Noah Neim

Well-Known Member
Nov 25, 2020
1,599
3,511
373
For the people who deleted the game and didn't expect a random update. (hopefully the saves work, idk if i missed adding anything.)

As for the AI stuff, I've never seen more proof of AI antis being the biggest fraudsters in the market, the game has had ai since it released and it couldn't have been more obvious lmao, and it wasn't even that bad anyways.
There is no such thing as 'standards' on this platform if cuck porn makes up 90% of its most popular games, If you're going to be a hater stick by it, don't switch up simply because the AI hate became popular.
 

Rumple88

Newbie
Jun 15, 2023
43
10
43
After my first playthrough of Monster Girl 1000 back in 2023, now its a perfect time to start a new run, i love the new back grounds and the extra things Scarlet added, removing the AI and made her own is a great step forward!
I did load an older 100% complete file, and the basement things does brings back old memories ^^
TwistedScarlett60 please continue the great things you do :)
 

Porcinet

Member
Oct 12, 2019
177
80
225
Hello, dunno if it's only me for the battle results it take some time to show, can take between 1s to like 15s.
 

Cake3Purple6Cheese948

Active Member
Mar 9, 2023
521
156
166
I'm debating whether I should restart or not... I hadn't gotten that far in (stopped at the start of the scene with the witch that wants to "smother" you), but I last played in January...
 

jameiwne

Newbie
Aug 26, 2017
33
9
173
So with this new really final update. Is it worth to replay from beginning or just go back to your ending and explore new CG that update.
 

Ballistic 9029

Active Member
Mar 24, 2019
553
445
152
So with this new really final update. Is it worth to replay from beginning or just go back to your ending and explore new CG that update.
All the new major changes are primarily based around the ending, the ending sequence has had some rewrites, some post-game stuff has been rebalanced, there's a "hidden" room in Mistral Village, which is in the area where the Mistral Village contract boards are at (Look for the staircase), and there's a new final mission in the post-game.
 

alteros

Member
Jul 25, 2018
350
288
186
I don't care about AI backgrounds but I am glad the AI character portraits have been replaced. Those and CGs are the two things I think really need to be made from scratch.
 
  • Like
Reactions: TwistedScarlett60

Ballistic 9029

Active Member
Mar 24, 2019
553
445
152
Also, just because I don't know if there will ever be a chance to fix some of these issues, the Legendary version of the Wolf Tamer staff and Molly's Buckler still have severe bugs. Wolf Tamer not decreasing target rate but hit rate for Ray instead, lowering her accuracy. And Molly's Buckler simply doesn't give any of the effects listed except for the +12% to all stats, meaning the Full-Party-Buff and Full-Troop-Debuff skills are completely unobtainable, and it also lists that enemies can receive +3 debuffs above the cap, and allies can receive 3 extra stacks of buffs above the cap, but neither of those are true also.

It wouldn't be as much of a bother if either the items were fixed, or even if the misleading parts of their descriptions were changed, but it's gonna be more noticeable, particularly with Molly's Buckler, since there's gonna be an influx of people playing/replaying the game, and have one of the ultimate/penultimate rewards not have the core functions it has listed work as intended is gonna be more on the forefront.

Also I am confused why the buckler's additional buffs don't even seem to work since the Team Captain armor basically does the same thing, but it actually applies properly.
Curious since this got a reaction but not a response from TS, is there any chance of things like this being patched/fixed? Since these have been known issues since a while back, or would it just not be worth the effort to put out another update?
 

TwistedScarlett60

Will lewd cute girls for cash
Game Developer
Sep 13, 2019
1,522
7,889
678
Curious since this got a reaction but not a response from TS, is there any chance of things like this being patched/fixed? Since these have been known issues since a while back, or would it just not be worth the effort to put out another update?
If I get enough issues that are worth fixing, I definitely will. I have a list:
- Wolf Tamer
- Molly's Buckler
- Finale: Ray's sprite appears misaligned at one part
- Finale: Two namebox mistakes
- Sugar's scene: Despite being in the underdark, you can see outside at one point
- Misty Woods Alchemist background appears a little too often considering how unique it looks
- Erika uses her old sprite in the 'creation' battle.

Getting a lot of "Invalid typed array length: 16" errors during combat in the endgame.
I googled this, and see a lot of posts on various RPGMaker games getting this issue. I'd recommend a fresh install, it sounds like it might be file corruption, potentially due to compression or encryption messing up. You can move your saves forward.
 

Ballistic 9029

Active Member
Mar 24, 2019
553
445
152
If I get enough issues that are worth fixing, I definitely will. I have a list:
- Wolf Tamer
- Molly's Buckler
- Finale: Ray's sprite appears misaligned at one part
- Finale: Two namebox mistakes
- Sugar's scene: Despite being in the underdark, you can see outside at one point
- Misty Woods Alchemist background appears a little too often considering how unique it looks
- Erika uses her old sprite in the 'creation' battle.
Alright, if I find any more worth noting, I'll tag this post so you can add it to your list if you don't mind.
 

Ballistic 9029

Active Member
Mar 24, 2019
553
445
152
If I get enough issues that are worth fixing, I definitely will. I have a list:
- Wolf Tamer
- Molly's Buckler
- Finale: Ray's sprite appears misaligned at one part
- Finale: Two namebox mistakes
- Sugar's scene: Despite being in the underdark, you can see outside at one point
- Misty Woods Alchemist background appears a little too often considering how unique it looks
- Erika uses her old sprite in the 'creation' battle.


I googled this, and see a lot of posts on various RPGMaker games getting this issue. I'd recommend a fresh install, it sounds like it might be file corruption, potentially due to compression or encryption messing up. You can move your saves forward.
Oh, and...I don't know if you'd count it as a glitch, since it's a known thing you can do whenever another non-party member is playable in certain scenes, but you can also get a second Jiangshi blessing from Historia during the pumpkin queen fight if you go into her inventory. Which, if it's intended, it's funny because "I wonder when Historia got Jiangshi's blessing", but also if not, it's still funny in a broken sort of way, since Historia's version of Jiangshi's blessing will just...magically teleport into Dante, Ray and Bessie's bag of holding, and I just imagine them going "...I don't know how this happened but we can make it BETTER", and boosting it to level 3 at the upgrade hut, so they're just walking around with two blessings from Jiangshi most of their journey.

It's just funny, and I've never seen anyone else comment on it before, so I'm curious if it's there for lore reasons, or if it's genuinely an honest mistake.
 

Ballistic 9029

Active Member
Mar 24, 2019
553
445
152
Oh, and...I don't know if you'd count it as a glitch, since it's a known thing you can do whenever another non-party member is playable in certain scenes, but you can also get a second Jiangshi blessing from Historia during the pumpkin queen fight if you go into her inventory. Which, if it's intended, it's funny because "I wonder when Historia got Jiangshi's blessing", but also if not, it's still funny in a broken sort of way, since Historia's version of Jiangshi's blessing will just...magically teleport into Dante, Ray and Bessie's bag of holding, and I just imagine them going "...I don't know how this happened but we can make it BETTER", and boosting it to level 3 at the upgrade hut, so they're just walking around with two blessings from Jiangshi most of their journey.

It's just funny, and I've never seen anyone else comment on it before, so I'm curious if it's there for lore reasons, or if it's genuinely an honest mistake.
Saying this, it'd also be funny if there were some scene tied to these little details, like, you can in-gameplay, but not in-lore, just actually take Eris' clothes the one mission where she's a companion, and walk around the entire game with them, or steal Dobbi's hand. I appreciate the details, but it does make things a bit messy...which is probably why you weaned off of those sorts of battles/encounters as the game went on, or theft-proof some of them, like I don't think ZAP or Molly are controllable or can have their inventories accessed when they're on the team.
 
4.50 star(s) 109 Votes