- Sep 10, 2017
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Unfortunately, at this point there are not really any concrete details known about the mechanic other than it will exist and that there will be tangible benefits for using the mechanic. Given we also do not know when it will arrive exactly, you may be better off using the console to correct the issue. In this case, I wouldn't really consider it cheating considering you'll just be correcting an uninformed decision and still keeping your character within the parameters established by the character creation system. ThisSo first things first, I really enjoy this game, thanks for making it. When I first started however, I tend to play a lot of games like this and drop them the same day. So on character creation I went and made it hard difficulty and for role play purposes, gave myself 2 fetishes. There being plenty of hard content for "over leveled" characters, made me regret that second fetish I gave to the main character. While I realize I could just console cheat my way back to normal, I'd rather use in game methods if possible. So my question is, in the eventual rebirth mechanic, would there be a way to revert to only the 1 required fetish?
I did figure as such, but it also made for an interesting exercise to create a few theories to possibly explain how her eldritch biology functions, so I decided to provide potential answers anyways. You're welcome for the answers to your more serious questions as well.L30, I had meant the question about Amy's lack of an anus as a joke, but thanks for answering the other questions.
Talk with Lillian. One of her conversations teaches you the games strongest skill.how to obtain holy headpat?
how to obtain holy headpat?
If I recall correctly, you mentioned something about the art of Kotone being ready as well (I looked it up and you said that mid February), and just needing to get implemented. She must get a hell of an art if it's still not ready yet. Don't get me wrong, Threshold should take all the time he needs, I don't want to rush him. I'm just a bit surprised.Now, as for general update news, Threshold has essentially completed all of the changes to the code that they had planned for this update as well as implemented the art for all three members of the Succubus Campers in the Mountains. As such, they're going to spend the next two days going over the Campers' content and either tune up their scenes a little or perhaps create a new scene or two. The former is probably more likely to occur than the latter given the risks of spending more time than planned on the update if new scenes are created. This is further compounded by the fact that the estimated release date for this update featuring the Succubus Campers' art is this coming Thursday.
You are correct we (wrongly) thought Kotone's art would be implemented sooner. But I believe Kotone's art is completed, so you may be disappointed if you expect the extra time to translate into more impressive art. I did not notice any implications the art was only partly finished when Threshold made a patreon post teasing the images. He was also upfront that he did not plan to implement said art until v23, likely because coding in the images would entail a lot of menial coding and positioning.If I recall correctly, you mentioned something about the art of Kotone being ready as well (I looked it up and you said that mid February), and just needing to get implemented. She must get a hell of an art if it's still not ready yet. Don't get me wrong, Threshold should take all the time he needs, I don't want to rush him. I'm just a bit surprised.
Felt and ccccccccccc essentially covered everything in this regard. Kotone's art implementation will require a massive amount of work due to the sheer number of expressions and layers her art assets have, she'll likely be the most emotive and expressive character in the game given the great amount of expressions she'll have. Add on to this the fact that Kotone will have tail variants for split tails and fused tail, a number of hand variants for her art, and other such details, and her art becomes even more complex compared to most other characters in the game. Between this, selecting the most appropriate of those expressions and positions for any given scene or moment, and the sheer size of Kotone's content, implementing her art would easily require a whole update devoted to just this act.If I recall correctly, you mentioned something about the art of Kotone being ready as well (I looked it up and you said that mid February), and just needing to get implemented. She must get a hell of an art if it's still not ready yet. Don't get me wrong, Threshold should take all the time he needs, I don't want to rush him. I'm just a bit surprised.
Very much agree. I tend to savescum and usually only lose to see a scene, simply because I got into the habit of it, same for not working at the bar even though I now realise it's net positive money (or at least very close to it). For me the main misunderstanding was that when I started and explored the town I couldn't remove my starting fetish, so I assumed fetishes just couldn't be removed at all, at which point after losing and seeing that I'd gained a fetish level I just always restarted.If the reason for farming is that you don't lose, I highly encourage to not go in with that mentality. MGD is designed to let you lose without severe punishment. In fact, you're rewarded with might be more than half of the games content being behind exploring losses. As of the current game version, there is no chance that you'll run into a permanent game over, outside of clearing your debt. You will pretty much always go back to the church. Even if there was, I'd trust Threshold to properly warn the player where other games might fail to do so.
On a personal level, I would prefer if the game really solidified its stance on losing being okay through something equivalent to a fairly toned down Tactical Defeat as a base feature of the game. Players would further feel less discouraged to explore loss content as it wouldn't be a complete waste of time, similar to how some events in the brothel can already simultaneously gain you fetish but also levels while still letting you immerse yourself in the lewds. MGD has an emphasis on the fall to depravity, better integrating that into its design would be a plus, I think.
There have thus far been three writers commissioned for a couple scenes, which are then audited by Threshold. Threshold also has a editor he often works with, William, who checks over his work, and I think also audits the work of writing commissions sometimes?ACTUAL edit: does Threshold do all the writing for this game or are some characters guest-written? The writing is remarkably consistent
No worries. The delay is totally understandable after all the explanations I got, thanks for the replies.My apologies, @loGic21, if I raised hopes of seeing her art too high too soon, and I hope that you find this satisfactory and informative.
Electric shortstack you can meet at the bar sometimes while working. Invites you to fuck her in an Energizer™ fueled rut.Who is Galvi?
At the moment there is no hard cap but a soft cap. You can go as high as having 9999 Arrousel and Energy and 100 in every stat though you can go over the stats with perks. The hard cap for Spirit is by the way 999.If there is a level cap (doubt it) it's high enough that you can become an ero demi-god.
There are little plots for each character but no over arcing plot right now to my knowledge, unless you count the black knight, perpetua and the lack of any information about the demon queen that the whole of her own country has on her, so no, no big plot lines going, rather a lot of little character pieces though and some general intrigue in the world building.Does this have a story like Monster girl Quest or is pretty much just fighting?