Feb 23, 2019
292
417
Unless you've somehow lost a save file you've already played and just want one to get back up to speed, this is one of those games where getting a save file is actually almost completely pointless. There's no gallery anyway and a lot of the draw for the content relies on seeing the progression happen, for both the main story and the side content.
I still want the save file
 

ThresholdMGD

Member
Game Developer
Oct 31, 2017
291
2,748
V23.8 is now out with Aiko titfuck CG and Beris art! As well as a bunch of bug fixes and system stuff.


Update's out. first CG, and Beris art. update was mostly framework for making adding CGs in the future easier.
Yeah kinda.
The lewd cg implementation set up took longer than I thought in some areas, I expected the in combat part to be the bigger issue, but that was actually the easiest part.
 

decker2

Well-Known Member
Jul 6, 2017
1,312
1,529
The lewd cg implementation set up took longer than I thought in some areas, I expected the in combat part to be the bigger issue, but that was actually the easiest part.
hey ThresholdMGD is this true:
with these new functions in place, it will be easier and smoother to add more CGs in the future?
do all girls now get cgs (also from the artist who made their portrait)?

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would it also be possible to add cum layers to the standing portraits or would that be too much work?
 
Last edited:
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afedvfe

Member
Oct 8, 2020
300
655
I don't wanna stoke a fire so i will end my rant here, but using emoji too much makes the post look like a troll post, but let us now reconcile under Aiko's blessing, love you all
 

BigJohnny

Active Member
Dec 31, 2017
988
1,990
Venefica's final form Calamity Rush is bugged. Attempting to avoid it results in this. If you tank it it's fine.

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 943, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2070, in script call
call sortMenuD from _call_sortMenuD_16
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2092, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2554, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1221, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1084, in script call
call read from _call_read_14
File "game/gamecode/functions/readerFormat.rpy", line 234, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2664, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2026, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2281, in script
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
File "game/gamecode/dialogueSystem.rpy", line 2281, in <module>
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
ValueError: invalid literal for int() with base 10: 'ChangeStatCheckDifficulty'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSystem.rpy", line 943, in script call
call sortMenuD from _call_sortMenuD_4
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2070, in script call
call sortMenuD from _call_sortMenuD_16
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2092, in script call
call sortMenuD from _call_sortMenuD_18
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2579, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2554, in script call
call combat from _call_combat_1
File "game/gamecode/combatcode/combat.rpy", line 1221, in script call
call combatActionTurn from _call_combatActionTurn_1
File "game/gamecode/combatcode/combatFunctions.rpy", line 1084, in script call
call read from _call_read_14
File "game/gamecode/functions/readerFormat.rpy", line 234, in script call
call displayScene from _call_displayScene_9
File "game/gamecode/dialogueSystem.rpy", line 2664, in script call
call sortMenuD from _call_sortMenuD_30
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2026, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSystem.rpy", line 5193, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSystem.rpy", line 2281, in script
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
File "renpy/ast.py", line 922, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2218, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/dialogueSystem.rpy", line 2281, in <module>
$ opposedCheck = int(displayingScene.theScene[lineOfScene]) + increaseStatCheck
ValueError: invalid literal for int() with base 10: 'ChangeStatCheckDifficulty'

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
Monster Girl Dreams Alpha-v23.8
Wed Jun 23 23:58:02 2021
 
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ThresholdMGD

Member
Game Developer
Oct 31, 2017
291
2,748
hey ThresholdMGD is this true:
with these new functions in place, it will be easier and smoother to add more CGs in the future?
It says in the changelog about it?

do all girls now get cgs (also from the artist who made their portrait)?
Don't expect lewd cg to come rapidly. xD

would it also be possible to add cum layers to the standing portraits or would that be too much work?
Possible, yes.
Am I going to, no. Quite likely not.

Venefica's final form Calamity Rush is bugged. Attempting to avoid it results in this. If you tank it it's fine.
hecc.

is pregnancy planned or not?
There's certain character's I'd like to add this to, but I honestly can't say for certain at this time if it will actually happen.
It will definitely not be a global system though if it does happen.
 

decker2

Well-Known Member
Jul 6, 2017
1,312
1,529
It says in the changelog about it?
right it does, just needed confirmation that it means we will get more cgs faster:oops:
-As noted in a bunch of places below here a lot of infrastructure was added so future erotic cg will take way less time to add now that things are in place.

speaking of cg did you read this too (i mean what i wrote in the spoiler)?
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i think replacing the 2. animation style with a faster 1. animation would be better;)
(overlapping cgs look awful..)

maybe start a poll to ask more people which Animation they prefer:unsure:
 

ThresholdMGD

Member
Game Developer
Oct 31, 2017
291
2,748
right it does, just needed confirmation that it means we will get more cgs faster:oops:
-As noted in a bunch of places below here a lot of infrastructure was added so future erotic cg will take way less time to add now that things are in place.
Yeah to add in ero cg, it wont make the art get completed any faster when it's getting made in the first place.


speaking of cg did you read this too (i mean what i wrote in the spoiler)?

i think replacing the 2. animation style with a faster 1. animation would be better;)
(overlapping cgs look awful..)

maybe start a poll to ask more people which Animation they prefer:unsure:
For 2 are you referring to the still motion effect entirely, or the instance in the one scene where it moves?
Additionally I don't intend to remove or replace it.
 

decker2

Well-Known Member
Jul 6, 2017
1,312
1,529
For 2 are you referring to the still motion effect entirely, or the instance in the one scene where it moves?
Additionally I don't intend to remove or replace it.
both. i just don't like the look of overlapping cgs like this:(
(it looks like Aiko has 4 nippels, her hands look weird too)

in my opinion the 1. is much better:love:
 
Last edited:

sandsea_urchin

Active Member
May 7, 2019
800
901
if you still want one i can give you mine, however i made a pretty weak build (on purpose, to increase the challenge) so honestly you might be better off starting a new character and make it according to your own preference
Since you were kind enough to help someone who didn't deserve it:
L30 periodically shares a starter file with a boosted/boostable MC, for those uninterested in gameplay. One can search the thread by members' posts (which, in L30 case, is also a great way to keep updated with any and all sensible information regarding MGD, past, present and likely future).

PS: anyone using someone else's final save will have over half the (text) content cut off, since many (text) events occur only once. Anything purely sexual is probably repeatable, though - WP temple excluded.
 
Last edited:
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,386
9,770
PS: anyone using someone else's final save will have over half the (text) content cut off, since many (text) events occur only once. Anything purely sexual is probably repeatable, though - WP temple excluded.
What in the temple isn't repeatable? I thought it pretty much all was.
 

sandsea_urchin

Active Member
May 7, 2019
800
901
nah true monster girls dreams would have pregnancy!!!
without pregnancy its a nightmare
Dude it says so in the sub-title :cautious:: "Or maybe, it's a nightmare?"
...When it's not "Can't we just hold hands?" or "Hot succubi are in your area.♥"
I'll kindly direct you to projects with (logically?) infinite gestation time like CM. Or to the modding tutorials, the Elves will appreciate and be grateful! (and F95's gremlins too! Maybe)
Protip of the day: you can 'edit' your posts to prevent double-posting :oops:

What in the temple isn't repeatable? I thought it pretty much all was.
Mmm, "pretty much all" isn't "all". I was thinking about the Power trials, Feng's first fight or the derpy ninja at the end of Will route. I'm not all that sure. Or our favorite Slime (if only as a hate target) is just once each time, for example.
A lot of non-sex content is once only, that's for sure.
 

EdgeOfShadow

Well-Known Member
Sep 24, 2017
1,472
2,178
Whelp, i'm still waiting for the new dungeon. Didn't touch this game since Venefica was added waiting for a bigger content update. Maybe i should check some more mods...
 
4.60 star(s) 85 Votes