CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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FeSs101

Member
Jul 26, 2021
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208
Get a translator with DeepL. It's not perfect but it'll help you until you learn more English.

View attachment 4098845

How are almost all of your offensive stats one?! You're not supposed to max out Fetishes (Go talk to the statue at Church to cleanse your mind) and without luck you get hit with bad statuses more often. If you go in now she'll then drain your willpower (your main defense stat) to nothing. You're also way under leveled for Perpetua. The recommended level is 40, I beat her just below that, and the developer beat her at level 35.

At least you got some ass perks. Her ass is still sensitive and she's weak against aphrodisiacs. It's worth seeing the Golden Mimic in the woods (forgot her name) and grabbing a few Luxury Perfumes. They're pricey but make short work of Perpetua if you spam them. She'll drain all your willpower and stat boosts, so those are useless. Instead invest in allure so she takes more recoil damage and power since it's boost both offense and defense while letting you give her a good spanking.

Or you can do what Scarlett did:
thank you, you explained everything very clearly, I think now I can win, thank you very much for your work!
 

NinjaNamedBob

Member
May 3, 2018
255
435
Fyi, posting links from a bunch of random websites that aren't actual government/business sources actually undermines your entire argument.
TL;DR - If you use Patreon's stated rates on their Creator fees page and the available data regarding paying subscribers and total income, it's likely Threshold is paying $750+ per month in Patreon fees before accounting for taxes under a best-case scenario. Even a low tax rate of 7.5% would add $200+ on top of that, making the gross monthly income around $1,000 lower than it looks at first glance. Under scenarios that aren't best-case (such as payments not in USD), it's likely higher.
Where is your $750 coming from exactly? I calculated the most likely cut (16%) and it comes out to $560 at most. Did you even bother doing basic calculcations? I also calculated the 7.5% tax rate. It's 225. Now, here is some basic math.
560+225=785
Based on both the Patreon cuts and fees and the tax rate we're working with, Threshold only loses $785 from the $3,500 he's making. I'm not calculating for exchange rates because we don't know where Threshold lives and it's speculative at best what that would look like. $200? $300? $1.50? It's irrelevant because your main argument was Patreon fees, which again wouldn't be as significant as you claim.
Aside from the fact that independent adult game devs typically get a lot less from Patreon than many assume by looking at gross numbers, the key point is that if a Dev is both currently making a game and also working a day job, they will be at a financial loss by quitting their day job unless they expect to recoup the loss of that income via new supporters or revenue streams.
Kaho Shibuya is a former adult star who now mostly does streaming and convention appearances across the world. I would assume a combination of travel expenses and her cost of living takes a significant chunk of her monthly income from twitch. But, you know what? She seems to be doing fairly well on her salary. For the record, her peak viewer numbers was 2,089. So, if we calculate 2,089 multiplied by 5(average cost of a sub iirc), it comes out to just over $10k. Now, we're assuming based on peak numbers, but the few times I caught her streams, it's barely crossed the threshold of 1,000. So, her income is closer to $4,250. Without looking, how much do you think Twitch takes? I'm gonna wager it's a 30% take.
Kaho lives on her own in Japan. You're just blatantly wrong on all fronts.
That's a potentially very large risk if they're someone making an average US salary of around $60K per year. A dev making around $2,500-$3,500 per month from Patreon would have to double or triple their support to recoup that loss. And unlike a fixed salary, that income is going to fluctuate over time, which makes budgeting and saving far more complicated.
Based on information about the US you got from questionable sources, neither of which is relevant here. You keep US as a baseline, but by your own admission, most of the devs you know aren't based in the US. So, you using the US repeatedly makes no sense.
That's a risk I personally wouldn't take if I was a dev in that situation and I can understand a dev not wanting to take that risk as well. Passion for your project and hatred of your day job only gets you so far in terms of meeting financial goals and needs. That's the key point I was trying to make.
Your "key point" loses all credibility when the main focus of your argument (that being made up numbers based on zero supporting evidence and insisting on a single country as the only relevant factor) is not just faulty, but consistently plagued by baseless claims and conjecture, and when you go reporting posts that call you out for it. You don't deserve respect, buddy. You deserve to be ridiculed and ratio'd out of this thread, and I'll happily partake in supporting anyone else who wants to call you an idiot or whatnot. Personally, I have no further interest in this. I'm reporting you for linking to potential malware and spreading misinformation. Hopefully, you'll be a streak mark nobody remembers afterwards.
 

NinjaNamedBob

Member
May 3, 2018
255
435
Maybe but that's not what is common imo. In the vast sea of hgames, I'd say the majority of them deliver content mostly through scenes and the battlefuck, if it is there in the first place, is just the bare minimum gameplay to qualify as a game. If a dev can deliver both an interesting battlefuck mechanically as well as sexually, then he's well above average. Furthermore, the majority do not give victory scenes which is the original complaint.
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In all seriousness, most people on here are gooners that go no further than "I see tits, I fap." I'm not saying you need to have a high intellectual capacity to enjoy a really good battlefuck. I personally have a femdom kink that leans more into titjobs and the like than it does in any kind of switch proclivities. I personally find it immersion-breaking when the lore of the game says "ah, yeah, your enemies will corrupt you via sex as they did everyone else" and then offers me the option to fuck them after I win. I'm sorry, did I not just fight that person to avoid this outcome? So, when a game has battlefuck mechanics and the objective is to avoid sex of any kind, I'm not upset. Different boats, though.
I knew this would be a counter argument but I just didn't feel like addressing it at the time.
For someone that isn't interested in battlefuck sexually and just looking for scenes, you are often forced to lose at least once to everyone. If your goal is to collect all the scenes, then you don't progress by winning only. In fact, if you only win, you don't progress at all. You could beat the game and not have gotten any closer to your goal than you were at the start of the game, assuming said game doesn't unlock scenes for you on winning or something similar. Additionally, losing usually doesn't set you that far back. Depending on the game, you might even just be sent to just before the battle. So in the end this also varies from game to game but again I'd say it holds true for the majority of them.
Most games nowadays do have a compendium or room for past fights so you can collect any scenes you missed, though. I know Lust Grimm just full unlocks the entire thing about halfway through, which completely undermines the experience. Why would I care about running around on an adventure when the content is just available? I do carry the opinion that, with respect to MGD and similar, the idea that you can lose repeatedly within minimal consequences (sans Perpetua) is a bit jarring. If I'm doing a scene marathon and one of the requirements is losing, it feels a bit frustrating that I'm not really being dealt a significant detriment for intentionally screwing up.
Yeah I suppose. I guess part of it is there is no guarantee they'll actually use any unique actions. More likely they'll give you a handjob just like every other girl. Some games solve that with a beg skill but then you aren't really battle fucking anymore right? Idk, just seems like when you are in the mood for something, battle fucking system just gets in the way. But it's still a game so the system is still there.
I know Lust Grimm Again has alternative scenes based on which position you lose in, but it's just choosing between a titfuck or whatever the base is. Shrift and Shift II have corruption meters that influence encounters, and I swear to Mina that man is going to pull a Reinhard von Lohengramm on us and spontaneously get sick and die once he peaks.
A good example of this is the tengu. She has two scenes where you can pull a uno reverse on her and from my experience, one of them is much rarer to get than the other. So if you want that rarer one then you are stuck defending/waiting over and over until she finally decides to use the move that leads into it. How is that any different from a loss scene? You're still getting onesidedly fucked because otherwise you risk actually defeating her (and if it wasn't the tengu who lacks recoil attacks, she might get defeated anyway due to recoil). Reminds me how succubus academy lets you lock enemy arousal from the start of the game, completely eliminating this risk. You can still engage with the battlefuck system while waiting for your preferred attack.
First and foremost, I hate when the requirements for a scene are hitting the right triggers based on your debuffs and if you did the spina-rooney 420 times in the last hour on a single square. Fuck every dev who does that shit. Nobody plays your game for that, and I curse your household with a plague of hungry kittens, which are adorable but also hungry.
I second your perspective, btw. No risk=reward sucks by association. People don't gamble because they're expecting a payout. They do it because they're in for the thrill. Battlefuck games are a similar case. Games in general, actually, but let's not get pedantic. I just simply agree with you on this.

Yeah of course. My point was specifically between battlefucking a certain girl and watching her scene, I'm going to her for the scene. If the battlefucking wasn't there, I wouldn't miss it. However, that is from the perspective of someone who has already beaten the game as it is and just looking to get off at the moment rather than playing through for the first time which was enjoyable in its own way. I think the system should be there though, this is a game after all. Between a game with a combat system and a walking simulator, I prefer the former. I'm here to play videogames with porn. If I just wanted porn, well I can get that anywhere.
I always go back to Vili, Mika, Iabel, Oni Twins(mostly Mizuko) and Sophia because they actively try to play the femme fatale roles they were given rather than just being another variant of "I'm super horny and you have a penis." Like, aight, but I like a bit of dom with my fem, and a bit of moustache-twirling with my villainy. If you're just a variant on "fuck me please" with little in terms of personality, I'm just gonna use mass charm and continue on. Heck, Kotone playing up her role was hot and the hidden depths to her character were just a bonus. I actively enjoy when a character plays up their role and the offer of sex afterwards is a consensual affair, sure, but at least I've earned that privilege rather than it being "oh, you win so you can fuck them, or whatever."
Nah, fam. If I'm making my waifu bite the pillow, it's after she wins the fight or I've earned that privilege. Either way, we're all going home happy.
 

Phenir

Well-Known Member
Sep 28, 2019
1,930
1,241
In all seriousness, most people on here are gooners that go no further than "I see tits, I fap." I'm not saying you need to have a high intellectual capacity to enjoy a really good battlefuck. I personally have a femdom kink that leans more into titjobs and the like than it does in any kind of switch proclivities. I personally find it immersion-breaking when the lore of the game says "ah, yeah, your enemies will corrupt you via sex as they did everyone else" and then offers me the option to fuck them after I win. I'm sorry, did I not just fight that person to avoid this outcome? So, when a game has battlefuck mechanics and the objective is to avoid sex of any kind, I'm not upset. Different boats, though.
Yeah, if there's a story reason then it's understandable. I wouldn't expect victory scenes ever in something like MGQ or shrift where sex could very well mean death. I'm just empathizing with that guy that was originally complaining about lack of victory scenes in hgames. Actually, if I look at the games that have managed to not be removed from my drive, a fair good amount of them do have maledom, victory scene or otherwise, so eh, maybe I'm exaggerating.
 

NinjaNamedBob

Member
May 3, 2018
255
435
Yeah, if there's a story reason then it's understandable. I wouldn't expect victory scenes ever in something like MGQ or shrift where sex could very well mean death. I'm just empathizing with that guy that was originally complaining about lack of victory scenes in hgames. Actually, if I look at the games that have managed to not be removed from my drive, a fair good amount of them do have maledom, victory scene or otherwise, so eh, maybe I'm exaggerating.
I mean, most are maledom? And victory scene sex tends to be just as plentiful. I can name the Rance series off the top of my head with both maledom and victory scene sex afaik. There's also that one that Zell23 helped dev where monsters try to rape you, and the bosses have both GoR and victory sex, albeit it's not specifically maledom.
 
Mar 22, 2023
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I mean, most are maledom? And victory scene sex tends to be just as plentiful. I can name the Rance series off the top of my head with both maledom and victory scene sex afaik. There's also that one that Zell23 helped dev where monsters try to rape you, and the bosses have both GoR and victory sex, albeit it's not specifically maledom.
Phenir is speaking strictly about Battlefuck titles.
 

Devastator325

Newbie
Jul 26, 2018
36
30
It does just kinda suck that the last added fight was Dark Perpetua. And that was over a year and a half ago. Threshhold spent the better part of the last year reworking combat balance and so many other minor systems, makes me miss when we would get content drops like Venefica. The scenes we do get are good, especially liked the Livewire scenes, but the rate of stuff actually getting done seems to have slowed to a crawl.
 
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NinjaNamedBob

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May 3, 2018
255
435
It does just kinda suck that the last added fight was Dark Perpetua. And that was over a year and a half ago. Threshhold spent the better part of the last year reworking combat balance and so many other minor systems, makes me miss when we would get content drops like Venefica. The scenes we do get are good, especially liked the Livewire scenes, but the rate of stuff actually getting done seems to have slowed to a crawl.
Wasn't Dark Perpetua 6 months ago? I feel like it was within the last year. I do agree that the lack of content has been a bit frustrating. I mostly chalk it up to he's cooking and all the smaller stuff is just buying time. But, I'm also coping a bit.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,186
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MGQ explained things well, most other games just have "MC too horny" or "succubus too stronk" as an explanation. And that's the ones with succubi. There are others where flesh and blood humans will do the same with no magical powers, and MC gets downed easily like a damn mannequin.
In MGQ (which admittedly isn't BF), it's explained that monsters boast a considerable amount of magical power, ergo if they restrain you and try to rape you, it's reasonable that the average person is going to be helpless.

But that kind of narrative falls flat in both games... atleast from a our perspective as the player. THe Pc is well powerfull enough, and inuniverse he's one of many adventurerers who made it to the capital, admittedly it's a big achivement for the average joe, but it's still been acomplished, so ing mgd humans 100% have a means of fighting and that is potrayed shown throughout the game, the only cases where we are completely outmatched no matter what is sofia, who consistently one shots you no matter what stage of the game you're at WHILEwhile being severely weakened. Same in mgq, if the humans were that weak, they would've lost ages ago, the angels would only carry them for so long, so they aren't completely defenseless, and theres people like heinrich who acomplished feats well beyond a human despite just being human. He is an outlier, but neither game potrays humans as completely powerless unlike in most other monster girl femdom games

I wonder why no one actually views the actual battles as sex.

It makes sense for most battlefuck to be shaped the way they are. Think about it.

In ROBF you lose and you get a defeat scene where the girls have their way with you. Commands don't pop up to allow you to thrust or assert dominance cause you've lost. It's now a passive experience where all you can do is read how you get onesidedly fucked.

On the other hand winning is you choosing actions. Choosing to fuck em. Pushing them to their limits until they scream they can't take it.

Why don't the battles themselves count?
Because it's a gameplay mechanic, not a narrative occurence, if thresh were to make it more dynamic he'd need to make it more variable, and that would make combat drawn out, which is the worst thing that can happen in turn based game, as it's already a quite a drag. The bf very early on starts getting repetative, it starts feeling like you're rewatching the same movie 100 times, it easily loses its appeal. Actual scenes can have proper context and buildup that set mood, no limitations and you can write without worrying about it being drawn out



It's something I never really understood, like what, did MC get hit by a paralyzing arrow from an elven archer? That would make sense, but in other games you somehow have the MC not doing anything at all despite being able to move as he gets raped. Or, even worse, you have enemies seemingly closing the distance and having sex mid-battle while you...hold a sword and shield and wear armor and...let them strip you and continue fucking you, I guess?

At least this game makes it clear sex until submission is the main point of battles, everybody including MC is semi-naked/naked and ready to fuck, and attacking physically isn't allowed.
Ejaculation is entirely linked to mood and drive, so is abstinance, that's why porn addiction is so damaging to the mind, more specifically for men. That's why in most scenarios you have a cooldown before your brain or your body recover from post-nut clarity, but that's on a human standard.
The Pc cums literally dozens of times, in worst cases (ill use the number of spirit my character has) 11 times before losing, think about that for a second, 11 orgasm with very little cooldown period, against magical monsters who have abilitie sthat can make you feel even better than a normal human standard, after so much happy chemicals being pumped into you, after it all goes away.... what's the point? You kinda become a nihilist as long as you dont recover, it's like a drug addict getting their rocks off and then losing it, you see no point in resisting as you wont die, you can't a being closest to god has decreed it so, you have a telepolter, and you wont be able to outrun them after losing as its guaranteed that you're the more exhausted on, just accepting your fate is better than useless resistance, as it might lead to retaliation.
 

NoOnecares007

New Member
Nov 25, 2023
11
0
Is Femdom a main focus or is it just with a few characters ? alot of games have the tag but the actual femdom content is laughable at best.
 

NinjaNamedBob

Member
May 3, 2018
255
435
But that kind of narrative falls flat in both games... atleast from a our perspective as the player. THe Pc is well powerfull enough, and inuniverse he's one of many adventurerers who made it to the capital, admittedly it's a big achivement for the average joe, but it's still been acomplished, so ing mgd humans 100% have a means of fighting and that is potrayed shown throughout the game, the only cases where we are completely outmatched no matter what is sofia, who consistently one shots you no matter what stage of the game you're at WHILEwhile being severely weakened. Same in mgq, if the humans were that weak, they would've lost ages ago, the angels would only carry them for so long, so they aren't completely defenseless, and theres people like heinrich who acomplished feats well beyond a human despite just being human. He is an outlier, but neither game potrays humans as completely powerless unlike in most other monster girl femdom games
I've actually got my PC to the point where I walk through Sofia. In MGQ, it's actually uncommon for most adventurers to make it to the Monster Lord's castle and it usually takes a well-rounded party. The last party to pull off what Luka did solo actually lost I believe 2 people in the final battle, and they had maybe half the BS that Luka had to deal with. It's reasonable to assume that being half angel, Luka solo'ing his way through the world is more a testament to his lineage.

In MGD, we don't actually know how many people made it past the will temple and beyond. We know Sofia has given up testing adventurers because she's that powerful. I believe there's even dialogue in-game that she's often sleeping because "going easy" on adventurers is more effort than she's willing to give. It's assumed that, based on Nara's dialogue, a lot of adventurers give up by that point. Nara even states she's "training" outside of the temple because she failed it on multiple runs. Side note, her dialogue heavily implies most monsters are at least bisexual. Food for thought.
Because it's a gameplay mechanic, not a narrative occurence, if thresh were to make it more dynamic he'd need to make it more variable, and that would make combat drawn out, which is the worst thing that can happen in turn based game, as it's already a quite a drag. The bf very early on starts getting repetitive, it starts feeling like you're rewatching the same movie 100 times, it easily loses its appeal. Actual scenes can have proper context and buildup that set mood, no limitations and you can write without worrying about it being drawn out.
I feel like it works both ways, though. A good "you lost, here's your future" scene doesn't need to be drawn-out or unnecessarily expletive about what happens next. MGQ does it excellently, tbh. Luka loses, gets squeezed, and there's a brief summary of what his life is afterwards. In the same context, I get why in-universe for MGD the recall stone is a thing. But then, you have monsters like Evil Perpetua who can casually remove it as a factor and prevent you from being teleported to safety. I feel like the reason why that kind of thing isn't more prominent is a combination of authorial convenience in not needing to write a bad end (thus halting progression up to a point), but also that some monsters like Vili and Sofia largely enjoy the challengers who step up and want to either break them, or don't mind letting someone make the attempt again.
Ejaculation is entirely linked to mood and drive, so is abstinance, that's why porn addiction is so damaging to the mind, more specifically for men. That's why in most scenarios you have a cooldown before your brain or your body recover from post-nut clarity, but that's on a human standard.
Pretty much this. Porn addiction can cause a huge detrimental effect on a person long-term. It stands to reason that someone who is maybe well-adjusted getting jerked off mid-combat isn't going to have the reaction timing or physical ability to fight back post-nut. That said, why someone would stand in place (the main complaint) while someone is trying to do that to them is a bit weird. In a world of perverts, everyone stands perfectly still during combat...
The Pc cums literally dozens of times, in worst cases (ill use the number of spirit my character has) 11 times before losing, think about that for a second, 11 orgasm with very little cooldown period, against magical monsters who have abilitie sthat can make you feel even better than a normal human standard, after so much happy chemicals being pumped into you, after it all goes away.... what's the point? You kinda become a nihilist as long as you dont recover, it's like a drug addict getting their rocks off and then losing it, you see no point in resisting as you wont die, you can't a being closest to god has decreed it so, you have a telepolter, and you wont be able to outrun them after losing as its guaranteed that you're the more exhausted on, just accepting your fate is better than useless resistance, as it might lead to retaliation.
It's a double-edged sword because in battlefuck there should be a reasonable explanation for tolerating mid-combat sex rather than avoiding it at any cost. In MGD and similar games, it's at least explained that most of us are wearing the bare minimal and the monsters are magical. That said, you can run from an encounter, so...
I can comprehend giving up after like 3-4 orgasms, but after 1? I feel like if you're too exhausted to move after that, bud, your stamina is shit. 11 orgasms, I'll reasonably admit that you've gone the distance and Hercules got nothing on you.
 

Noah Neim

Well-Known Member
Nov 25, 2020
1,186
2,339
In MGD, we don't actually know how many people made it past the will temple and beyond. We know Sofia has given up testing adventurers because she's that powerful. I believe there's even dialogue in-game that she's often sleeping because "going easy" on adventurers is more effort than she's willing to give. It's assumed that, based on Nara's dialogue, a lot of adventurers give up by that point. Nara even states she's "training" outside of the temple because she failed it on multiple runs. Side note, her dialogue heavily implies most monsters are at least bisexual. Food for thought.
Comparing anything to sofia is.... odd, she's a millenia old succubuss war veteran, no one was ever standing a chance, monster or human. We know she's comparable to the DQ and could become one (altough this might also be a presitge thing, but ill go by th power aspect) and if we assume our current dq (which i think sofia compared herself to) is the one who cast a island/continental barrier which by all means reverse fucking cause and effect to an astronomical degree of eliminating homocide (i think, the barrier isnt always 100% effecive, though we never saw anyone die though) i think the comaparison is unfair, and summed up in this image

Oh right, nara is... well, nara. Reminder that her offensive means are FUCKING DANCING. Like its not even magic or actual hypnosis, its straigh up dancing, the actual cut off point seems to be the labyrinth for most adventurers, and i'd kinda be for anyone, ushris stirahgt up fucking cheats in her floor, plus many tactics that an adventurer might come up with (power or speed are most likely, seduction or magic are likely more rare) against fucking hellhounds which areby no means average is just guranteed to fail, go and fuck the lizards or the minotaurs and retire, the will power to go on from there is lacking honestly, why go further? you're already in the like top 20% of adventureres already, you make a good living, you made some friends, and you found someone to love(like finding a cute mg wife who milks you every night :KEK: ). So uhh, dont make friends is the strat i guess?
1728145749847.png

I feel like it works both ways, though. A good "you lost, here's your future" scene doesn't need to be drawn-out or unnecessarily expletive about what happens next. MGQ does it excellently, tbh. Luka loses, gets squeezed, and there's a brief summary of what his life is afterwards. In the same context, I get why in-universe for MGD the recall stone is a thing. But then, you have monsters like Evil Perpetua who can casually remove it as a factor and prevent you from being teleported to safety. I feel like the reason why that kind of thing isn't more prominent is a combination of authorial convenience in not needing to write a bad end (thus halting progression up to a point), but also that some monsters like Vili and Sofia largely enjoy the challengers who step up and want to either break them, or don't mind letting someone make the attempt again.
I agree, but it kinda requires more maliciousness, i, despite disliking mgq scenes (on accounts of them being complete femdom and malesub plus other digusting stuff i dont like like vote) the 'endings' were lowkey intriguing, like the one where he loses to some angel and is a sexual slave for 20000 years. It really sets in the dread of what losing actually means, i can criticze mgq's writing until my vocal cords die but this is honestly a brilliant narrative device they use. Which makes luka's character questionable, those endings are technically canon to some extent, because we know saveing and loading is a canonical thing, altough some ending give you a game over, some dont.

Anyways, got a little lost there, mgq mg just lack that level of malice, it's a completely different world, no one (on the island) is as racist as a mgq human is, or has commited as many war crimes against mg either, while i can't say all of them are good natured (fuck vivian, she's not even a mg but fuck her, i hope the worst fate falls upon her), they are ever hardly malicious, especially when raping you. The recall stone would pracitcally be common knowledge, so they could easily take it from an adventurer (granted, i think it's mentioned that some do, that's how they get 'husbands') but it's not their intention most of the time
I can comprehend giving up after like 3-4 orgasms, but after 1? I feel like if you're too exhausted to move after that, bud, your stamina is shit. 11 orgasms, I'll reasonably admit that you've gone the distance and Hercules got nothing on you.
you misunderstand, im talking about my character in game, it feels like you're talking about me :KEK:
 
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NinjaNamedBob

Member
May 3, 2018
255
435
Comparing anything to sofia is.... odd, she's a millenia old succubuss war veteran, no one was ever standing a chance, monster or human. We know she's comparable to the DQ and could become one (altough this might also be a presitge thing, but ill go by th power aspect) and if we assume our current dq (which i think sofia compared herself to) is the one who cast a island/continental barrier which by all means reverse fucking cause and effect to an astronomical degree of eliminating homocide (i think, the barrier isnt always 100% effecive, though we never saw anyone die though) i think the comaparison is unfair, and summed up in this image
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I mean, there isn't much of a comparison. More of an observation, which is that Sofia just doesn't give a fuck about her job anymore which has in turn lead to a lot of adventurers hitting the will temple and probably getting folded 20 times by Kotone standing perfectly still. Hell, Sofia has a box full of "legitimate" badges that verify you cleared the dungeon, and the guild leader even laments that while it's legit, she knows you didn't actually receive it through any kind of actual effort.

I'm pretty sure the barrier was the Goddess's doing because wholesale slaughter is kinda cringe iirc. The DQ is probably on-par with Sofia, who we've seen use maybe 50% of her power if you've managed to get her to transform. It stands to reason if she was giving an ounce of effort before, the PC might be among maybe a very small group of people who made it to the will temple, let alone the capital.

Actually, it's really weird that what is effectively an endgame boss is the first one you encounter while bosses like the Oni Twins are more like mid-game bosses.


I agree, but it kinda requires more maliciousness, i, despite disliking mgq scenes (on accounts of them being complete femdom and malesub plus other digusting stuff i dont like like vote) the 'endings' were lowkey intriguing, like the one where he loses to some angel and is a sexual slave for 20000 years. It really sets in the dread of what losing actually means, i can criticze mgq's writing until my vocal cords die but this is honestly a brilliant narrative device they use. Which makes luka's character questionable, those endings are technically canon to some extent, because we know saveing and loading is a canonical thing, altough some ending give you a game over, some dont.
What, you didn't like your anal vore/forced tf/unbirth scenes? What are you, vanilla?

I don't think it requires maliciousness, but a willingness to give players a chance to enjoy their cake after putting it in front of them. I'm basically an outlier when I say if the teleport stone can be taken off your person by a monster and a lot of the mobs are intelligent enough to know what's up, then those mobs who want to keep the PC should be getting a bad end. I'd argue that mobs like the harpies probably want a long-term partner, and it seems obvious that they're willing to do anything to get one.

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Anyways, got a little lost there, mgq mg just lack that level of malice, it's a completely different world, no one (on the island) is as racist as a mgq human is, or has commited as many war crimes against mg either, while i can't say all of them are good natured (fuck vivian, she's not even a mg but fuck her, i hope the worst fate falls upon her), they are ever hardly malicious, especially when raping you. The recall stone would pracitcally be common knowledge, so they could easily take it from an adventurer (granted, i think it's mentioned that some do, that's how they get 'husbands') but it's not their intention most of the time
MGD takes place in Canada confirmed. We're basically the reason the Geneva Convention exists. Why are we so nice, then? That's your first mistake.

Like with the harpies, I feel like there a ton of monster girls who, at the very least, are aggressive enough to take the stone. Toxic Matango, for example, is definitely that bitch when it comes to fucking someone into submission. Oni Twins aren't nearly that committed, sure. Kunoichi Succubi? Debatable. It's a bit jarring in some cases while in others you can hand-wave it as "just doing their job." Elves are another mob who seem ready to put a ring on you. Alraunes are also debatable. My main point is, for a game where the main point is to out-fuck your opponent until one of you gives up, there is a weirdly high amount of "please be my husbando" monsters who are content with letting the recall stone interrupt their fun.

Also, Vivian is such an entire season of whiplash. Legitimate why energy. I get her whole schtick is being the obligatory dommy-mommy courtesan, but her entire attitude is "I'll fuck with you at every turn because it's fun" and it's almost as jarring as encountering Beris on a good day. Fuck both of em.

you misunderstand, im talking about my character in game, it feels like you're talking about me :KEK:
I was also talking about characters in a general sense. Apologies for not making that clear.
 

Ultralazuli

Member
Jul 8, 2018
269
231
I think I figured out why I hate the willpower temple so much: The temple is not at all complex or challenging, and there's a ton of backtracking, especially comparatively to the forest dungeon.

It'd be really nice if we could skip from the ends of the blue side, red side, and boss room to the entrance, once we're done with the minibosses, and a port back to town once we're done with the big bosses (after banging the shit out of both, obviously).

could also be nice to see some more interesting and challenging rooms. as it stands, the biggest problem i have with it is that the kunoichi and tengu are more of a challenge than any of the established "challenges" presented (kotoni/minoni)
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
652
855
In the vast sea of hgames, I'd say the majority of them deliver content mostly through scenes and the battlefuck, if it is there in the first place, is just the bare minimum gameplay to qualify as a game. If a dev can deliver both an interesting battlefuck mechanically as well as sexually, then he's well above average. Furthermore, the majority do not give victory scenes which is the original complaint.
This is true, but I only responded by saying that it's strange for people to not perceive the actual battlefuck as sexual content, when there are games with "no scenes" that have high eroticism.
I knew this would be a counter argument but I just didn't feel like addressing it at the time.
For someone that isn't interested in battlefuck sexually and just looking for scenes, you are often forced to lose at least once to everyone.
Man that's not really fair. If you're not interested in one avenue of sexual content delivery that's a completely different ballgame.
Yeah I know, I was just throwing the first reason that came to mind. Between having and not having, it's better to have right? So there must be some reason to not also write victory scenes.
No.
I'd rather not have cancer for instance :D

Jokes aside.

It's really up to the dev here. The victory rape here is framed in a manner that the girl's looking like they want to be assaulted. It's another way for the dev to further characterize the girls by making some of them more submissive than others. Giving victory rape to every girl would homogenize them in that way. If the dev is fine with that, that's fine though.

I still argue that you dom them simply by winning the battle though.

EDIT: ALSO! Almost forgot but some girls don't have reverse rape scenes like Kyra. If you lose to her she just leaves. So I think Threshold is aware of how he can characterize the girls through those mechanics.
I know, it's not finished yet, but on the other hand most girls have multiple loss scenes or scenes that don't depend on combat at all. Clearly more effort has gone into loss scenes than victory ones. I wonder what the chart would look like if you counted up all the victory, loss, and non combat scenes.
Probably yeah, but most players won't experience the loss scenes unless they go out of their way to experience it. The game experience itself isn't balanced in that direction.

Hmmm...

Take Zell and Ansala's Succubus Affection for instance.

Every girl in that game has 1 femdom scene, and 1 maledom scene.
So you'd think the sexual content focus would be split right? 50/50?

But the actual experience of playing the game, is fighting and winning. After you beat the monster girls until they're exhausted and can't move, you assault them, and cream them. After assaulting them they become allies. You are actively incentivized to make every girl an ally and assault all downed girls.

You only get attacked by the girls when you lose, "which literally should never happen" and even when they grab you, you'll escape within 2 seconds to not interrupt gameflow.

Scene wise, you could look at the game and say 50/50 but gameplay wise it's a maledom game.

MGDs is the same.
Players don't have incentives to lose, and progressing feels better.

More items, Money, EXP, progress on the story, and the satisfaction of playing well.

Vs losing is just... oh you get a scene. It's not a part of the normal experience so you mostly experience the maledom parts of the game with winning battles and the occasional victory rape here and there.

For me personally, just counting the scenes isn't an accurate indicator of the sexual feeling of the game.
Idk, just seems like when you are in the mood for something, battle fucking system just gets in the way. But it's still a game so the system is still there.
This... just feels strange to me.

Don't you want agency?
Like... sure the girls could be a bit annoying to deal with at time, but if you want to pin -> Carryfuck most of them you can right?

The scenes are passive, you just read them, while the battlefuck is active, with you taking actions to win.
It makes sense that more scenes are female assertive while the battlefuck has more maledom.

In fact combat events create unique and dynamic situations PER GIRL. For instance, Ceris has a great maledom doggy through her combat events.
 
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