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BahnMiire

New Member
Jun 2, 2022
4
9
91
My feelings about Succubi Campers (the quest)

  • The protagonist
Today, after completing Silent Hill 2, I realized what the protagonist of Monster Girl Dreams meant during the events of the Succubi Campers event meant. He is not a naive dumbass who is a slave of pleasure, thinking of too cheaply of his life, or is too trusting of people (wait, maybe he is?) as the lines may have misled some – including me. Rather, this reveals the true depth of his character: that he was already at peace with himself, willingly embraced his own vulnerabilty and mortality. Moreso, he must have held onto hope to the very end and placed trust that the Heather and Jennifer will learn from carelessness, and most importantly, that Catherine will be able to lead a life atoning to make use of the life she has taken and maybe be able to forgive herself. Both of those culminate in him accepting his possible untimely death, perhaps even thankful it may have ended quickly and in pleasure, as well as immediately forgiving Catherine – it’s just that the delivery of his thoughts was scuffed and ended up sounding insensitive or even being cruel towards those who love him – but I think they understood what he meant and why Catherine ended up feeling empowered. If this is intended by the author, then this must be one of the deepest events in the game and proves that the protagonist is deserving of being the Hero.

Then again, it doesn’t make sense for the same person to potentially choose to act cruelly towards Perpetua or Jora, but I guess the point is the hero is sort of a blank slate for the player to interpret in any way. I think it’s intriguing how the reasoning and meaning behind the protagonist’s behavior can change depending on how you interpret his character.

  • The other characters
I first played MGD 10 months ago, and after playing that event I have been continually obsessed with it until this day. The tragedy that occurred can permanently destroy both the victim, whether they survive or not, and the assailant. If the view of Catherine staring straight through your soul fucked you up, then I don’t know what it means to experience it in person, and the fact that this happens in intimate scenarios only make this even more macabre. It’s hard to face Catherine when that face has been imprinted in my mind.

But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.

It ended up sort of traumatizing me, so much so that I did not dare to replay the event to this very moment. My recent revelation has cleared up some of it and made me see the protagonist in a much better light. Yet what feels disturbing to me remains: despite the event messing me up, the player, up, the characters, apart from Catherine, were seemingly unmoved by what had happened. Afterwards, I felt like my understanding of the world kind of broke: whether this behavior is considered acceptable by its inhabitants, whether the mentioned harsh punishment of trespassers is just when Catherine deserves forgiveness, how serious I should take heavy topics in the game. For the longest time I have been wondering whether I or the characters were in the wrong, but by now I guess the answer is neither.

  • My own feelings
This would have been the paragraph where I tried to explain the purpose of the event but I’m refraining for the time being. I came up with a logical explanation for all of it, so it will just be my subjective experience from now on. As a player, I ended up feeling depressed and unsatisfactory due to the dissociation between how the characters feel and how I feel, leading to a feeling that a closure was missing; I don’t think we got to know how the other characters feel towards the event and what it meant to them, and I really wish we could, maybe in the future when more content are added.

On the other hand, as a person I was left feeling helpless, paranoid, weak, alienated, resentful, jealous… you name it. It made every moment I spent playing the game feels like a hell where I’m trapped it inside of (which is true for the PC because of the debt), save for several locations where things are ‘simpler’ like Jora’s quest or the Sliem Vllage(?). Yet, I’m not a character, I’m a person in the real world. No one in the game is going to help me face my feelings or give me answers, I have to find them on my own or somewhere else. Regardless, I kept on playing, half because I just wanted to play the game, half because I was looking for answers I should have known couldn’t have been there. And to no one’s surprise, the ensuing events proceed to further torment and prey on my horrors as I continue to suffer from dissociation while I ruminate on the purpose of the PC progressing through these trials (which I know the PC don’t suffer from because he isn’t me), culminating in the Dark Perpetua boss battle, where, again, I am alienated, no one is coming to help even when I lose, and the country falls if I do, but when I do I was reward with a ‘surprising welcome’ and literally nothing else – though that what the boss battle intended. Though I came to resent Lucidia, I managed to deal with my emotions, attempted to understand their point of view and the workings of this place in general, those emotions have faded overtime, and even though they still lingers, since then I have grown as a person and have been in a much better headspace and be much more capable of accepting reality, including learning to stand up for myself.

  • Conclusion
Because Silent Hill 2 had encouraged me to face all of my feelings, I inadvertently ended up understanding what the PC could have meant in that event and attempted to final sort out my understanding of the event. But it also caused my unresolved emotions towards this event to rise again and once I am left feeling choked by those same emotions, like all the willpower that I had gradually got drained out. And it’s because that dissociation still remains. In the past I intended to resolve this in the future when I have a bit more free time, maybe even write some fanfiction… But now I feel like I’m so close yet so far, I wonder if I will ever be free from this event. The thought makes me feel so tired.

So please, it would be if someone could help me in some way, maybe tell me how you felt too, what you believe to be the closure, if there are any? Yeah, this kind of a cry for help.

This is the first time I have aired out so much of my feelings to anyone, and even though I didn’t intend for the text to be this long; if anyone had read this top to bottom, I am truly grateful.
 

Phenir

Engaged Member
Sep 28, 2019
2,255
1,556
308
But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.​
The explanation is this is a game that probably isn't taking itself that seriously. I highly doubt there will be a scenario where a monster girl does something bad and actually gets punished for it, at least not on screen. Even a literal war criminal like Sofia just gets "don't do it again okay" and a cushy job.
And also it comes so early in the game, what are they going to offer you that doesn't break the balance? Probably an apology that reads "I am actually sorry I almost accidentally your soul".
 

Zavesys

Newbie
Jul 20, 2024
43
67
85
My feelings about Succubi Campers (the quest)

But what ended up frustrating me the most wasn’t the tragedy, but rather how the characters seemingly behaved so insensitively during and after the events, especially at the end of the event: the protagonist received a half-assed apology letter from them as well as a measly 1000 Ero from Vivian. To me, those items seemed like they treated what happened as a joke. Unless they somehow believe that those items are even remotely comparable to what he went through? Do they not know how bad that destroys the mental? But now, I have thought of an explanation: the protagonist seemed fine, and they didn’t want to delve on it too much either, so they didn’t believe further actions are necessary and decided to pretend it didn’t happen, and so I don’t think that was hush money, either. But the compensation ended up feeling so cheap and half-assed to the point of being insulting to me. Even though I don’t think they did that intentionally, I’d rather they didn’t do that at all.

It ended up sort of traumatizing me, so much so that I did not dare to replay the event to this very moment. My recent revelation has cleared up some of it and made me see the protagonist in a much better light. Yet what feels disturbing to me remains: despite the event messing me up, the player, up, the characters, apart from Catherine, were seemingly unmoved by what had happened.
I mean yeah, of course it would of been traumatic in that moment. However adventurers were literally educated for this type of outlandish scenario knowing what monster such as succubi can do if engaged. They're aware of the potential dangers and were made to take ships to this island by organizations for the sake of humanity to subjugate the new demon queen. Only difference is they came in here expecting to cross weapons and magic, not whip their dick out for sex combat.

As for the succubi themselves, why would they feel anything more than sadness or guilt? They are born/created to literally drain humans of their vitality and even consume their soul. I'd view it like proactively choosing to no longer consume meat, fish or dairy while on a diet you upheld for a year but ruined due to splurging on some cheesecake. Though I suppose the perpetrator did apologize...

Like others say, acknowlege their world is not the same as our own in reality... finally all the greatest parts are in the stories and relationships you can explore and this is just one facet you must endure.
 

ccccccccccc

Member
Nov 21, 2018
481
433
205
I always viewed it as all the MGD characters being so casual with death because they either
1. always fought with the current queen's enchantment and death is not real to them.
2. predated the enchantment and have personally killed many, many people / monsters.
Either way it made sense to me for them to be cavalier about it, even when Catherine almost eats the hero's soul. I think Kyra was the only character who didn't take the enchantment for granted.
 

NinjaNamedBob

Member
May 3, 2018
301
521
267
The explanation is this is a game that probably isn't taking itself that seriously. I highly doubt there will be a scenario where a monster girl does something bad and actually gets punished for it, at least not on screen. Even a literal war criminal like Sofia just gets "don't do it again okay" and a cushy job.
And also it comes so early in the game, what are they going to offer you that doesn't break the balance? Probably an apology that reads "I am actually sorry I almost accidentally your soul".
Also, given that Elena implies paying off your tuition is almost impossible, a thousand eros are probably a sizable chunk of money.
 
Sep 5, 2022
171
284
73
So please, it would be if someone could help me in some way, maybe tell me how you felt too, what you believe to be the closure, if there are any? Yeah, this kind of a cry for help.
aight man ill be honest, after playing a bunch of other battlefuck titles I have come to the unholy realization that I simply care for this stuff only for the 'battlefuck' part and not the 'lose and get enslaved for eternity/killed' part. at least this game tones the hell out of the latter, props for that. consequences for losing/winning are great but when you have games where its just 'win: protag does next to nothing, lose: F, protag will be missed' it gets too...unfair? this game has protag fucking when winning, protag getting fucked when losing, near-perfect equality, win-win for me. hence why i care for this game despite the abysmal update rate.

good taste on silent hill 2, try playing zelda wind waker next, its a game that made me feel like a child again despite going through some of the worst parts of my life. chrono trigger's also another great game, shit made me 100% it out of pure nostalgia despite having never played it as a child and having no prior nostalgia. youll need emulators for these (unless you wanna simp for nintendo or steam), but if you're in this website you know how already

and peace man, whatever you're going through irl. i dont have wise words to tell ya other than to keep experiencing new stories, games, people, places, whatever. silent hill and this hentai game are not the end of the world
 

TheUnsaid

Active Member
Game Developer
Dec 28, 2019
719
971
278
and not the 'lose and get enslaved for eternity/killed' part
A lot of battlefuck don't have insane consequences though. I'm not saying you're wrong when you say there's quite a few that do that, but a good portion of them don't because battlefuck usually involves fighting back sexually.

Like that one futa one that released recently where the girl gets isekaid and turned into a futa.
win: protag does next to nothing, lose: F, protag will be missed' it gets too...unfair? this game has protag fucking when winning, protag getting fucked when losing, near-perfect equality, win-win for me
I have a friend who prefers maledom games, but would not touch monster girl games because of that. I recommended this game to him, and now he fucking loves monster girls.

The fact that the game caters to both femdom fans and maledom fans is a testament to a well thought out setting in my opinion. It's not super uncommon nowadays but I do think Monster Girl Dreams does it best.
 

peanut666666

Member
Jan 2, 2018
178
164
137
This game is honestly amazing. The gameplay is deep enough on it's own, the writing is top tier, and the art is delicious.
I'll often find myself playing other monstergirl games and thinking "this game would be better if it had X" or "it would be better without X".

Then I'll try to find more monstergirl games. And no matter how much I go over it, I always find myself back to thinking about this game.

Even though there's not tons of content for each of the many kinks included in this game, the variety in this game is pretty great as a whole.
I'm not into hypnotism at all, so I was inclined to ignore the fox's route at first. When I actually tried it out, it had such buildup that I still managed to enjoy it.
 
Sep 5, 2022
171
284
73
A lot of battlefuck don't have insane consequences though. I'm not saying you're wrong when you say there's quite a few that do that, but a good portion of them don't because battlefuck usually involves fighting back sexually.

Like that one futa one that released recently where the girl gets isekaid and turned into a futa.

I have a friend who prefers maledom games, but would not touch monster girl games because of that. I recommended this game to him, and now he fucking loves monster girls.

The fact that the game caters to both femdom fans and maledom fans is a testament to a well thought out setting in my opinion. It's not super uncommon nowadays but I do think Monster Girl Dreams does it best.
Agreed, I think I was going for your last point. I may or may not have been sleep deprived and nearly dozing off while making my last reply :sleep:
 

Fuzzlewhumper

Newbie
Mar 26, 2020
35
32
164
As I stand before the Microwave of the relentless development of MGQ, I expect when I hear the sounds of completion, a hot steamy prize awaits, both wet and limp, burning with unquenchable inner fire and awaiting my eager devourment. Scald my tongue, burn me with the marvels laid before me as I raptly press key and absorb the visual and auditory nourishment. Salivates eagerly, yours truly, the impatient but ever eager consumptionist.
 

Ganki

Member
Dec 14, 2022
122
72
96
As I stand before the Microwave of the relentless development of MGQ, I expect when I hear the sounds of completion, a hot steamy prize awaits, both wet and limp, burning with unquenchable inner fire and awaiting my eager devourment. Scald my tongue, burn me with the marvels laid before me as I raptly press key and absorb the visual and auditory nourishment. Salivates eagerly, yours truly, the impatient but ever eager consumptionist.
bro turned into a poet before mge came out
 
4.60 star(s) 101 Votes