Raysi

Member
Aug 8, 2018
185
288
Ive never been into shortstacks but holy hell did Ampere and Lovol change my tune. I love how they both look, theyre perfect shapes, but I wish they at least had something unique visually between the two of them. Maybe different colours or haircuts, I want more content with the two of them
I do like 'em a little chunky, not gonna lie. In response to your other comment, if perpetua has no fans then I'm dead
 
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Nov 3, 2018
35
100
@ThresholdMGD

Need more lactation/breastfeeding content with Belle, Heather, and Venefica. Also, why not create lactation potion for mountain minotaur?

View attachment 4975671
Thresh can provide an answer of his own, but while lactation/breastfeeding is featured in MGD, it's definitely not the core focus either. And a "lactation potion event" for the Minotaur would definitely be a whole thing.

If you're craving that kind of content, it's likely there's going to be more in the future, but don't expect it to be pervasive. Can't make everyone happy, y'know!

Though if you're into it, I encourage you to check Ceris, Mara, and Nicci who have content in that vein, if you haven't already!

I think a request option in combat should be made, under the others section.
stance request -> blowjob, sex, cuddle, nursing, anal, etc. (higher chance of success on charmed and/or romanced opponents)
this is cause you can't perform blowjob, cuddle, nursing, face-sitting, tit-fucking and other moves yourself.

.

I want more wholesome content, specifically something dedicated to cuddling.

Ancila can perform a move: "cuddle" while i can't perform it....
meanwhile If you headpet Ceris she will say something like: "Now i just want to cuddle" while stunning herself giving you the opportunity to run. I don't want to run, i want to perform the move: "cuddle" or at least request it.
Unfortunately, there are two problems with both of these requests.

One is that being able to request stances like this would be a huge balance concern, since it could allow the player to place enemies in stances that they're very poorly equipped against, essentially trivializing battles.

Another is that it would require giving all monsters past and future the relevant lines and content, which would be a monumental amount of content.

If Threshold had infinite time and energy, they might make that kind of highly expansive content, but as it is, it would be a crazy huge amount of writing to the point of being unfeasible.

I want more Galvi. I crave voltlins.
Galvi will definitely get more content at some point! Can't make any commitments as to when, but her content won't be restricted to the currently existing Brothel encounter.

Ive never been into shortstacks but holy hell did Ampere and Lovol change my tune. I love how they both look, theyre perfect shapes, but I wish they at least had something unique visually between the two of them. Maybe different colours or haircuts, I want more content with the two of them
Thank you for that! I've had a big hand in Ampere and Lovol, so I'm very happy to know that you've been enjoying their content! However, I'm afraid that it's unlikely they'll get more sex scenes than they already have... at least, in the near future. Never say never and all that, but they already have quite a lot of content!

And them being essentially twins is intended, what with the "Officer Jenny" vibes that the security voltlins are meant to have.
 

gervid

Member
Apr 26, 2020
224
139
Hello~
Been a fan of this game for quite some time.
The game is still in development right? Because the "Alpha" still in the name.

Is the game planned to be completed in foreseeable future or it will be an ongoing updated content (despite being completed in future)?
 
Nov 3, 2018
35
100
Hello~
Been a fan of this game for quite some time.
The game is still in development right? Because the "Alpha" still in the name.

Is the game planned to be completed in foreseeable future or it will be an ongoing updated content (despite being completed in future)?
Hello there!
The game is indeed still in development.

As it is, there is no estimated date of completion, but the game is updated on a regular basis with new content, new art, balance tweaks, etc.
 

Ornn Ornn

Newbie
Jan 11, 2023
49
48
Unfortunately, there are two problems with both of these requests.

One is that being able to request stances like this would be a huge balance concern, since it could allow the player to place enemies in stances that they're very poorly equipped against, essentially trivializing battles.

Another is that it would require giving all monsters past and future the relevant lines and content, which would be a monumental amount of content.

If Threshold had infinite time and energy, they might make that kind of highly expansive content, but as it is, it would be a crazy huge amount of writing to the point of being unfeasible.
---Balance part---
it would screw over late game, on encounters you have already met/defeated.
let it be very low chance with massive scaling on romance or/and won encounters.
this would prevent most balance issues, some things can still be cheesed such as the oni's.

but cheese is part of the game, such as holy headpet on feng, ceris, beris, and many more.

---huge amount of writing---
as for the cuddle part, i 100% agree, i don't think it will come, at least any time soon.
but a man may dream.

but for the request part i don't think it's that much. (i can be wrong)
I am not asking for new dialogue, I don't mind the dialogue saying i got fooled into a stance or something similar while it would make no sense since i requested it.

it's meant to see sence's you want to see, without relying on random chance to enter a said stance.
 

gervid

Member
Apr 26, 2020
224
139
Hello there!
The game is indeed still in development.

As it is, there is no estimated date of completion, but the game is updated on a regular basis with new content, new art, balance tweaks, etc.
Cool!!
I can keep playing then, without worrying content shortage.

As long as the save will always be compatible with future updates :ROFLMAO:
 
Nov 3, 2018
35
100
---Balance part---
it would screw over late game, on encounters you have already met/defeated.
let it be very low chance with massive scaling on romance or/and won encounters.
this would prevent most balance issues, some things can still be cheesed such as the oni's.

but cheese is part of the game, such as holy headpet on feng, ceris, beris, and many more.

---huge amount of writing---
as for the cuddle part, i 100% agree, i don't think it will come, at least any time soon.
but a man may dream.

but for the request part i don't think it's that much. (i can be wrong)
I am not asking for new dialogue, I don't mind the dialogue saying i got fooled into a stance or something similar while it would make no sense since i requested it.

it's meant to see sence's you want to see, without relying on random chance to enter a said stance.
It could be fine-tuned in a way that would make it more balanced, yes, but going over the whole roster of fightable characters for that purpose would be no mean endeavor, and it would mean all the more overhead for future development.

I'm not saying it's completely unfeasible, but it would be a heckuva lot of work. I know it's a request (no pun intended) that other players have voiced, and Threshold has been taking those requests into account, but there's no promise that it will be a thing.

For that matter, however, note that MGD is a heavily moddable game, to the extent that anything Threshold does, anyone else can do it. So if you'd be interested in trying to implement such a feature yourself, don't hesitate to take a stab at modding!

Cool!!
I can keep playing then, without worrying content shortage.

As long as the save will always be compatible with future updates :ROFLMAO:
Yes, saves have always been compatible from one version to another for... basically as long as the game has existed, so no worries about having to redo everything from scratch from one update to the next.
 

Taisha

Newbie
Aug 27, 2017
42
48
Where do i go after the perpetual fight I'm like lost
The forest dungeon is in the black tower in the center of the forest (on the map screen).

In my first run it really confused me too; I wish it had a big red outline or something before you visit it for the first time.
 
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RenatoSantos

Newbie
Nov 2, 2022
80
117
One thing I've been wondering for a while is how to find this scene. I remember that in older versions of the game when you defeated a lone imp this scene would happen, but now it no longer appears.
 

snazzy15

Newbie
Nov 12, 2023
33
23
I'm currently at the interrogation part after the first capital event and was wondering if there was anymore hooded figure events like the candy witch that I can tell the voltlin about. I really try to do everything before going to a new area but with how massive this game is, I probably missed quite a fair bit before coming to the capital, like there being a slime village and me not having seen it at all unless it gets unlocked in the capital or smth but that seems unlikely lol
 

Ornn Ornn

Newbie
Jan 11, 2023
49
48
I'm currently at the interrogation part after the first capital event and was wondering if there was anymore hooded figure events like the candy witch that I can tell the voltlin about. I really try to do everything before going to a new area but with how massive this game is, I probably missed quite a fair bit before coming to the capital, like there being a slime village and me not having seen it at all unless it gets unlocked in the capital or smth but that seems unlikely lol
No, just the candy witch for now.

very minor spoiler (how to unlock content, and what content)
You don't have permission to view the spoiler content. Log in or register now.
 
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BahnMiire

New Member
Jun 2, 2022
4
8
My feelings about Succubi Campers (the quest)

  • The protagonist
Today, after completing Silent Hill 2, I realized what the protagonist of Monster Girl Dreams meant during the events of the Succubi Campers event meant. He is not a naive dumbass who is a slave of pleasure, thinking of too cheaply of his life, or is too trusting of people (wait, maybe he is?) as the lines may have misled some – including me. Rather, this reveals the true depth of his character: that he was already at peace with himself, willingly embraced his own vulnerabilty and mortality. Moreso, he must have held onto hope to the very end and placed trust that the Heather and Jennifer will learn from carelessness, and most importantly, that Catherine will be able to lead a life atoning to make use of the life she has taken and maybe be able to forgive herself. Both of those culminate in him accepting his possible untimely death, perhaps even thankful it may have ended quickly and in pleasure, as well as immediately forgiving Catherine – it’s just that the delivery of his thoughts was scuffed and ended up sounding insensitive or even being cruel towards those who love him – but I think they understood what he meant and why Catherine ended up feeling empowered. If this is intended by the author, then this must be one of the deepest events in the game and proves that the protagonist is deserving of being the Hero.

Then again, it doesn’t make sense for the same person to potentially choose to act cruelly towards Perpetua or Jora, but I guess the point is the hero is sort of a blank slate for the player to interpret in any way. I think it’s intriguing how the reasoning and meaning behind the protagonist’s behavior can change depending on how you interpret his character.

  • The other characters
I first played MGD 10 months ago, and after playing that event I have been continually obsessed with it until this day. The tragedy that occurred can permanently destroy both the victim, whether they survive or not, and the assailant. If the view of Catherine staring straight through your soul fucked you up, then I don’t know what it means to experience it in person, and the fact that this happens in intimate scenarios only make this even more macabre. It’s hard to face Catherine when that face has been imprinted in my mind.

But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.

It ended up sort of traumatizing me, so much so that I did not dare to replay the event to this very moment. My recent revelation has cleared up some of it and made me see the protagonist in a much better light. Yet what feels disturbing to me remains: despite the event messing me up, the player, up, the characters, apart from Catherine, were seemingly unmoved by what had happened. Afterwards, I felt like my understanding of the world kind of broke: whether this behavior is considered acceptable by its inhabitants, whether the mentioned harsh punishment of trespassers is just when Catherine deserves forgiveness, how serious I should take heavy topics in the game. For the longest time I have been wondering whether I or the characters were in the wrong, but by now I guess the answer is neither.

  • My own feelings
This would have been the paragraph where I tried to explain the purpose of the event but I’m refraining for the time being. I came up with a logical explanation for all of it, so it will just be my subjective experience from now on. As a player, I ended up feeling depressed and unsatisfactory due to the dissociation between how the characters feel and how I feel, leading to a feeling that a closure was missing; I don’t think we got to know how the other characters feel towards the event and what it meant to them, and I really wish we could, maybe in the future when more content are added.

On the other hand, as a person I was left feeling helpless, paranoid, weak, alienated, resentful, jealous… you name it. It made every moment I spent playing the game feels like a hell where I’m trapped it inside of (which is true for the PC because of the debt), save for several locations where things are ‘simpler’ like Jora’s quest or the Sliem Vllage(?). Yet, I’m not a character, I’m a person in the real world. No one in the game is going to help me face my feelings or give me answers, I have to find them on my own or somewhere else. Regardless, I kept on playing, half because I just wanted to play the game, half because I was looking for answers I should have known couldn’t have been there. And to no one’s surprise, the ensuing events proceed to further torment and prey on my horrors as I continue to suffer from dissociation while I ruminate on the purpose of the PC progressing through these trials (which I know the PC don’t suffer from because he isn’t me), culminating in the Dark Perpetua boss battle, where, again, I am alienated, no one is coming to help even when I lose, and the country falls if I do, but when I do I was reward with a ‘surprising welcome’ and literally nothing else – though that what the boss battle intended. Though I came to resent Lucidia, I managed to deal with my emotions, attempted to understand their point of view and the workings of this place in general, those emotions have faded overtime, and even though they still lingers, since then I have grown as a person and have been in a much better headspace and be much more capable of accepting reality, including learning to stand up for myself.

  • Conclusion
Because Silent Hill 2 had encouraged me to face all of my feelings, I inadvertently ended up understanding what the PC could have meant in that event and attempted to final sort out my understanding of the event. But it also caused my unresolved emotions towards this event to rise again and once I am left feeling choked by those same emotions, like all the willpower that I had gradually got drained out. And it’s because that dissociation still remains. In the past I intended to resolve this in the future when I have a bit more free time, maybe even write some fanfiction… But now I feel like I’m so close yet so far, I wonder if I will ever be free from this event. The thought makes me feel so tired.

So please, it would be if someone could help me in some way, maybe tell me how you felt too, what you believe to be the closure, if there are any? Yeah, this kind of a cry for help.

This is the first time I have aired out so much of my feelings to anyone, and even though I didn’t intend for the text to be this long; if anyone had read this top to bottom, I am truly grateful.
 

Phenir

Engaged Member
Sep 28, 2019
2,152
1,445
But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.​
The explanation is this is a game that probably isn't taking itself that seriously. I highly doubt there will be a scenario where a monster girl does something bad and actually gets punished for it, at least not on screen. Even a literal war criminal like Sofia just gets "don't do it again okay" and a cushy job.
And also it comes so early in the game, what are they going to offer you that doesn't break the balance? Probably an apology that reads "I am actually sorry I almost accidentally your soul".
 

Zavesys

Newbie
Jul 20, 2024
30
51
My feelings about Succubi Campers (the quest)

But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.

It ended up sort of traumatizing me, so much so that I did not dare to replay the event to this very moment. My recent revelation has cleared up some of it and made me see the protagonist in a much better light. Yet what feels disturbing to me remains: despite the event messing me up, the player, up, the characters, apart from Catherine, were seemingly unmoved by what had happened.
I mean yeah, of course it would of been traumatic in that moment. However adventurers were literally educated for this type of outlandish scenario knowing what monster such as succubi can do if engaged. They're aware of the potential dangers and were made to take ships to this island by organizations for the sake of humanity to subjugate the new demon queen. Only difference is they came in here expecting to cross weapons and magic, not whip their dick out for sex combat.

As for the succubi themselves, why would they feel anything more than sadness or guilt? They are born/created to literally drain humans of their vitality and even consume their soul. I'd view it like proactively choosing to no longer consume meat, fish or dairy while on a diet you upheld for a year but ruined due to splurging on some cheesecake. Though I suppose the perpetrator did apologize...

Like others say, acknowlege their world is not the same as our own in reality... finally all the greatest parts are in the stories and relationships you can explore and this is just one facet you must endure.
 

ccccccccccc

Member
Nov 21, 2018
464
421
I always viewed it as all the MGD characters being so casual with death because they either
1. always fought with the current queen's enchantment and death is not real to them.
2. predated the enchantment and have personally killed many, many people / monsters.
Either way it made sense to me for them to be cavalier about it, even when Catherine almost eats the hero's soul. I think Kyra was the only character who didn't take the enchantment for granted.
 
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