- May 5, 2018
- 8
- 20
Awhile back I put together a debug room mod, to skip grinding. I have no idea if other people find it useful, but here goes.
DEBUG ROOM FEATURES
*Doesn't modify scripts, variables, or common events.
*A LOC skill teacher.
*Sorcery teacher.
*Maid, LOC Papi, UP Rabbit, and Promstein are available to assist.
*Baseline stat maxer.
*Experience trainer. With a spoken word, your characters receive 999,999 XP for level and current roles.
*Lingerie and milk shop.
*Role change and makina vendor.
*Standard and LOC item shops. The LOC stores are set at 20,000 rare points. Some of the LOC stores are broken, and will mention that. Broke stores cause CTD.
*Slot Machines. You can get Chaos gear through them. Use the machines if a shop is broken.
*Rare drop enemies. Grinding these things to complete the library is a real pain, so this should help.
Use one of the two instruction sets below to apply the Debug Room.
Simple Update: This method will only supply a translation that is likely outdated by the time you read this. Use the Full Installation instructions to integrate Debug Room functionality into the latest translation.
A - Have a copy of MGQ Paradox 2. It is assumed that you have combined it with Part 1. Only having one part will likely break your installation.
B - Drop the contents of the Debug Room RAR "data" into the data folder. Overwrite as needed.
C - Play the game, and speak to the shrooms in the Cave of Trials B1. They will take you to the Debug Room.
Full Installation: I am not exactly sure if it is possible to properly update the Debug Room when official patches come out. That said, the instructions below allow for updating with unofficial translations.
1 - Use the GameSelector on your copy of MGQ Paradox 2. It is assumed that you have combined it with Part 1. Keep the original copy for future installations.
2 - Apply the translation patch, overwrite as needed.
3 - Run the Translator tool.
4 - Apply a decrypter to "Out". Tick the "Generate Project" option. Create the output in a seperate folder. Make a copy of it. Hereon referred to as "Out", and "Copy".
5 - Drop the contents of the Debug Room RAR "data" folder into "Copy", in the data folder. Overwrite as needed.
6 - Open the "Copy" with the RPGMaker VX Ace editor. That would be the RVPROJ file.
7 - Find the "Debug Room" MAP, at the highest level. Copy it.
8 - Close your RPGMaker editor. Open the "Out" RVPROJ. Paste the map at the highest level.
9 - Go into the map with the editor, and copy the shrooms at the top-left. Paste them at the Cave of Trials B1, by the rock at the entrance.
10 - Edit those shrooms, deleting the empty instruction page.
11 - Play the game, and speak to the shrooms in the Cave of Trials B1. They will take you to the Debug Room.
AliceLovesTaters
DEBUG ROOM FEATURES
*Doesn't modify scripts, variables, or common events.
*A LOC skill teacher.
*Sorcery teacher.
*Maid, LOC Papi, UP Rabbit, and Promstein are available to assist.
*Baseline stat maxer.
*Experience trainer. With a spoken word, your characters receive 999,999 XP for level and current roles.
*Lingerie and milk shop.
*Role change and makina vendor.
*Standard and LOC item shops. The LOC stores are set at 20,000 rare points. Some of the LOC stores are broken, and will mention that. Broke stores cause CTD.
*Slot Machines. You can get Chaos gear through them. Use the machines if a shop is broken.
*Rare drop enemies. Grinding these things to complete the library is a real pain, so this should help.
Use one of the two instruction sets below to apply the Debug Room.
Simple Update: This method will only supply a translation that is likely outdated by the time you read this. Use the Full Installation instructions to integrate Debug Room functionality into the latest translation.
A - Have a copy of MGQ Paradox 2. It is assumed that you have combined it with Part 1. Only having one part will likely break your installation.
B - Drop the contents of the Debug Room RAR "data" into the data folder. Overwrite as needed.
C - Play the game, and speak to the shrooms in the Cave of Trials B1. They will take you to the Debug Room.
Full Installation: I am not exactly sure if it is possible to properly update the Debug Room when official patches come out. That said, the instructions below allow for updating with unofficial translations.
1 - Use the GameSelector on your copy of MGQ Paradox 2. It is assumed that you have combined it with Part 1. Keep the original copy for future installations.
2 - Apply the translation patch, overwrite as needed.
3 - Run the Translator tool.
4 - Apply a decrypter to "Out". Tick the "Generate Project" option. Create the output in a seperate folder. Make a copy of it. Hereon referred to as "Out", and "Copy".
5 - Drop the contents of the Debug Room RAR "data" folder into "Copy", in the data folder. Overwrite as needed.
6 - Open the "Copy" with the RPGMaker VX Ace editor. That would be the RVPROJ file.
7 - Find the "Debug Room" MAP, at the highest level. Copy it.
8 - Close your RPGMaker editor. Open the "Out" RVPROJ. Paste the map at the highest level.
9 - Go into the map with the editor, and copy the shrooms at the top-left. Paste them at the Cave of Trials B1, by the rock at the entrance.
10 - Edit those shrooms, deleting the empty instruction page.
11 - Play the game, and speak to the shrooms in the Cave of Trials B1. They will take you to the Debug Room.
AliceLovesTaters
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