- Oct 31, 2017
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If you go into script.rpy and set gl2 (use ctrl f to find it) and set it to false it probably fixes your issue. Though this disables color shifting the MC.Thanks for addressing the issues ThresholdMGD! Also no the bug report with the screenshot I've showed is PC based. Win10 x64. So I'm not sure what is going on. Also there seems to be some major slowdown when you enter the map and I am not entirely sure what is causing it either.
But at least graphical errors are a step up from it crashing with gl2 being on...
Tho I think some people still have that issue.
Yeah they're doing a lot of updates to the graphics stuff, which isn't great across everything yet, they are working on it though as far as I'm aware.So recently, for ren'py games, I've gotten Performance warnings for them, something about how GL2 can't be initialised or something like that. I assume some sort of shift happened on some ren'py update I'm not aware of.
Anyways, I recalled that I got around this by going into some file, searched for a True statement and flipped it False, (or visa versa, can't recall which way I did it). So, once I did that, I didn't bother to write it down or anything like a dummy, since I thought it was a weird one time thing, but now I can see that I probably need to do it in every ren'py game I'll be playing now. I've tried to look up where I found the fix, but no dice. So I just want to ask now if anyone knows what I'm talking about and can help me out with doing this fix again?
But yea toggling it off will 'fix' most of the issues
for MGD it's in script.rpy
but as mentioned in my other reply does disable the color shifting stuff