I didn't say that there weren't reasons to complain about the game, I said that I loved that the guy I responded to wanted to complain about something but was incapable of finding their own reasons to.Really? I can give you 5 reasons.
I didn't say that there weren't reasons to complain about the game, I said that I loved that the guy I responded to wanted to complain about something but was incapable of finding their own reasons to.Really? I can give you 5 reasons.
I mean, it's probably a misunderstanding on interpretation. I saw them expressing a few complaints while fairly assessing the dev as still working on it. It's a position I can empathize with. I don't think Threshold is milking supporters, either. It just sucks that he's basically slowed progress and hasn't added much since.I didn't say that there weren't reasons to complain about the game, I said that I loved that the guy I responded to wanted to complain about something but was incapable of finding their own reasons to.
It's actually its own fetish, alot of twitter artist caught onto the plain nancy trend, where by its name they'd make plain looking ocs that you'd expect in the background. Some fail as they make the 'plain' glasses wearing librarian have 'hidden' massive tits and ass like it doesnt go against the premise itself entirely, i guess the definition is lowered down to plain face.She's basically the most bland waifu in the game with basically zero personality. What does that say about the people who like her?![]()
Ah, so the massive tits and ass are unnecessary additions, like adding a dick to what is a confirmed female character. I never understood the tendency to make something worse by adding one's own fetish. That said, I understand her appeal a bit better, but I do have to align with your perspective. Plain characters are fine, even welcome in any setting. I can't imagine fapping to them.It's actually its own fetish, alot of twitter artist caught onto the plain nancy trend, where by its name they'd make plain looking ocs that you'd expect in the background. Some fail as they make the 'plain' glasses wearing librarian have 'hidden' massive tits and ass like it doesnt go against the premise itself entirely, i guess the definition is lowered down to plain face.
I kinda agree with the plain nancy fetish sometimes, i found myself wanting more of the plain characters in anime atleast, not entirely in a fetishistic context though
And yet you have Tabitha in your signature. Isn't she basically just the same? Shy and plain?Ah, so the massive tits and ass are unnecessary additions, like adding a dick to what is a confirmed female character. I never understood the tendency to make something worse by adding one's own fetish. That said, I understand her appeal a bit better, but I do have to align with your perspective. Plain characters are fine, even welcome in any setting. I can't imagine fapping to them.
Those hips are anything but plainAnd yet you have Tabitha in your signature. Isn't she basically just the same? Shy and plain?
Which enemies man, be more specifcsomeone have the save files for this game when u are near to fight vs enemies?
No? She's a shy introvert who you have to take time to get to know. She's cute as heck under all the shy, and she's very clearly a closet pervert on top. Plus, as Noah Neim points out, those hips are not plain. Oh, and she's appeals to my fetish, so y'know...And yet you have Tabitha in your signature. Isn't she basically just the same? Shy and plain?
So maybe you should lay off attacking other people's fetishes?No? She's a shy introvert who you have to take time to get to know. She's cute as heck under all the shy, and she's very clearly a closet pervert on top. Plus, as Noah Neim points out, those hips are not plain. Oh, and she's appeals to my fetish, so y'know...
Poorly. We'll be expecting your next draft in a few days, good sir. But really, I don't disagree with a lot of these. At this point, we're just yelling at clouds.I think people are being a bit generous with excuses for the dev here. The first time I played this (like 5-6 years ago, I believe), I also looked into modding it, and IIRC the codebase was... I'll just say messy. Already remnants of old abandoned internal systems floating about that new stuff didn't use (but some old, apparently forgotten stuff still did) and quite disorganized with poor labeling/documentation. Hallmarks of a haphazard, easily distracted dev 'style' - makes discussion of how fast it 'should' be going a bit moot (it's just not adequately capable of 'going' in the first place). I may be misremembering it, though, it's been a while and I was looking at a lot of bad game code at the time. Can blur together easily.
I only recall liking a few characters in this... specifically I remember liking Perpetua and Kyra, the lizard girl that actually wanted to fight you instead of fuck-'fight' you. I liked the manticore, too, but I don't remember her name.
I also recall returning to the game a couple years after first playing it and finding almost nothing new besides a few more largely uncompelling OCs that didn't fit all that well into the existing world, and basically zero progress made on a cohesive narrative front (the main quest halted in basically exactly the same place - right around getting the first 'badge,' IIRC). That return also gave me the distinct impression that the dev had legitimately forgotten that certain characters, unfinished encounters, and dropped threads even existed.
That return after a couple of years was also few years ago now. Little appears to have changed.
So yes, it appears from the outside like the patrons are being strung along. Even if that isn't the intent, narrative completion or even narrative progression appears so low a priority it can be largely ignored and/or forgotten for half a decade in favor of adding yet more new threads to later leave hanging. This game is not sustaining itself on mechanical depth, so I'm unsure how sustainable ignoring the narrative is. Perhaps the side characters are enough to satisfy the patrons.
Regardless... you cannot do project development by breadth-first search, no matter how much time you can afford to commit to it. You will always add unfinished tasks faster than you complete them.
So, without playing any updates since a few years ago or reading the last 3-4 years of the thread, I'm going to make several predictions:
1. There's still only one badge.
2. 6-7 years in, Kyra remains largely forgotten in, IIRC, "wait for the desert zoneapproximately ten to fifteen years from now, and no that's not hyperbole given the current pace" limbo despite her encounter chain ending with her basically tee-ing up an invitation to her forest camp.
3. Those ninja girls in the first (maybe still only...?) dungeon/labyrinth/whatever still don't have CGs. IIRC there were a few other missing CGs, which are also probably still missing.
4. We've progressed about half a zone transition further into the main plot (half because the 'new zone' is still barebones and empty) over the last ~5 years.
5. Most of the content updates for long stretches are handfuls of single sex-scene additions to random NPCs with increasingly esoteric triggering requirements (not as random a guess as it might sound - this is a weird holding pattern that T.I.T.S. seemed to fall into sometimes. my best guess is it's just a 'this is what the dev/writer was getting off to this month + it's a cheap thing to add to keep the project looking alive' sort of thing).
6. Still can't romance Perpetua.
7. The manticore's content hasn't been added to.
How'd I do?
Depends what you mean, if you mean not initiating penetration yourself, then yes. If you mean avoiding it completely, then no, the girls will initiate themselves.Is it viable to play the game without penetrating any of the monster girls during battle?
KaiaI only recall liking a few characters in this... specifically I remember liking Perpetua and Kyra, the lizard girl that actually wanted to fight you instead of fuck-'fight' you. I liked the manticore, too, but I don't remember her name.
Making a discord server is the greatest shit you can do to cultivate your fanbase, then they become disgustingly loyal to you no matter whatSo yes, it appears from the outside like the patrons are being strung along. Even if that isn't the intent, narrative completion or even narrative progression appears so low a priority it can be largely ignored and/or forgotten for half a decade in favor of adding yet more new threads to later leave hanging. This game is not sustaining itself on mechanical depth, so I'm unsure how sustainable ignoring the narrative is. Perhaps the side characters are enough to satisfy the patrons.
"The character i like has no content!" can apply to so many others though like camilla, i've experienced the feeling before. Sometimes devs just dont care anymore about them, that's it, their story and relevance is over and they wont receive any updates, sad but what can you.6-7 years in, Kyra remains largely forgotten in, IIRC, "wait for the desert zoneapproximately ten to fifteen years from now, and no that's not hyperbole given the current pace" limbo despite her encounter chain ending with her basically tee-ing up an invitation to her forest camp.
Not sure if you updated recently, but perpetua does have some "new" content in the slime village, not romance but for a charcter like perpetua who's going to be a long term character and only get proper expansion way later to get some conent is good i guessStill can't romance Perpetua.
Same case with KyraThe manticore's content hasn't been added to.
I mean you can play any way you want, if you intiate penetratio first though mgs will be the ones to do it for you and you'll have to break out of it contrary if you did it first. but you have plenty of optionsIs it viable to play the game without penetrating any of the monster girls during battle?
Nobody was attacking anyone's fetish. I have the opinion that Trisha is boring and unappealing. I don't get her appeal. Maybe lay off saying stupid shit?So maybe you should lay off attacking other people's fetishes?
I've been talking to Threshold the last few days and he's said something similar about characters and code. Suffice it to say, he's addressing it, but I personally having the opinion of "if it's working, focus on making it aesthetic afterwards." Warehousing, construction, etc have the same rule. You don't mess around unnecessarily with something that works.I think people are being a bit generous with excuses for the dev here. The first time I played this (like 5-6 years ago, I believe), I also looked into modding it, and IIRC the codebase was... I'll just say messy. Already remnants of old abandoned internal systems floating about that new stuff didn't use (but some old, apparently forgotten stuff still did) and quite disorganized with poor labeling/documentation. Hallmarks of a haphazard, easily distracted dev 'style' - makes discussion of how fast it 'should' be going a bit moot (it's just not adequately capable of 'going' in the first place). I may be misremembering it, though, it's been a while and I was looking at a lot of bad game code at the time. Can blur together easily.
Funny thing.I only recall liking a few characters in this... specifically I remember liking Perpetua and Kyra, the lizard girl that actually wanted to fight you instead of fuck-'fight' you. I liked the manticore, too, but I don't remember her name.
I also recall returning to the game a couple years after first playing it and finding almost nothing new besides a few more largely uncompelling OCs that didn't fit all that well into the existing world, and basically zero progress made on a cohesive narrative front (the main quest halted in basically exactly the same place - right around getting the first 'badge,' IIRC). That return also gave me the distinct impression that the dev had legitimately forgotten that certain characters, unfinished encounters, and dropped threads even existed.
I'll let you form an opinion on that.While Venefica was something that took much longer than planned, 3-4 months?, and was done in the process of me effectively overworking and burning out, I find the comparison the the last year plus of consistent work to that to be very weird. But even then she does play an aspect into the overarching narrative of the game.
I should just post Threshold's portion of the conversation relating to this. I'll also note that this is generally without proper context in relation to the conversation, so one shouldn't interpret it as making excuses or other malicious behavior. At worst, you can accuse him of getting lost in the sauce.That return after a couple of years was also few years ago now. Little appears to have changed.
So yes, it appears from the outside like the patrons are being strung along. Even if that isn't the intent, narrative completion or even narrative progression appears so low a priority it can be largely ignored and/or forgotten for half a decade in favor of adding yet more new threads to later leave hanging. This game is not sustaining itself on mechanical depth, so I'm unsure how sustainable ignoring the narrative is. Perhaps the side characters are enough to satisfy the patrons.
Well the Eros district which is the entrance location of the Capital, which once fully complete will be effectively a dungeon of sort, came out on April 30th of this year in regards to main progression? So I'm not sure where that mentality on the last one being in 2023 is coming from. Which 'main progression' is additionally a term that I think doesn't really encapsulate the kind of game MGD is or the way it's ever been developed. Leaving area's threadbare with no depth isn't something I want to do for the sake of rushing to the finish line, side quests and side content are of equal importance to the finished product. As well as giving content to existing characters people want to see more of, especially in some cases like Trisha where she's not fully fleshed out or finished in the first place. Development to the game can additionally include all kinds of things that aren't going to look like they're working towards the end even if they really are, such as balancing changes.
The problem as far I can see is Threshold has one major issue, which is that the scope has exceeded his capabilities to produce content and make QoL changes while also closing prior threads so he can focus forward. He has brought people on to help, but from what I've gathered, he has a select few who have been consistent in terms of their output, and others who have either been unreliable, who don't care to work on the actual game itself, or a few other reasons that prevented him from retaining their services.Regardless... you cannot do project development by breadth-first search, no matter how much time you can afford to commit to it. You will always add unfinished tasks faster than you complete them.
So, without playing any updates since a few years ago or reading the last 3-4 years of the thread, I'm going to make several predictions:
1. There's still only one badge.
2. 6-7 years in, Kyra remains largely forgotten in, IIRC, "wait for the desert zoneapproximately ten to fifteen years from now, and no that's not hyperbole given the current pace" limbo despite her encounter chain ending with her basically tee-ing up an invitation to her forest camp.
3. Those ninja girls in the first (maybe still only...?) dungeon/labyrinth/whatever still don't have CGs. IIRC there were a few other missing CGs, which are also probably still missing.
4. We've progressed about half a zone transition further into the main plot (half because the 'new zone' is still barebones and empty) over the last ~5 years.
5. Most of the content updates for long stretches are handfuls of single sex-scene additions to random NPCs with increasingly esoteric triggering requirements (not as random a guess as it might sound - this is a weird holding pattern that T.I.T.S. seemed to fall into sometimes. my best guess is it's just a 'this is what the dev/writer was getting off to this month + it's a cheap thing to add to keep the project looking alive' sort of thing).
6. Still can't romance Perpetua.
7. The manticore's content hasn't been added to.
Lack of kitsune cuddles 0/10How'd I do?
I'm sorry, but an uncaught exception occurred.
While processing text tag {ThePlayerName} in '"\'{ThePlayerName}...\' she says slowly as if tasting your name. \'Dix...?\' She then shakes her head and her smile returns."'.:
File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1090, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 382, in script
Speaker "[display!i]"
Exception: Unknown text tag 'ThePlayerName'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1090, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 382, in script
Speaker "[display!i]"
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\ast.py", line 2573, in execute
Say.execute(self)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\ast.py", line 615, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\exports\sayexports.py", line 132, in say
who(what, *args, **kwargs)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\character.py", line 1455, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\character.py", line 1106, in do_display
display_say(who,
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\character.py", line 803, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\ui.py", line 301, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\core.py", line 2215, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\core.py", line 2879, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\core.py", line 1381, in draw_screen
surftree = renpy.display.render.render_screen(
File "render.pyx", line 486, in renpy.display.render.render_screen
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 903, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 903, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 903, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\screen.py", line 754, in render
child = renpy.display.render.render(self.child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 903, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 1454, in render
surf = render(child,
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\display\layout.py", line 903, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 260, in renpy.display.render.render
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\text\text.py", line 2540, in render
virtual_layout = Layout(self, width, height, renders, drawable_res=False, size_only=True)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\text\text.py", line 733, in __init__
self.paragraphs = self.segment(text.tokens, style, renders, text)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\text\text.py", line 1529, in segment
raise Exception("Unknown text tag %r" % text)
Exception: Unknown text tag 'ThePlayerName'
Windows-10-10.0.22631 AMD64
Ren'Py 8.3.2.24090902
Monster Girl Dreams Alpha-v26.5
Wed Oct 9 15:12:18 2024
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 39, in script call
call sortMenuD from _call_sortMenuD_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 890, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 685, in script call
call sortMenuD from _call_sortMenuD_19
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 1547, in script
$ holder = AttackCalc(monsterEncounter[CombatFunctionEnemytarget], player, SkillsDatabase[skillAt], 1)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 1547, in <module>
$ holder = AttackCalc(monsterEncounter[CombatFunctionEnemytarget], player, SkillsDatabase[skillAt], 1)
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 490, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 27, in script call
call sortMenuD from _call_sortMenuD_2
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemIf.rpy", line 39, in script call
call sortMenuD from _call_sortMenuD_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 890, in script call
call sortMenuD from _call_sortMenuD_22
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 685, in script call
call sortMenuD from _call_sortMenuD_19
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 597, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 619, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 575, in script call
call sortMenuD from _call_sortMenuD_9
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 871, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1212, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 788, in script call
$ renpy.call(*theJsonFunc)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 1547, in script
$ holder = AttackCalc(monsterEncounter[CombatFunctionEnemytarget], player, SkillsDatabase[skillAt], 1)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\ast.py", line 821, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\python.py", line 1178, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/dialogueSys/dialogueSystemMisc.rpy", line 1547, in <module>
$ holder = AttackCalc(monsterEncounter[CombatFunctionEnemytarget], player, SkillsDatabase[skillAt], 1)
File "D:\unziped games\MonGirlDreams-Alpha-v26.5-pc\renpy\revertable.py", line 214, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.22631 AMD64
Ren'Py 8.3.2.24090902
Monster Girl Dreams Alpha-v26.5
Wed Oct 9 15:26:46 2024
all, i want only to fight them all for see all the scenes without playing all the game. but since there are no a rooms where u can do this or refight who u just beated, i need a save before the fight of all the enemiesThose hips are anything but plain
Which enemies man, be more specifc
I doubt anyone would actually bother doing all of that, since you can access most of the content very easily, i'd recommend just cheating and playing the game since any game needs some emotional foreplay to get you to care, but either way here, this is v25 though since i hadn't updated the game, dont complain with what you getall, i want only to fight them all for see all the scenes without playing all the game. but since there are no a rooms where u can do this or refight who u just beated, i need a save before the fight of all the enemies
Every area lets you set what encounters you get after you beat that area.all, i want only to fight them all for see all the scenes without playing all the game. but since there are no a rooms where u can do this or refight who u just beated, i need a save before the fight of all the enemies