In the vast sea of hgames, I'd say the majority of them deliver content mostly through scenes and the battlefuck, if it is there in the first place, is just the bare minimum gameplay to qualify as a game. If a dev can deliver both an interesting battlefuck mechanically as well as sexually, then he's well above average. Furthermore, the majority do not give victory scenes which is the original complaint.
This is true, but I only responded by saying that it's strange for people to not perceive the actual battlefuck as sexual content, when there are games with "no scenes" that have high eroticism.
I knew this would be a counter argument but I just didn't feel like addressing it at the time.
For someone that isn't interested in battlefuck sexually and just looking for scenes, you are often forced to lose at least once to everyone.
Man that's not really fair. If you're not interested in one avenue of sexual content delivery that's a completely different ballgame.
Yeah I know, I was just throwing the first reason that came to mind. Between having and not having, it's better to have right? So there must be some reason to not also write victory scenes.
No.
I'd rather not have cancer for instance
Jokes aside.
It's really up to the dev here. The victory rape here is framed in a manner that the girl's looking like they want to be assaulted. It's another way for the dev to further characterize the girls by making some of them more submissive than others. Giving victory rape to every girl would homogenize them in that way. If the dev is fine with that, that's fine though.
I still argue that you dom them simply by winning the battle though.
EDIT: ALSO! Almost forgot but some girls don't have reverse rape scenes like Kyra. If you lose to her she just leaves. So I think Threshold is aware of how he can characterize the girls through those mechanics.
I know, it's not finished yet, but on the other hand most girls have multiple loss scenes or scenes that don't depend on combat at all. Clearly more effort has gone into loss scenes than victory ones. I wonder what the chart would look like if you counted up all the victory, loss, and non combat scenes.
Probably yeah, but most players won't experience the loss scenes unless they go out of their way to experience it. The game experience itself isn't balanced in that direction.
Hmmm...
Take Zell and Ansala's Succubus Affection for instance.
Every girl in that game has 1 femdom scene, and 1 maledom scene.
So you'd think the sexual content focus would be split right? 50/50?
But the actual experience of playing the game, is fighting and winning. After you beat the monster girls until they're exhausted and can't move, you assault them, and cream them. After assaulting them they become allies. You are actively incentivized to make every girl an ally and assault all downed girls.
You only get attacked by the girls when you lose, "which literally should never happen" and even when they grab you, you'll escape within 2 seconds to not interrupt gameflow.
Scene wise, you could look at the game and say 50/50 but gameplay wise it's a maledom game.
MGDs is the same.
Players don't have incentives to lose, and progressing feels better.
More items, Money, EXP, progress on the story, and the satisfaction of playing well.
Vs losing is just... oh you get a scene. It's not a part of the normal experience so you mostly experience the maledom parts of the game with winning battles and the occasional victory rape here and there.
For me personally, just counting the scenes isn't an accurate indicator of the sexual feeling of the game.
Idk, just seems like when you are in the mood for something, battle fucking system just gets in the way. But it's still a game so the system is still there.
This... just feels strange to me.
Don't you want agency?
Like... sure the girls could be a bit annoying to deal with at time, but if you want to pin -> Carryfuck most of them you can right?
The scenes are passive, you just read them, while the battlefuck is active, with you taking actions to win.
It makes sense that more scenes are female assertive while the battlefuck has more maledom.
In fact combat events create unique and dynamic situations PER GIRL. For instance, Ceris has a great maledom doggy through her combat events.