Well I once again fell into the 'forget to check forums' hole when focusing on update things for the last bit, and decided to check in and do some responses to the last few pages on a day off. : D
Also I hope yall like Perpetua or you're probably not gonna like the update when it hits.
I'm really happy to see you're keeping on with your mod. : D
Still no idea why discord wont let you join the server...
From what I've heard some people have more issues than others, and I'm not fully sure why?
Though I do know the labyrinth could def use with an amount of optimization to fix a lot, but that would also take a lot of time to dig into I think, so I'll probably be a bit before I attempt bonking that into place.
Some are and have CGs, but yeah overall it is still primarily a text based game.
I hope you'll like it when it comes out. : D
Didn't like the mimics?
And the next update is the intro to the capital. Which is mostly focuses on Perpetua.
I'm glad to hear you're looking forward to the full location, once the intro section is out with its stuff I'll be doing parts of the capital in chunks. : D
I expect people will be disappointed and yell at me. : D But I'm doing my best.
The last update was new items, ceris art nudes and bug fixes, which was about a week after 24.4 which was Ceris lewds scenes and the gold mimic stuff, which out of the three month gap I Presume you mean, one month was entirely me being lost to my family as mentioned in the public status reports. Which really wasn't any part of my plans, and I'm really kinda not happy about it when the initial plan was two weeks. Which left me sick going into october, and then that leads into fleshing out logistics things, situating editor more into the workflow, then a release at the end of november.
Still not ideal time frame of course, but 3 months of work time is definitely not accurate to that update.
I mean, burn out did happen a ways back, but there's an amount of quality increase for things like combat in general compared to MGD earlier on, me trying to better pace myself to not have burn out again, now having an editor to go over writing before releases so there's way less typos and jankery, and me also spending efforts to try and expand writing commission operations with mixed results.
Along with all other kinds of things that pop up in life.
Point is, I will continue to do my best. : D
Overall I'd say the biggest time sink is writing.
Nothing that wasn't concepted from early on tbh. Though some things like combat events or otherwise def ended up requiring more time than expected.
And as said on multiple occasions the labyrinth map mechanics were not the primary time sink for the zone.
Those are separate things.
I don't think motivation loss is particularly an issue on my end? Because I still love working on MGD and really want to see it fully realized.
And burnout is a horrible thing, would not recommend. Takes ages to shake off.
Overall though there's a lot of things I've needed to sort out the prior year, I'm looking forward to making this a better one.
Yeah none of that is even remotely even part of any issues I've had.
Though I don't expect you to believe me.
I actively tell people to not support with money when it comes up, and I'm very confident that when MGD is done I can move onto another project and maintain or gain a following for it.
But money is not a = more content unfortunately, as I'm also just one guy, so if I'm sick or busy with other stuff I can't always put forward a full effort at all time.
and getting more people on the project is sadly not a simple toggle, technically having an editor now makes writing take longer as it goes through one or more passes of refinement depending. Which is much better than the raw unconstrained writing I was doing before. And the time thing also bounces back with me not needing to do nearly as much typo hunting after the fact.
Artists are also not always available so sometimes what I want to get isn't possible for an extensive time.
Game development is more complex than what you're giving it credit for.
It has been foreshadowed since at least the campers initially came out. : D
I mean, I kinda get what you mean, the voltlin teased is the generic variant of one, and there's a number of obviously succubi in silhouettes, and that's not really everyone's thing either.
Love you too bby.
More precisely tho, I in fact, misjudged the time it would take to make the fight.
Hit with skill response lines and stance struggle lines are a binch of a time sink.
But it's getting there. : D