I still remember when you compared Perpetua to Sonic from OPM to Saitama in the rivalry department, and while you've moved onto a Joey Wheeler viewpoint, I really don't think it's accurate, nor do I think it's good for you to vehemently cling to it as a way to dismiss other peoples viewpoints.
Especially when MGD's story isn't done.
I don't recall comparing Perpetua to Sonic from OPM, but that's also giving the character too much value as she stands currently. Maybe I'll change my mind in the future when the writing reflects that. As it is now, I'm not convinced she has much importance to the story, if any.
Also did you bother talk to her at her house after the capital intro?
I've finished everything and hit level 250 iirc. At this point, I'm only really going for perks so my inner completionist is satisfied. That's not even obsessively playing. That has been the last year and change with
several weeks between dungeon farming. Hell, I've been able to take a 3-month break, run the dungeons maybe two days in a row (about 2 runs apiece) and then taking a few weeks away. While playing other games.
I'm level 30 in Marvel Rivals btw.
They could also all be relevant in their own ways. One doesn't need to exclude the other.
The difference is, Lillian's general naivety is endearing, Amber is tired of people, Elena is the guild leader and thusly needs to be a presence, Elly has multiple health code violations related to worker safety, and Vivian is
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At least 3 of those are important in one respect or another and have been written as such. I'd be more surprised if Vivian wasn't already plotting how to sabotage the PC's progress, Lillian wasn't trying to build a railgun to help us, and Elly wasn't figuring out how to further violate the employee safety guidelines further without getting caught.
It's very unlikely to be an issue with what I'm doing.
And I didn't specify end game? I just said later.
My bad. I remembered it was something about later. But also, she's a side content character right now, so I'm curious how you're going to present her as relevant later or, at the very least, give cause for players to go through that questline.
I think that's kinda misconstruing what they meant by meta reason?
I hate when meta needs to be argued for why something is important. There's even a term for this in literature. Telegraphing. Basically, you're approaching something too gradually and thus lessening the final effect. It's considered a failure of literary technique because it demands the audience be constantly vigilant of any slight hint of something being important when it can just as easily trick the audience into mistaking minor, irrelevant details as important and thus ruining their experience. The thing is, you have to pick and choose when the audience needs to pay attention.
Also, if a narrative needs a side conversation about tea in order to convey main plot information, then your narrative needs to trim its fat. The only reason you should need a side conversation is if Sally wants to tell the PC about that one time she ate 30 cheeseburgers. I shouldn't have details about the DQ's weaknesses conveyed to me in the same convo about her favorite milkshake, except if that milkshake is her weakness.
I mean, Sofia is only willing to talk to you about most topics after you beat her a few times, which felt like it would be a good progression marker for her. But I think I get what you mean overall, I think Belle might the most guilty of oversharing?
It's a boundaries thing, which I feel most of the monster girls would have. Kotone, I could reasonably see her wanting someone sincere to rely upon and thus be willing to confide once you've proven yourself. Sofia, this is her day job and like Homer Simpson, she's giving about as much effort as is required to satisfy the boss. Whatever extra she does is solely self-interest. I don't expect a realistic narrative where Sofia is going to tell us this is a Wendy's and either order something or piss off. I just wanted to put that observation out there.