- Mar 9, 2019
- 40
- 204
- 159
I am of two minds when it comes to modding this game.
On the one hand creating mods is relatively straightforward thanks to the dedicated mods folder and the modularity of the game. This makes it easy to add in new events, traits, enemies, etc.
On the other hand modding can be quite tedious thanks to the formatting and the fact that there is no mod creation tool. Plus, Because of the way the game code works and the fact that some of the features are locked behind the game's core code makes it so you sometimes have to create a complicated workaround to do something that should be relatively straightforward and easy. Fore example: if you want an enemy to receive a double bonus from a perk you either have to create a new perk that has double the values of the old perk or you have to give the perk to the enemy twice.
On the one hand creating mods is relatively straightforward thanks to the dedicated mods folder and the modularity of the game. This makes it easy to add in new events, traits, enemies, etc.
On the other hand modding can be quite tedious thanks to the formatting and the fact that there is no mod creation tool. Plus, Because of the way the game code works and the fact that some of the features are locked behind the game's core code makes it so you sometimes have to create a complicated workaround to do something that should be relatively straightforward and easy. Fore example: if you want an enemy to receive a double bonus from a perk you either have to create a new perk that has double the values of the old perk or you have to give the perk to the enemy twice.