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JakeMSG

Active Member
Jul 2, 2017
746
1,519
307
Would be cool if they added a "lantern"-type item that could remove the "limited-view" mechanic on Floor 3 and 4 of the labyrinth. You could even have the item cost a lot more before doing those Floors (so that people who particularly don't like this mechanic can get rid of it via their saved-up Eros), and then a lot less after doing said Floors (to make future Runs through the Floors easier).
 

HumanRug

Active Member
Nov 11, 2020
816
747
208
dude how in the fuck do I win the labirynth floor 3?? this shit is so fucking annoying i cant even undestand why someone would put this shit in the game
Just keep exploring while avoiding the MG's as you see them. Best scenario is when you got both MG's following you one or two tiles away, thus giving you plenty of time to search the keys. There aren't dead ends in floor 3 that you can't see coming, unlike floor 4, so that shouldn't be a problem even for the dumbest player.
So the strategy in each floor (maybe excepting 4, but it worked for me anyway) is to go and hunt down the MG's (I mean find them, not engage in combat with them), and start looking for the keys once you've got the MG's all rounded up right behind (or one-two tiles away from) you.
Or, you can always grind a little. I was like level 60 when I passed the Labyrinth. And didn't have any problem fighting all of them, even in hard mode with 6 spirit (now I've got 10). So if you're, like, level 40 or less, you might have a slight difficulty passing dice rolls and fighting the hellhounds...
 
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HumanRug

Active Member
Nov 11, 2020
816
747
208
Would be cool if they added a "lantern"-type item that could remove the "limited-view" mechanic on Floor 3 and 4 of the labyrinth. You could even have the item cost a lot more before doing those Floors (so that people who particularly don't like this mechanic can get rid of it via their saved-up Eros), and then a lot less after doing said Floors (to make future Runs through the Floors easier).
It'd be better if it was just a pickup in some tiles of the floor that enhance the light radius for 5 turns, then going out for another 5 until it respawns. And I mean enhancement not as the whole floor, but as augmenting the radius on like 3 tiles.
 

Avindel

Newbie
Feb 16, 2020
55
127
148
This has an awesome potential. Would like to see more pictures when you perform certain "actions" like with a slime girl, Kotone, Vili or even Aiko. It's alright if it's in creator's intention to use your imagination instead. Yet I'd love to see an awesome art with my own eyes rather than just rely on my thoughts. Hopefully that can change.
Not even asking for animated stuff. Pictures with "screen shaking" would do the trick. Looking forward for more updates!
 

Minishotgun

Member
May 10, 2017
358
652
217
This has an awesome potential. Would like to see more pictures when you perform certain "actions" like with a slime girl, Kotone, Vili or even Aiko. It's alright if it's in creator's intention to use your imagination instead. Yet I'd love to see an awesome art with my own eyes rather than just rely on my thoughts. Hopefully that can change.
Not even asking for animated stuff. Pictures with "screen shaking" would do the trick. Looking forward for more updates!
While i'd love to see more myself, i'd prefer it if the game gets finished first. nice artwork can always be added at a later date is my thought process. i mean, i won't mind additional artwork along the way, but as far as i can see, they are a small enhancement to the experience but not important.

otherwise, yeah. hope they'll add more pictures down the line.
 
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hexkitty01

Member
Jan 19, 2021
417
514
216
I finished it just to get another fucking annoying bullshit minigame at the 4th floor, I was enjoying this game but FUCK THIS SHIT, i fucking quit
Are you using the "Run" command at all? It's OK to run from the umpteen random encounters with Ishris or Iabel to save your precious seed. I made it through the entire labyrinth in one go, no returns to town or anything (admittedly I was pretty close to dropping by the end), and not at an over-ground high level either, by simply fleeing whenever I could.
 

coshbar

Newbie
May 20, 2020
45
91
85
I finished it just to get another fucking annoying bullshit minigame at the 4th floor, I was enjoying this game but FUCK THIS SHIT, i fucking quit
So I'm not a quitter, grinded up this bitch, got to level 80 and finished this, game is good again(outside lab)
 

HumanRug

Active Member
Nov 11, 2020
816
747
208
Are you using the "Run" command at all? It's OK to run from the umpteen random encounters with Ishris or Iabel to save your precious seed. I made it through the entire labyrinth in one go, no returns to town or anything (admittedly I was pretty close to dropping by the end), and not at an over-ground high level either, by simply fleeing whenever I could.
Hell, with my strategy I didn't even need to fight them in the first place. I fought them on my second run. But you're right -- it's not that hard if you think your way out.
 

Volta

Well-Known Member
Apr 27, 2017
1,086
1,247
378
Yeah, but they're slow. Little more than two years ago, when I joined F95, it was at version 22-ish, IIRC. Maybe 21.9.
The game's update rate is pretty slow at the moment, versions10-20 where pretty damn quick however, so i'd best describe the overall rate as highly variable. Notably the labyrinth took a very long time to do, arguably to the point of not being worth it, though it remains to be seen if that system will be used more later on, justifying the excruciating development time and process.
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,713
10,386
883
The game's update rate is pretty slow at the moment, versions10-20 where pretty damn quick however, so i'd best describe the overall rate as highly variable. Notably the labyrinth took a very long time to do, arguably to the point of not being worth it, though it remains to be seen if that system will be used more later on, justifying the excruciating development time and process.
And the Capital is a really demanding area, that coming directly after the Labyrinth is not doing any favours for development time. Hopefully once that is out of the way, progress can come in smaller, easier to make increments again.
 
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