so i can't copy them from my old phone. Strangely enough you can still paste in that folder
When you start a new game, you can use "episode select" to go to any part of the game you'd like, including post-game.
Then, you can visit the book on the world map to access a comprehensive cheat menu that'll let you tinker with the save.

Ever thought of doing the Tuition sequel closer to this while also keeping the semi-nonlinear open-ended sandbox-y nature of the first one, too? Since the MHA characters are suppose to be heroes trying to be heroes and such, but even the line between Heroism and Villainy is often blurred, like with Vigilantism. Speaking of, have you read the MHA: Illegals/Vigilantes spin-off manga? It's supposedly meant to eventually connect to the main manga someday, but I am just wondering if you'd be willing to also use some elements from that in your next work, too.
I was thinking that instead of a Tuition sequel, that game would be more open to a remake with better artwork, more areas, and an actual "learning to be a hero" storyline. And I don't just mean a 1:1 remake, I mean completely rebuilt and recoded from the ground up. This was just a passing idea I had, not something I'm actually planning on doing. I'm making Unveiling the Unknown currently, and after that I'm planning on making Friendship with Benefits 2.
I have also read Vigilantes, and honestly, I think it's even better than MHA in a lot of ways.
 

Dalaranec

Newbie
Mar 29, 2023
37
3
66
I have the following questions:

1. Will the description of States effects be added to the encyclopedia?

2. Will there be an option to re-read Gabbi's choice tips?; And will information about what Outgoing damage, Percentage damage, Floor damage and how they differ from Physical damage be added to her glossary?

3. Will the post-game sex scenes with Xion Eden Michaela and Furance Knight be added?
 
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TheOtherPeter

Newbie
May 11, 2018
78
55
194
i was wondering before i do the timeskip. How many girls can you get pregnant? i am at 25 right now. can Ray and Bessie not get pregnant before timeskip? can they afterwards?
 

Konpon

Active Member
Jun 30, 2020
647
701
191
I was thinking that instead of a Tuition sequel, that game would be more open to a remake with better artwork, more areas, and an actual "learning to be a hero" storyline. And I don't just mean a 1:1 remake, I mean completely rebuilt and recoded from the ground up. This was just a passing idea I had, not something I'm actually planning on doing. I'm making Unveiling the Unknown currently, and after that I'm planning on making Friendship with Benefits 2.
I have also read Vigilantes, and honestly, I think it's even better than MHA in a lot of ways.
Good to know, as I'm looking forward to it! And I'm glad you loved that book! It's something I wanted more from, but too bad it was cut short where it did.
 
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TwistedScarlett60

Will lewd cute girls for cash
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Sep 13, 2019
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I have the following questions:

1. Will the description of States effects be added to the encyclopedia?

2. Will there be an option to re-read Gabbi's choice tips?; And will information about what Outgoing damage, Percentage damage, Floor damage and how they differ from Physical damage be added to her glossary?

3. Will the post-game sex scenes with Xion Eden Michaela and Furance Knight be added?
Are there not already state descriptions in the encyclopedia? Have you tried scrolling down on the encyclopedia menu?
While being able to re-read Gabbi tips is a good idea, I have no current plans to do that. If it's something you really want, Ic an consider adding it.
There are no plans for scenes with Xion, Eden, Michaela or Furnace Knight.

i was wondering before i do the timeskip. How many girls can you get pregnant? i am at 25 right now. can Ray and Bessie not get pregnant before timeskip? can they afterwards?
It sounds like you've got everyone! Don't worry, you can repeat the time skip as many times as you want. Also, Ray and Bessi will get pregnant during the time skip.
 
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GDSBCM

Newbie
Jun 10, 2017
55
14
221
The Mythic Shop lacks recipes that I've found the ingredients for(ingredient list was mentioned in the Mythic Recipes option), anyone know why that is? Tried the search too but couldn't find anything


Ah nevermind, didn't realize the advice for Mythics unlocked before the actual recipe. Progressing to another location unlocked the recipe I wanted.
 
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Dalaranec

Newbie
Mar 29, 2023
37
3
66
Are there not already state descriptions in the encyclopedia? Have you tried scrolling down on the encyclopedia menu?
While being able to re-read Gabbi tips is a good idea, I have no current plans to do that. If it's something you really want, Ic an consider adding it.
There are no plans for scenes with Xion, Eden, Michaela or Furnace Knight.


It sounds like you've got everyone! Don't worry, you can repeat the time skip as many times as you want. Also, Ray and Bessi will get pregnant during the time skip.

1682527031922.png
1.At least in the States encyclopedia section, I did not find any descriptions of negative effects that deal damage every turn, prevent a turn, that trigger after taking damage, and that trigger after their duration ends.


2.I would be grateful if Gabbi had such a function, it would be convenient to choose the advice I would like to read.
 

Chronopie

New Member
Jan 9, 2023
3
2
21
Gotta say, the protagonist, as a literal demigod, son of an A-ranked human and a dragon (plus party), having unexpectedly rapid growth, is one thing, and even with plot powerup, isn't (yet) a match for the A-ranked hunters, which makes some sense.

Especially since Tamamo is an immortal ancestor, and Luna was at least trained by one, as well as being a prodigy. Furnace Knight's a phoenix, Slime God is a fusion of millions of slimes, Ix is a rare elemental, L'ightning is, well, lightning, etc. Even Hannah was literally a dragon. These people took decades, if not centuries to get to where they are.

Swifty goes from hunting down, but explicitly not killing C-ranked hunters, to killing sandworms, to rivalling and surpassing all these people over the course of a single battle, without being a divinely genetically tampered demigod.

Our growth is ridiculous, but hers is absurd.

--

Can you upgrade Quistis' blessing?

--

One bug, that doesn't affect gameplay.

During the postgame, while running cleanup for anything missed, I hit hunter rank 0. Specifically, from 8th, I picked up eight ranks from Sybil's frozen colossus contract, from the Colosseum.
 
Last edited:

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
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1) Can you upgrade Quistis' blessing?

2) During the postgame, while running cleanup for anything missed, I hit hunter rank 0. Specifically, from 8th, I picked up eight ranks from Sybil's frozen colossus contract, from the Colosseum.
1) Nah, I decided not to have some late-game blessings be upgradeable because it's just busy work that late into the game.
2) Sneaky! I guess you're rank 0 then.
 

Alterism

Active Member
Feb 17, 2019
552
3,961
397
Just finished the game. Was pretty alright. Story was a bit weak in places (early game idol Eris, Swiftstroke, Juggernaut, etc). The gameplay is what made me decide to make a post.

Brief Disclaimer before I start. I have played... a lot of RPGs. Nearly every single one I coudl get my hands on back when I learned to read back during the 3rd generation of consoles. So don't take any of these as objective flaws. Just weaknesses I personally felt due to overall exposure to the medium.


Outgoing/Incoming Damage
The game is pretty exceptionally heavily unbalanced in the players favor. On RPG master at least. Reflect, percent, cover, etc strategies are way too strong. Not capping off things like Alice, super adamantoise, etc, is obscene.

The outgoing damage is way way wayyyyyy too high and the incoming damage from the fights that try to match it can't because defense doesn't interact with the damage formula in a way to prevent them from killing themselves. There's no progress/level based ceiling for outgoing. No multifactor additional attribute based formula to control enemies incoming.
MP costs don't even remotely come close to balancing the potential of spells, especially in the early game.

Something as simple as introducing the big 4 stamina/mind/strength/intellect would have introduced a hell of a lot of wiggle room towards balancing encounters (hard to overkill if you work backwards from maximum) when combined to the already existing attributes. Especially for ailments to give more levels of resistance other than blanket luck or raw [x] resistance. Then you could influenced a bit of RNG (potentially luck based or rand(0....) etc) to effect scaling values to introduce more variance.

I'm not saying the formula should be as complex with as many variables as like SaGa Frontier (for one, very few people are even capable of something that needlessly complex) but it certainly needed more balanced encounters if it was going to put itself in a position where it had to constantly punch up to introduce challenge.


Progression of Challenge
This game has a very noticable weakness in escalating it's ability to outline a path towards strength. Many lower "level" fights have at least a tiny bit more going on then later fights. Level is completely meaningless as a metric for strength. Some bosses desperately needed a retuning to kits for their rematch but didn't get them.

Sword Saint Juggernauts post game rematch has a little disclaimer that it's a superboss. I did it as soon as I could once I cleared the game. The rematch was as "strong" as the initial challenge was which is clearable by a bunch of level 36-38 chumps. Alice has a neat gimmick in that she counters with ultima but can still be poison, frozen, and burned to death in a relatively short amount of time.

All of this is a long way of saying that the game needed more quest completion dependencies or, failing that (such that you want to let the player have choice) a more accurate power representation that's not "recommended level"


Player Induced Challenge
For obvious difficulty related reasons I had to abscond from using 'immortal' in general due to how much easier it enables these kinds of strategies, ended up doing away with reflect, and tossed poison to which then multi-hits rear their head, breaking the game in their method. On the topic of reflect, due to how it interacts with damage, endgame "challenge" fights in the mash eventually get to the point where they blitz themselves down to 0. While at the same time a very very small number of fights try to punch back by comitting the RPG sin of unmitigable disables. Which despite being something no game should do ever ever only impact your overall strategy if you're already playing with handicaps.


Power Progression
Moving on. Half of the things in the ultimate shop should have been additional mythic recipes. The final battle needed way more unique to it CG's to help with the impact as well as potentially a BoF4/ Suikoden Tierkreis/ Astlibra ending where you get maybe a few scenes or sentences showing what happens if you lose or kneel to final Eris. Characters needed to be closer to the camera or fully drawn to avoid the whiplash when you see their models just end to stubs. The backgrounds for many many many many fights, especially towards the second half, do not match the scale or impact of the strength of the characters nor the import of the events.

Skills being tied to the skill shop and the method of unlocking these things requiring a bit of tedium was a weakness as well as any mechanically inventive abilities being locked behind the skill shop or weapons. Gear from random battles to a very small minority end up overwhelmingly useless towards the halfway point of the game. Which is aggravated by the fact that mythic recipes stop being a thing towards the final 3rd of the game.

On the topic of mythic items. They needed a more moderate curve and also should have been introduced earlier to get the player interacting with the itemization earlier. Starting incrementally stronger until you got to multiple mythic fusion recipes that provided the last set of mythics we unlocked. A little bit of a scavenger hunt with no stakes to help elongate the gameplay for the few people that want to do it.

The RPG master difficulty is like the screwup they have done in many games of the past, recently in Labyrinth of Galleria where 'cruel world' will violently outlevel you from the challenge while dumping all of the best items in the game into you with minimum grind involved (not that I'm a fan of grind) but with the additional caveat that there's no early way to limit player xp besides just not doing optionals.


Miscellaneous
Many characters towards the end of the game already have their dialogue options talking about the final battle displayed. The final battle really really REALLY needed more unique CGs. The scale of the fight really gets lost when Eris blows up the planet but there's not associated planet busting imagery to anything near the necessary scale for impact. Many many MANY fights either needed full character models or better scaling on the models so that you don't get visual whiplash seeing their body cut in half or end in handless/legless/tailless nubs. Many many MANY fights needed better/unique backgrounds. A few fights towards the end explored with this and that's appreciated but this is like the final 2 hours of a 20-30 hour adventure which it then threw these lessons away for most of the post game.



Anyways I enjoyed my time with the game. I've done all the fights until a few difficulty modifiers in for the monster mashes.
Just had to get all of this off of my chest so I can move on. Bravo zulu to the team. Takes a lot of effort to see a project all the way to its conclusion. I should emphasize again that most of my complaints the average person isn't going to notice or even care about.
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,518
7,822
678
Just finished the game. Was pretty alright. Story was a bit weak in places (early game idol Eris, Swiftstroke, Juggernaut, etc). The gameplay is what made me decide to make a post.

Brief Disclaimer before I start. I have played... a lot of RPGs. Nearly every single one I coudl get my hands on back when I learned to read back during the 3rd generation of consoles. So don't take any of these as objective flaws. Just weaknesses I personally felt due to overall exposure to the medium.


Outgoing/Incoming Damage
The game is pretty exceptionally heavily unbalanced in the players favor. On RPG master at least. Reflect, percent, cover, etc strategies are way too strong. Not capping off things like Alice, super adamantoise, etc, is obscene.

The outgoing damage is way way wayyyyyy too high and the incoming damage from the fights that try to match it can't because defense doesn't interact with the damage formula in a way to prevent them from killing themselves. There's no progress/level based ceiling for outgoing. No multifactor additional attribute based formula to control enemies incoming.
MP costs don't even remotely come close to balancing the potential of spells, especially in the early game.

Something as simple as introducing the big 4 stamina/mind/strength/intellect would have introduced a hell of a lot of wiggle room towards balancing encounters (hard to overkill if you work backwards from maximum) when combined to the already existing attributes. Especially for ailments to give more levels of resistance other than blanket luck or raw [x] resistance. Then you could influenced a bit of RNG (potentially luck based or rand(0....) etc) to effect scaling values to introduce more variance.

I'm not saying the formula should be as complex with as many variables as like SaGa Frontier (for one, very few people are even capable of something that needlessly complex) but it certainly needed more balanced encounters if it was going to put itself in a position where it had to constantly punch up to introduce challenge.


Progression of Challenge
This game has a very noticable weakness in escalating it's ability to outline a path towards strength. Many lower "level" fights have at least a tiny bit more going on then later fights. Level is completely meaningless as a metric for strength. Some bosses desperately needed a retuning to kits for their rematch but didn't get them.

Sword Saint Juggernauts post game rematch has a little disclaimer that it's a superboss. I did it as soon as I could once I cleared the game. The rematch was as "strong" as the initial challenge was which is clearable by a bunch of level 36-38 chumps. Alice has a neat gimmick in that she counters with ultima but can still be poison, frozen, and burned to death in a relatively short amount of time.

All of this is a long way of saying that the game needed more quest completion dependencies or, failing that (such that you want to let the player have choice) a more accurate power representation that's not "recommended level"


Player Induced Challenge
For obvious difficulty related reasons I had to abscond from using 'immortal' in general due to how much easier it enables these kinds of strategies, ended up doing away with reflect, and tossed poison to which then multi-hits rear their head, breaking the game in their method. On the topic of reflect, due to how it interacts with damage, endgame "challenge" fights in the mash eventually get to the point where they blitz themselves down to 0. While at the same time a very very small number of fights try to punch back by comitting the RPG sin of unmitigable disables. Which despite being something no game should do ever ever only impact your overall strategy if you're already playing with handicaps.


Power Progression
Moving on. Half of the things in the ultimate shop should have been additional mythic recipes. The final battle needed way more unique to it CG's to help with the impact as well as potentially a BoF4/ Suikoden Tierkreis/ Astlibra ending where you get maybe a few scenes or sentences showing what happens if you lose or kneel to final Eris. Characters needed to be closer to the camera or fully drawn to avoid the whiplash when you see their models just end to stubs. The backgrounds for many many many many fights, especially towards the second half, do not match the scale or impact of the strength of the characters nor the import of the events.

Skills being tied to the skill shop and the method of unlocking these things requiring a bit of tedium was a weakness as well as any mechanically inventive abilities being locked behind the skill shop or weapons. Gear from random battles to a very small minority end up overwhelmingly useless towards the halfway point of the game. Which is aggravated by the fact that mythic recipes stop being a thing towards the final 3rd of the game.

On the topic of mythic items. They needed a more moderate curve and also should have been introduced earlier to get the player interacting with the itemization earlier. Starting incrementally stronger until you got to multiple mythic fusion recipes that provided the last set of mythics we unlocked. A little bit of a scavenger hunt with no stakes to help elongate the gameplay for the few people that want to do it.

The RPG master difficulty is like the screwup they have done in many games of the past, recently in Labyrinth of Galleria where 'cruel world' will violently outlevel you from the challenge while dumping all of the best items in the game into you with minimum grind involved (not that I'm a fan of grind) but with the additional caveat that there's no early way to limit player xp besides just not doing optionals.


Miscellaneous
Many characters towards the end of the game already have their dialogue options talking about the final battle displayed. The final battle really really REALLY needed more unique CGs. The scale of the fight really gets lost when Eris blows up the planet but there's not associated planet busting imagery to anything near the necessary scale for impact. Many many MANY fights either needed full character models or better scaling on the models so that you don't get visual whiplash seeing their body cut in half or end in handless/legless/tailless nubs. Many many MANY fights needed better/unique backgrounds. A few fights towards the end explored with this and that's appreciated but this is like the final 2 hours of a 20-30 hour adventure which it then threw these lessons away for most of the post game.



Anyways I enjoyed my time with the game. I've done all the fights until a few difficulty modifiers in for the monster mashes.
Just had to get all of this off of my chest so I can move on. Bravo zulu to the team. Takes a lot of effort to see a project all the way to its conclusion. I should emphasize again that most of my complaints the average person isn't going to notice or even care about.
There is no team; this entire game was made by just me! :) That last mission took me two months to complete, the same amount of time that all of Misty Woods took.
Thanks for your feedback, I think the key issue here is that the scope of the game was too ambitious for what it wanted to be, and I should have adjusted the game to be easier for a single person to develop. This is something I'm keeping in mind for my future games, but it was fun to go all out.
 

Alterism

Active Member
Feb 17, 2019
552
3,961
397
There is no team; this entire game was made by just me! :) That last mission took me two months to complete, the same amount of time that all of Misty Woods took.
Thanks for your feedback, I think the key issue here is that the scope of the game was too ambitious for what it wanted to be, and I should have adjusted the game to be easier for a single person to develop. This is something I'm keeping in mind for my future games, but it was fun to go all out.
Oh? In that case good job

Anyways yeah scope probably a bit ambitious. I felt things were a bit... cramp in regards to storytelling and presentation towards the final few hours and handful of missions. Truly most of it being after you get outlawed.

However, I think you did a pretty good job. In the future, I think you should strongly consider a harsher curve for experience in encounters you outlevel. At least for the harder difficulty modes (if applicable) as you'll have better control over where you expect the players to be in power and by proxy are able to avoid the pitfall IWD suffered from where it's impossible to balance around the upper limit because that can be literally anything for nearly every single player.

Hard for me to comment on anything else regarding opinions on story or characters that you haven't heard before given this is a 239 page topic and there's nothing I can say outside of my perspective of a (J)RPG buff. Most of my real complaints all center around the main antagonist and I've no there's at least one post which expresses my opinions on the matter.

Anyways I look forward to your future work. Thanks for making an entertaining game, boss.
 
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Dec 4, 2020
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I'd say it's actually closer to my first game, Friendship with Benefits, but with some gameplay elements instead:





The premise is that you'll be living in a manor with several other characters, and you'll get to spend time with the other characters to get to know them, progress the story, and unlock sex scenes. But you'll also be able to visit a dungeon to fight monsters and collect resources. It's not as wild as Monster Girl 1,000 in scope, but it's focused approach should allow for a greater level of detail and quality.

The art also aims to be much better:
What kind of fetishes will it contain?
 
4.50 star(s) 109 Votes