- May 3, 2018
- 255
- 435
Nobody was attacking anyone's fetish. I have the opinion that Trisha is boring and unappealing. I don't get her appeal. Maybe lay off saying stupid shit?So maybe you should lay off attacking other people's fetishes?
I've been talking to Threshold the last few days and he's said something similar about characters and code. Suffice it to say, he's addressing it, but I personally having the opinion of "if it's working, focus on making it aesthetic afterwards." Warehousing, construction, etc have the same rule. You don't mess around unnecessarily with something that works.I think people are being a bit generous with excuses for the dev here. The first time I played this (like 5-6 years ago, I believe), I also looked into modding it, and IIRC the codebase was... I'll just say messy. Already remnants of old abandoned internal systems floating about that new stuff didn't use (but some old, apparently forgotten stuff still did) and quite disorganized with poor labeling/documentation. Hallmarks of a haphazard, easily distracted dev 'style' - makes discussion of how fast it 'should' be going a bit moot (it's just not adequately capable of 'going' in the first place). I may be misremembering it, though, it's been a while and I was looking at a lot of bad game code at the time. Can blur together easily.
Funny thing.I only recall liking a few characters in this... specifically I remember liking Perpetua and Kyra, the lizard girl that actually wanted to fight you instead of fuck-'fight' you. I liked the manticore, too, but I don't remember her name.
I also recall returning to the game a couple years after first playing it and finding almost nothing new besides a few more largely uncompelling OCs that didn't fit all that well into the existing world, and basically zero progress made on a cohesive narrative front (the main quest halted in basically exactly the same place - right around getting the first 'badge,' IIRC). That return also gave me the distinct impression that the dev had legitimately forgotten that certain characters, unfinished encounters, and dropped threads even existed.
I'll let you form an opinion on that.While Venefica was something that took much longer than planned, 3-4 months?, and was done in the process of me effectively overworking and burning out, I find the comparison the the last year plus of consistent work to that to be very weird. But even then she does play an aspect into the overarching narrative of the game.
I should just post Threshold's portion of the conversation relating to this. I'll also note that this is generally without proper context in relation to the conversation, so one shouldn't interpret it as making excuses or other malicious behavior. At worst, you can accuse him of getting lost in the sauce.That return after a couple of years was also few years ago now. Little appears to have changed.
So yes, it appears from the outside like the patrons are being strung along. Even if that isn't the intent, narrative completion or even narrative progression appears so low a priority it can be largely ignored and/or forgotten for half a decade in favor of adding yet more new threads to later leave hanging. This game is not sustaining itself on mechanical depth, so I'm unsure how sustainable ignoring the narrative is. Perhaps the side characters are enough to satisfy the patrons.
Well the Eros district which is the entrance location of the Capital, which once fully complete will be effectively a dungeon of sort, came out on April 30th of this year in regards to main progression? So I'm not sure where that mentality on the last one being in 2023 is coming from. Which 'main progression' is additionally a term that I think doesn't really encapsulate the kind of game MGD is or the way it's ever been developed. Leaving area's threadbare with no depth isn't something I want to do for the sake of rushing to the finish line, side quests and side content are of equal importance to the finished product. As well as giving content to existing characters people want to see more of, especially in some cases like Trisha where she's not fully fleshed out or finished in the first place. Development to the game can additionally include all kinds of things that aren't going to look like they're working towards the end even if they really are, such as balancing changes.
The problem as far I can see is Threshold has one major issue, which is that the scope has exceeded his capabilities to produce content and make QoL changes while also closing prior threads so he can focus forward. He has brought people on to help, but from what I've gathered, he has a select few who have been consistent in terms of their output, and others who have either been unreliable, who don't care to work on the actual game itself, or a few other reasons that prevented him from retaining their services.Regardless... you cannot do project development by breadth-first search, no matter how much time you can afford to commit to it. You will always add unfinished tasks faster than you complete them.
So, without playing any updates since a few years ago or reading the last 3-4 years of the thread, I'm going to make several predictions:
1. There's still only one badge.
2. 6-7 years in, Kyra remains largely forgotten in, IIRC, "wait for the desert zoneapproximately ten to fifteen years from now, and no that's not hyperbole given the current pace" limbo despite her encounter chain ending with her basically tee-ing up an invitation to her forest camp.
3. Those ninja girls in the first (maybe still only...?) dungeon/labyrinth/whatever still don't have CGs. IIRC there were a few other missing CGs, which are also probably still missing.
4. We've progressed about half a zone transition further into the main plot (half because the 'new zone' is still barebones and empty) over the last ~5 years.
5. Most of the content updates for long stretches are handfuls of single sex-scene additions to random NPCs with increasingly esoteric triggering requirements (not as random a guess as it might sound - this is a weird holding pattern that T.I.T.S. seemed to fall into sometimes. my best guess is it's just a 'this is what the dev/writer was getting off to this month + it's a cheap thing to add to keep the project looking alive' sort of thing).
6. Still can't romance Perpetua.
7. The manticore's content hasn't been added to.
Lack of kitsune cuddles 0/10How'd I do?
Last edited: