Bugs in 1.34b
Arena Fights:
[Visual Bug] Monsters sometimes spawn with wrong rotation and then move forwards/backwards, possible solution: force specific actor/mesh rotation when spawning monsters in the arena
[Inconsistency] When playing a tournament and taking damage during a fight you start with reduced health in the next round, while enemies always spawn with full health
[Bug] Game speed isn't handled correct in the Arena, when having game speed set to fast and doing a single fight the fight will happen at the fast game speed. When doing a tournament the fight speed will set to normal speed which will persist when leaving the tournament (despite the UI still indicating the previous game speed (e.g. fast while game runs in normal mode)
Garden:
[UI Bug Hammock] When using the Hammock and sleeping through the night it spawns a new Hammock UI on top of the old one which only can be closed by opening main menu (ESC) to get a cursor to close the old dialogue
[Mouse intercourse] Mouse monster ears can have a different rotation than the actor animating them floating in the air
General:
[Bug] Some actions force the Actor/Camera in a weird rotation with roll applied (which can only be fixed by switching to God View in the garden)
[Autocleaner] picking up wrong items (e.g. food items if the filter is set to only pickup cum items) possible solution: fix your damn code, use base objects for cum/food, inherit them and use a class filter to choose which items to pickup, that's really a bug that shouldn't happen...
[Monster overview / requirements] the requirements aren't updated correct, showing tile values which don't represent the current state of the garden (e.g. it says you got 20 grass tiles instead of actually having >100)