I don't consider MGDs a primarily femdom game, but only a switch game that has a small leaning towards femdom.
And with the new update it's edging way closer to 50/50 than ever before.
I still feel some dissonance with your mod though. Mostly with how much more talkative and active the protagonist is in conversation. In the main game, he's largely silent and gets a lot of dialogue started with player choice.
I haven't kept up with the recent updates so you could be right about the content being more even. A year ago I'd have said Beris is the only character that was primarily themed around maledom content, with several others like Tabitha or Shizu being switches that had some amount of it. Might be different now.
As for the protagonist having much more to say in the mods I write, I didn't consider that but it's a fair point. I felt like I could feature more interesting conversations by giving the player character more of a voice. The Shizu content in Embrace also has a fair bit of back and forth between her and the player. Just the way I prefer to write. I think I went the other way with Dolls for Jora mostly having choices since that kind of fluff didn't need much to get the point across.
This update added 7 victory scenes lol. If this was a femdom game, there wouldn't be victory scenes at all.
Didn't mean to imply I considered MGD to be a purely femdom focused game. It isn't. I think that outside of the combat victory scenes, a majority of characters and optional scenes are some flavor of femdom. That's fine of course, no issue with it, but I like to be upfront about my mods being maledom oriented so people aren't jumpscared by the player character bending Shizu over instead of the other way around.