Noah Neim

Well-Known Member
Nov 25, 2020
1,493
2,943
Or they don't know much if anything at all about the sigil. For example the Tengu tries to enslave us when we lose but we always just teleport away, so I think it's a little more complicated.
Im fairly sure they do, but they have very little means to stop it, if your prey is constantly being teleported while you were planning on making them your man slave some mgs would notice.


Surely need a certain level of power to prevent auto teleport function. Venefica also stops it.
prob finesse of magic rather than power
 

magicandmadness

New Member
Mar 12, 2020
13
14
I am surprised not other monster girls besides evil Perpetua steal the sigil from the MC
I guess they are not so bad
The first time you have sex with Catherine during the Delivering Food quest, she does push your pack away from you to prevent the teleport from happening. She was about to devour your soul before the others notice and stop her. Though that's more about her being a new succubus and not able to control her powers yet than any actual malicious intent.
 

ThresholdMGD

Member
Game Developer
Oct 31, 2017
300
2,882
v26.6 is now out with a not-so-spooky adventure with Perpetua to recruit ghosts to Sleim Vllge, a new victory scene when defeating Trisha, pampering services from Ancilla, a sex CG for Bed-Chan, along with balancing, QoL, and fixes!


yay finally showing in updates <3. are there any plans to have trisha "evolve" after a while ??
Ye for Trish, hence the decision to tune up her messy file a bit in 26.5.


would love see girls get voice actors some point
Sound bytes would be potentially possible, but full voice acting would be unhinged, so I'm not doing that for sure.



(Also i did my best to read through the last 8 pages from my post but there was a lot. a lot a lot. So I'll try to answer some of the things I remember seeing)

1. I do work on MGD as my job to the best of my ability. There are a lot of things to do, between writing, coding, game balance, QoL, design thinks, art commissioning and implementation, general PR stuff, and much more)
2. Vivian is innocent of crimes.
3. The Tengu fight is something I want to redo because the current iteration I don't think is exactly the best it could be, and currently feels very gimmicky rather than a dangerous random encounter.
4. In general MGD is meant to be light hearted, and not have a lot of bad ends everywhere barring specific instances.
5. I'd like art to be added to the game more consistently, artists have their own obligations and cannot be constantly available.
6. Preemptively, I'm sure the ghost quest added in the update may not be what some people want or were looking forward to, but it is important to Perpetua progression which matters in the long term. It was also vaguely halloween adjacent so I thought it would be fun for people.
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,691
1,590
MonsterGirlDreams-26.6Alpha
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M.Alice

Lunar Princess
Donor
Compressor
Aug 18, 2024
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Monster Girl Dreams [v26.6 Alpha] [Threshold] [Compressed] [230MB]

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NinjaNamedBob

Member
May 3, 2018
277
475
Oh is it finally the city upda-

FUCK.
Another update, just 100000000000000000000 more to go for city content.
As I've noted before, Threshold's priorities aren't really on the city itself currently. Or, I should say, it's on city-adjacent content, which will likely(?) transition into city-focused content. I empathize with the perspective that it feels like the main progression content is being put on the back-burner for side stuff. I also can't argue that if the main progression stuff relies so heavily on side stuff, that focus should be shifted from that.

I've already made a point to Threshold that in terms of characters like Venefica or Trisha whose content has yet to have main progression relevance, putting so much emphasis on them now feels a wasteful. Ultimately, it's up to supporters and others if that answer satisfies. To quote a wise prophet, "vote with your wallet."

I miss the days when the devs were actually pumping out content every week. Now it's just the generic dev cycle where every three months we get two new scenes plus CG. I guess all games eventually enter the Patreon milking phase.
I've got on Threshold's back about his turn-out, and he's explained that it was a constant cycle of going ham on content, burning out, taking a break, repeat. Honestly, as someone who has issues pacing himself on a job, I empathize with the mentality of not wanting to do that constantly. I wouldn't say this is an issue of milking supporters so much as it is about a) finding a comfortable work/life balance, and b) finding a safe equilibrium between main progression and character/side content.

Personally, none of the character content has had any impact on my experience. Threshold also isn't putting out Destiny 2 expansions where each side quest has larger main story implications and it's all building to something. Or, I should say, nothing in what Threshold has put to paper has presented any indication that Venefica or Perpetua are going to be there during the final boss fight. I'm probably beating the deadest horse at this point, but Monster Girl Quest hinted at significant story developments that eventually paid off. Here, we get a ton of character content and side quests, but nothing has been implied beyond "oh, this person is maybe important."

It's a tight-rope not to lay into Threshold for lack of main progression content updates because at least he's putting out content and focusing on a single project rather than having 500 different things in the pipeline and barely putting out anything. At the same time, it's the most frustrating thing to tolerate the insistence that despite the writing and current content speaking to the contrary, the current focus on side stuff is important and has significance later on. There isn't a roadmap or spreadsheet to explain how all the dots connect. And yes, I do find it difficult to take that at face value, but at least Threshold is being communicative and is pretty willing to receive everyone's frustrations in text.
 

retardo

Member
Sep 17, 2017
418
1,257
I really wish devs got paid based on what they put out and not what they used to put out, Its been months and hes made like 3 scenes? What a hack.
 

Ikomomo

Newbie
Jun 17, 2022
74
77
v26.6 is now out with a not-so-spooky adventure with Perpetua to recruit ghosts to Sleim Vllge, a new victory scene when defeating Trisha, pampering services from Ancilla, a sex CG for Bed-Chan, along with balancing, QoL, and fixes!



Ye for Trish, hence the decision to tune up her messy file a bit in 26.5.



Sound bytes would be potentially possible, but full voice acting would be unhinged, so I'm not doing that for sure.



(Also i did my best to read through the last 8 pages from my post but there was a lot. a lot a lot. So I'll try to answer some of the things I remember seeing)

1. I do work on MGD as my job to the best of my ability. There are a lot of things to do, between writing, coding, game balance, QoL, design thinks, art commissioning and implementation, general PR stuff, and much more)
2. Vivian is innocent of crimes.
3. The Tengu fight is something I want to redo because the current iteration I don't think is exactly the best it could be, and currently feels very gimmicky rather than a dangerous random encounter.
4. In general MGD is meant to be light hearted, and not have a lot of bad ends everywhere barring specific instances.
5. I'd like art to be added to the game more consistently, artists have their own obligations and cannot be constantly available.
6. Preemptively, I'm sure the ghost quest added in the update may not be what some people want or were looking forward to, but it is important to Perpetua progression which matters in the long term. It was also vaguely halloween adjacent so I thought it would be fun for people.
I remember a few years back you said that the capital would have more true monster girls. Is that still the plan or have you backed off from that?
 

jose100

Member
Apr 20, 2018
147
364
This one has been on my "play in the future" olist for a while, but I have one question. The game resembles to Tales of Androgyny, there was one thing about that game that I didn't quite enjoy and it was the fact that 90% of the content was about bottoming the mc and triying to actually win the fights had zero sense in terms of sexual content. From what I have been reading about this one the game seems that has some femdom, maledom and it is overall vanilla, is it true or should I expect a more submissive MC kind of content?
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,560
1,765
This one has been on my "play in the future" olist for a while, but I have one question. The game resembles to Tales of Androgyny, there was one thing about that game that I didn't quite enjoy and it was the fact that 90% of the content was about bottoming the mc and triying to actually win the fights had zero sense in terms of sexual content. From what I have been reading about this one the game seems that has some femdom, maledom and it is overall vanilla, is it true or should I expect a more submissive MC kind of content?
The entirety of the game is based around sex fights, as in who makes who cum first. I don't think there are too many out there fetishes from what I recall. But whether you want to dom or sub, there's definitely a lot here (assuming you're willing to explore and not just blitz right through everything) and I'd be willing to say it's mostly vanilla
 
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