RPGM - Completed - Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

  1. 3.00 star(s)

    Narakin

    Well, now that the game is complete, talking about part 1, 2, or 3 is kind of meaningless, so let's tackle the game as a whole:

    First off, this is a porn game forum, so let’s start with the porn/hentai aspect of the game: garbage.

    Maybe 10 years ago, when the project started, it would’ve been okay. Actually, no — they had artists like Xelvy, who was only able to produce absolute dogshit. So yeah, every sex scene had horrible dialogue, no deep relationship system, and most of the art was extremely basic. That means if you're interested in playing this, do it for the gameplay or story. It’s just not worth it for the porn/hentai/whatever you want to call it.

    Now for the other aspects: Art, Soundtrack, Story, and Gameplay.

    Art

    The project had a lot of different artists working on it, but they didn’t have an art director or anyone with the experience to guide and align them all, so it’s a mess — different styles all over the place.

    Soundtrack

    Basic, with one or two tracks being above average.

    Story

    Personally, I liked it. It’s nice to see how some choices impact the story, with different characters appearing depending on your decisions. And beyond the usual Good vs Evil, the Chaos vs Order angle is more appealing to me. I’d rate it around 7/10 — better than your average JRPG.

    Gameplay

    This is the best part of the game. Even using RPG Maker, they managed to create something fun and unique in a sea of forgettable games. The most interesting part is the job/race system and how you can mix them to create stronger units, pull off combos, and stuff like that — really fun.

    Collecting monster girls for your party is also a fun mechanic, especially because you can get skills that impact it, making it less grindy and more about building specific characters.

    The only drawback is how long the game is. After a few hundred hours of gameplay, it’ll probably start to drag, and you might still be in the middle of the main quest. It’s a long journey, and the game lacks strong hooks throughout to keep you engaged during those long hours it takes to finish — especially if you're aiming for 100% completion.
  2. 5.00 star(s)

    32264

    As a trilogy, this game deserves nothing less than a 10/10; it is miles better than most JRPGs -- old or new -- that one can find on the market (including AAA ones).

    The third part of Paradox, however, when analyzed in isolation, deserves to be criticized. As many other users already pointed out in reviews below mine, Torotoro Resistance (the developer of Paradox) seriously did not know when to stop in terms of adding new content to part 3 (and perhaps this is why it took almost 10 years to come out).

    Just as an introduction, I am someone who originally began learning Japanese simply because I loved the two parts of Paradox so much and couldn't find other works that would bring me anywhere near the level of fun and engagement that this game brought me (not in the Shin Megami Tensei series, not in Dragon Quest V, not in Bravely Default, etc.).

    In part 3, There are so many more jobs, races (and further levels of mastery pertaining to each one of them), abilities (including new "Proof Abilities"), skills, items, equipments (which includes the introduction of Gems outside the LoC) recruitable characters, and a new "Chain" mechanic; that, if you even want to stand a chance against part 3's bosses (particularly the 16 Phenomena of Ruin), you NEED to pay rigorous attention to the utter information and gameplay overload that is Paradox Part 3.

    As a result, this game's last chapter feels, frankly, exhausting to play -- not fun. It's a game you have to study its minutiae in order to have success and progress in it (unless you cheat by using the key item "Ruler Ruler" -- but in that case, what's the point of even playing the game if by using such item the player is admitting that they don't want to engage with its mechanics because they are too cluttered and time-consuming?

    This game being on an old engine and there being RPG Maker games with better visuals (e.g. Demons Roots, and Black Souls II) also doesn't help in making a 200 hour experience feel aesthetically interesting or varied. The dungeon exploration, furthermore, continues to feel as dull as it did in previous parts; it's not frustrating like in many SMT games, but dungeons in this game simply have no sense of identity (you just navigate through them and listlessly open chests; there are no interactive elements, visual details, or even puzzles that would make the dungeons stand out from each other).

    I understand, however, why some people may not feel bothered by these aspects. Perhaps some players simply don't particularly mind the information and gameplay overload that I mentioned above. Or perhaps they do, but like some user said below, they have fallen into a type of "sunk cost fallacy" due to being invested for so many years in a single game. Personally speaking, I stopped playing after reaching the Chaos Route because I simply wasn't having fun anymore (certainly not the fun I initially had when playing parts 1 and 2).

    That said, I am still rating this game with the maximum score because this is a review of the trilogy as a whole, and not of part 3 alone (and even the criticisms that I have which were already present in the previous parts, such as the uninteresting dungeon design, are details which don't really matter in the long run when one considers the many other qualities that this game has -- even though this has been, in terms of writing, a negative review as a whole because I chose to focus mainly on part 3).
  3. 5.00 star(s)

    EricPCartman

    One of the greatest JRPG story I have ever played.

    There are a lot of JRPG with multimillion dollar budget that doesn't even hold a candle to Torotoro's creation in terms of story.

    This is a must play game if you are a JRPG fan looking for a story driven game that have a great story.
  4. 5.00 star(s)

    tqs5ha

    Weirdly enough, a porn RPG is probably one of the best RPGs I've ever played. And I don't even care about the porn in the game.

    It's like I kind of wished that there was a non hentai version so that more people would be able to enjoy it, but at the same time, its like one of the main premises.

    Personally, the main hook are the characters of the game. Its got that parody / gag anime adventure vibe, but there's also a surprising amount of depth behind the characters when things get serious.

    But characters are subjective. Story and narrative are subjective. Gameplay is subjective. This game is subjective, and doubly so. The other reviews have done a great job extolling the praises of this game or casting it down as rubbish, and they have their points - its flawed, its polarizing, and yet for me at least it remains compelling.

    I think the story is awesome - a great mix of lightheartness and dramatic moments. In general, the game is extremely content-rich, and the story and world are no exception. At the same time, you could make a very valid argument that the story drags on and on, relies too much on JRPG tropes, etc.

    I think the gameplay is awesome - its like a mix of pokemon, final fantasy, and traditional RPGMaker combat. There's a ton of different mechanics and customization you can do with the characters. You can stat optimize your characters to basically break the game in the late game. It even got some of that stardew valley in there with character gift-gifting and interactions. At the same time, you could make a very valid argument that the gameplay is bloated, the game is grindy (kind of? depends on difficulty, but even max difficulty is not hard with a understanding of the mechanics), mechanics become useless, don't like making big numbers in video games bigger, etc.


    So basically, after 300 hours of this game, I can say its my favorite porn game where I don't care about the porn. And its my favorite game that I can recommend to the least amount of people. Truly one of the games of all time.
  5. 4.00 star(s)

    Onirune

    Worthy epic heroic story. I kinda dislike this game fetishes, but they actually can highlight how dark their world is. At same time there is significant amount of small stories(not tied or affecting main story) happened around world and npc reaction to them and Luka's adventure, they aren't long, but add dynamic to the world.
  6. 5.00 star(s)

    John_Cena32

    INTRO
    It's hard to believe that it's been close to 4 years since I wrote a review for this game's prequel (Monster Girl Quest/MGQ), but here we are. I once again found myself enjoying a fucking porn game more than 99% of other games, movies, shows, and books that I've interacted with. As such, I got the strange but strong urge to write another review on this site, throwing my opinions into the void of Gooners because getting an occasional thumbs-up notification on my prior reviews makes my brain squirt a little bit of dopamine. So, here I go again.

    If you liked the first game, you'll love this game. I still can't believe how much time I managed to get out of this game considering I entered this franchise just looking for a game to jerk it to. I've played hundreds of games throughout my life, and I can say that only a few managed to hold my attention for nearly 300 hours. This is an amazing sequel to an amazing VN that, to this day, hooks new players as porn but keeps its audience through great story-telling and world-building.

    This is likely surprising to anyone browsing this forum and stumbling across a monster girl game. This franchise is not popular for its porn. Almost everyone who downloaded these games went in for porn, but the vast majority of MGQ's fanbase exists for the story.

    Is the story so good that it rivals the greats (Berserk, Breaking Bad, GOT, etc.)? Fuck no lol. But, this game occupies a unique combination of genres in story-telling that very few other franchises/brands are willing to touch due to this story attracting a very niche audience and being 18+. However, for the audience it does attract, Monster Girl Quest can scratch an itch that very few other books, VNs, shows, or movies are capable of scratching. So, I highly recommend anyone considering entering this franchise to give it a shot. It's a pioneer for the monster girl genre for a reason, and nearly every review for these games will praise its story.


    SPOILER FREE / TLDR REVIEW
    To simplify my review, I think this game is 10/10. The story, gameplay, and characters were all amazing. The game allows you tons of freedom to explore the world of MGQ and greatly expands upon all the characters from the prior game while also introducing many more.

    Again, the prior game is a litmus test for if you'll like this game. MGQ gets a lot of praise for its story, but it obviously won't be great for everyone. If you loved the first game, you are almost guaranteed to love this game as well. There is a learning curve due to the switch from VN to RPG, but I believe the gameplay and combat in this game are very well done even if it takes a while to get the hang of.


    STORY (SPOILERS FROM HERE ON OUT)
    Nearly every person who played the first game downloaded this game for the story, and the writers didn't disappoint. I do have some gripes that I will discuss later in this review, but overall, I got similar enjoyment out of this game as I did the first.

    Now, this game has you play as Luka, but not the same Luka as the first game. In the first game, Luka successfully kills the Goddess Ilias and saves his world from her tyranny, creating a world with coexistence between monsters and humans blah blah blah. However, first game Luka did not realize that Ilias's life held the timeline and universe in balance. As a result of Ilias's death, countless new universes and timelines began forming. One of those timelines is the one we find ourselves in. However, there is a principle of the MGQ universe called "chaos", similar to concepts like gravity, entropy, or energy. Chaos is a universal force that tries to correct timelines that diverge from the original game's timeline. So, the greater the divergences from the original timeline, the quicker chaos will correct those timelines/universes, often leading to their destruction.

    Aaaand, that's the premise for the game and how we start the game as Luka from the beginning of MGQ, but technically not the same Luka. With that in mind, as you leave Iliasville, unlike the first game, you are quickly given the option to explore the world with sealed Alice or sealed Ilias. Alice was sealed by "the white rabbit," a mysterious character who seems to know a lot about the timeline deviations, and Alice wants the seal to be broken, hence her hunt. Sealed Ilias's predicament is left more vague until later in the game when we find out that she is actually Ilias from the original timeline but severely weakened due to her defeat by the original timeline Luka.

    There are tons of landmarks to explore, and every town/city you visit in the first game is present in this game plus many extra locations. Once you complete part 2, you are quickly given a choice between two endings. Initially, I thought that was the entirety of part 3 and was a little disappointed since I waited nearly 4 years for part 3, and there was a ton of unexplained shit. Little did I know, there is a 3rd ending that requires the first two to be completed, and that third ending is probably twice as long as the other two endings combined. The long wait for part 3 was worth it, considering how long each ending is and the story being told.

    To wrap it up, you can choose Alice or Ilias which leads to slight/moderate deviations in how certain events play out, but the overall story will still lead to the same destination(s). The journey that Luka takes throughout the world has many differences from the first game, and once you reach part 3 of MGQP, the story is entirely unique. Chaos is a constant threat looming over the universe and the main foe that Luka and his team must overcome.


    Characters (Just my favorites)
    This is where I believe MGQP stands out from MGQ. I can vividly remember spamming through the dialogue of 90% of the side characters in MGQ. I couldn't give a fuck about the King of Grangold, Sara, or any of the other insufferably boring people that Luka and Alice bumped into on their journey. But, in MGQP, you couldn't catch me skipping the dialogue of the six ancestors, seven archangels, or any of the many vital side characters MGQP introduces.

    Luka:
    Same old same old. Luka isn't the best protagonist but far from the worst. He gives a lot of Shonen protagonist vibes, but it's something I can overlook considering the scope of the story. The character development of Luka is much less prominent in this game, primarily because the story focuses more on what happens around Luka and because we already saw a Luka arc in the first game.

    Alice:
    Was and continues to be my favorite character in the franchise. Intelligent, pragmatic, and supportive throughout the entire first game and this game. I picked the Alice route and loved all the new dialogue and character development from Alice. She continued to be one of the main reasons I played this game, and her transformation at the end of the game was a great addition to make her viable in endgame content and look great.



    Ilias:
    Who would've thought, Ilias has a major redemption arc. After falling from grace and following Luka and his allies, Ilias is forced into the life of a commoner, leading to great shifts in her perspective of mankind. She reflects on how she ruled the true history and turns a new leaf. Never thought I'd like Ilias, but she's easily one of my favorite characters in the franchise now.


    Marcellus:
    One of my favorite characters in this game. We had only ever heard stories of Marcellus in the first game, and this game turned him into a complete badass. To a certain extent, he felt like a Guts clone, but hey, it worked. Marcellus was one of many mysterious characters who seemed to have a greater knowledge, but out of all of them, Marcellus was by far my favorite.


    Six Ancestors:
    An example of the many side characters introduced that I genuinely liked. Unlike the first game where I would skip through all the side character dialogue, these characters were very interesting and played extremely important roles in the plot. Similar to the Heavenly Knights, they all had unique personalities that led to great dialogue and character development for them and the main cast.


    Seven Archangels:
    The counterparts to the six ancestors, and similar praise to these characters. I will say I did prefer the six ancestors to most of the archangels. The ancestors, I thought, had a bit more personality to them, but I definitely enjoyed interacting with all of the archangels.


    Nero/Neris:
    These two had insane potential as characters. Any time Nero and Neris made an appearance, I was fully focused on the dialogue. Nero and Neris are the children of Luka and Alice from the original timeline who are trying to combat chaos. They are seen communicating with the original timeline, reporting their progress. The two played a similar role as Marcellus, saving the gang in dire situations. Nero is very serious while Neris is much more laid back and hits on Luka which is weird. Although I really liked these two, I have some major gripes on how the story handled them. To be fair, it seems as if the devs are still working on the game and are going to add post-main story content which may include them, but we'll see.


    There are many more characters, and a lot of them held my attention, much more than in the first game. I left out the four heavenly knights since I already discussed them in my MGQ review, and to be honest, they don't change that much in this game. But, the ones listed were my personal favorite.

    Amount of Content
    This game is massive. If you are interested in doing everything in this game and really love the story, this game will take hundreds of hours. I am far from a completionist as there are some tedious ass things to do in this game to unlock everything in the library. Despite that, I have close to 300 hours in this game, though I did play on the hardest difficulty which demands a lot of grinding at certain points.

    If you play this game at low difficulty and just want to get through it, I imagine this game would take at least 50 hours to complete.


    Art (SPOILERS)
    Another department that this sequel greatly improved upon. Many artists worked on this game, so the quality and art style will vary. However, for the CGs that matter (story-related), all the art was very well done. Shiki is objectively the best of the artists, but everyone else did pretty solid too. I'll just put a bunch of images below to show off the art.




    Sound/Music
    Once again, nothing but improvements from its predecessor. There were so many good soundtracks in this game, and a couple of them had vocals?!?! It's a porn game btw. Sound effects are typical for an RPG, nothing to complain about.

    Gameplay
    This section, I think, will be hit or miss depending on your preferences. I had never really gotten into an RPG maker game previously, but MGQP really showed me the potential of this engine. I think the gameplay is fantastic. There are some complaints I can make about grinding and whatnot, but I played on the hardest difficulty, so any grievance I have about how hard enemies hit is completely by my choice. Building characters is very in-depth. Characters have specific traits unique to them, races that provide unique abilities, and jobs that can focus a character around a certain playstyle (magic, sword, spear, dagger, etc.). There are ways to cheese this game with certain characters being significantly better than others, but you're also safe to play whoever you want, though you may need to grind a bit for some lower-tier characters.

    Criticism
    My complaints will primarily be about minor issues with the story, but nothing serious enough to reduce its overall rating.

    My first and largest complaint relates to Nero and Neris. I love those two, but I am very disappointed with how minor their roles were and the true history's role was in the story. They occasionally showed up to help the gang, but to even call them side characters is pushing it. They had almost no impact on the story whatsoever. And, to top it off, we get a cutscene at the end of part 2 of Nero and Neris talking through a crystal ball to what we can only assume is true history Luka for that scene to mean literally nothing by the end of the game. I wanted to see true history Luka. I wanted to see true history Alice. I wanted the true history to play a larger role in the overall story. Instead, we get Nero and Neris who are from the true history, and I like them, but they really didn't do much which is unfortunate.

    My next complaint relates to Luka. I hate having a shota MC for a fucking story like this. Why, why draw him like that? He's a fucking adult, and he looks like he's 14. I can't stand how they draw him when he's part of such a good and serious story. Look at how they drew Marcellus and Heinrich. They look fucking good, but they decide to make Luka look like a 5 year old. It's dumb. I hated how he was drawn in the first game, and I still hate how he's drawn in the second game. I was hoping he might have some transformation where he looks older at some point in the game, but nope, same old skinny kid.

    I also had some small issues with two characters: Lucifina and Marcellus. I loved Marcellus, and I didn't have too many issues with Lucifina until the Chaos route. To be clear, even in the chaos route, I didn't hate these two, and I did enjoy their dialogue. However, the writers really made Marcellus do a 180 from his Monster Lord Slayer persona to scared husband real quick. I would've preferred Marcellus to remain the stoic warrior he was for the majority of the game, but it is what it is. Lucifina, on the other hand, is just insane. Literally, insane. I get she's from the timeline where Ilias wins, and her son is killed and used as a power source for transferring angels across timelines, but compared to how Lucifina is described in the original MGQ VN, she is anything but a normal mom. I wouldn't call these two shifts character assassinations because we haven't been formally introduced to the two characters until now, but they behaved very differently from how I was led to believe.

    Another issue I had with this game relates to the atrocities that occur. Shoutout to one of the 1 star or 2 star reviews (can't remember) that really had an issue with this topic for bringing my attention to it. I'm all for dark stories, but my issue arises from the consequences for those atrocities. Spoiler alert, there are no consequences. Many characters in the story can be seen torturing, killing, and manipulating innocent people, and Luka's group just turns a blind eye to it. Like what? I can look past it depending on the circumstances, but when we see Kanon's "art" gallery, I find it very difficult to understand why Luka doesn't decapitate Kanon the moment he gets the chance. Oh, actually I do know the reason. Kanon is an important character (six ancestor), and as such, the writers aren't willing to permanently kill her off. Lame. Despite the fact that I agree with other reviewers complaining about this, it wasn't an issue big enough to even slightly ruin the overall experience, but I can't deny that it was an issue.

    Lastly, due to the fact that my playthrough of this game started with parts 1 and 2 nearly 4 years ago, my memory of every aspect of this story is not 100%. However, even just going based off what happens in part 3, I can say that there were a decent number of ass pulls throughout, and some power scaling issues. The best example I can think of happens in the final fight where the ancestors, archangels, and goddesses attack the Goddess of Chaos. I'm sorry, but from the way this game talked about the Goddess of Chaos and portrayed the Apostles of Chaos, there is no way that ancestors, archangels, or goddesses should have been able to put up even a little bit of a fight.


    Porn
    It's a porn game, so I gotta talk about this. Out of the 1000+ monsters you can recruit in this game, I would maybe jerk it to like 10-20 of them. I mean let's be honest half of the monsters look fucking nasty. I didn't get this game to jerk it to, and I am not a fan of the never ending vore in every H scene. There are plenty of gooners who play this game to jerk it, and fair enough, but I'm pretty sure most people come for the story, and maybe find 10-20 of the H-scenes are actually good.

    Overall
    Despite my criticisms of the game, I would still rate this a 10/10. It takes the world that MGQ made and expands it to an insane degree. You get to spend so much more time with characters you've grown to love and the time just melts away. There aren't many titles out there that keep me around for the story, but a porn game that has no business being as good as it is managed to get me to read a 50 hour VN and play an RPG for nearly 300 hours.

    MGQ is popular to this day for a reason. A good story keeps a fanbase. The fact that you're on this site and reading this review means that you've got weird ass tastes as it is. Give this franchise a shot. Read the first visual novel, and if you like it, you'll love this game. 10/10.


  7. 5.00 star(s)

    Tachanka0203

    The game offers a highly exquisite storytelling of a young hero in a world which is not as it should be. Follow Luka on hundred of hours of journying with unique quests, storytelling and battles. Hundreds of collectable monster girls all with detailed characteristics and H scenes (if your into that.) A whole lot of collectable gear, job and race combinations. the game features a lot of new villians and characters not seen in the original monster girl quest.

    I can really recommend this game if you enjoy a very complex, mysterious and tirlessly crafted story. I gurantee this story has more love than most games you would find from bigger corporations
  8. 5.00 star(s)

    Fulcry

    Japanese games often differentiate themselves from western games through adding features to a porn game that many would argue are unnecessary. MGQ and by extension MGQP are games of that nature, games where there is an incredible emphasis on the story, combat and game mechanics that make this a true game. This is not ur run of the mill porn game, this is not a VN, this is a full fledged rpg game with an absolutely amazing story and fully fleshed out game mechanics., to the point that this would be an amazing game even if u removed the porn elements.
  9. 5.00 star(s)

    Metal Man

    A really terrific RPG that genuinely stands on its own very well. This game took over my life for the last month. I spent hours upon hours just having fun setting up new builds and team formations. I explored every inch of Paradox with every last bit of free time I had. I couldn't even play other games, I was so totally engrossed. I don't regret it though, and the ending was very worth it.
    As of the time I'm typing this up, there's a huge NG+++ update coming soon. Looking forward to losing another 50-100 hours to MGQ Paradox.

    Not a great porn game, but a great game in its own right - exactly like the original MGQ. Avoid if you want a quick fap and don't want to get sucked into an insanely intricate RPG.
  10. 4.00 star(s)

    Chaincat

    Ultimately, how you feel about the game will come down to how much you enjoy grindy rpgs. If you're okay with sinking a few hundred hours into the game, and a huge chunk of that just being pure grinding, you'll probably enjoy the game. If not, you'll probably hate it even with the game set to very easy and the custom difficulty set as easy as you can set it since, even as that does reduce grinding time, the game is truly massive. At least 100 hours if you take the time to read the story.

    The story itself, while nothing groundbreaking, is quite well written and enjoyable. While not as emotionally evocative as the original trilogy, it is still a fun ride and worth it if you enjoyed the original trilogy. My main gripe with the story is that it's spending a ton of time building up this massively complicated sci-fi plot that a lot of the emotional writing that made the original trilogy great is simply lost on the wayside. Also, despite how long it took for part 3 to finish, the seams of rushed development and cut content are very visible. I can only imagine what Trtr must have tried to do and changed their mind on so much over the past decade for it to turn out this way. That's not to say the game is bad, but certain parts of part 3 really don't hold up well under scrutiny.

    All that said, I still greatly enjoyed my time with the game and the story is very fun to immerse yourself in. It's not the best story ever written, but it's still a fun time, and finds room occasionally to make you cry.
  11. 3.00 star(s)

    LEWDpyon

    If I have to sum up my opinion with MGQ Paradox is that it's a showcase as to why balance EVEN in a single player game matters.

    The game has a huge quantity over quality issue with Units that's only made worse by the job system. Characters are clearly not created equal and while that in theory should be fine, is ultimately ruined by how the game compensates for them. The game started off decently in it's first two parts as the barrier for entry when it came to characters came from their access to other races only getting slightly expanding their pool based on optional side quests. Then you get to Part 2 where everyone now has Traits just like in Pokemon which has a rich get richer issue where they essentially give some characters the universe where other get jack shit, Then by the time you reach the Collab and Part 3, you're running into party members who innately have the ability to move multiple times per turn, Introduction of Chaining which serves as a turn within a turn within a turn add that up with the available pool of accessible race mixing courteous of Part 3 and now anyone can be anything, add that with the Gems finally make their appearance outside of the Labyrinth of Chaos demanding you to engage with them not only does it become hard to keep track of but it becomes "too spreadsheet-y"

    A lot of my time playing Part 3 is me cheating in level up seeds because the only way I can actually use what's given to me while enjoying the game, Micromanaging my main party's equipment, abilities, and gems (Menu surfing) and tons of grinding which would have been fine way back when Part one and 2 where fresh on the market and I was much younger and had more free time in addition to a more limited access to other games I wanted to play but now I'm an Adult whose trying to get my life together and has a larger pool of game I can and want to play both on and off of this website.

    I think what makes the experience even more tedious comes from the fact that the encounter rate not only feels obnoxious but due to the inherent stat bloat, You'll are forced to micromanage lest you run into encounters that you can't escape from because the enemies are for some reason uber faster than you. and even when you want to engage with the battles, everything and I mean Motherfucking EVERYTHING is a damage sponge taking millions upon billions upon TRILLIONS of damage before they die. Combine that with the chaining and additional turns and the sweet release that is mental Auto Pilot can't save you as I need to make sure that

    Daji does the moonless dance so my teammates don't run out of SP midturn because of how many attacks they are dishing out per turn then increase their damage output with Hero Song before lowering the enemies stats with Neverland Frontier before Divine Destinying so Daji can have more turns within the turn in order to speed up the battle that MIGHT end in one turn if the Enemy's health isn't too high.

    To say the least' it's the reason why Upon reaching the second route I slapped on the No encounters ability for 75% of the journey in those routes and 99% of the time through the Chaos Route until I realized that amongst fighting all of the constant recolors there's a small chance that new monsters are in the pool of new encounters and now out of a desire of completion and fear of FOMO, I'm turning off the ability so I can potentially recruit the newbies while wasting my time with the Recolors. Speaking of which-

    The Quality over Quantity issue isn't exclusive to the Units in gameplay either. Scenes with party members especially core story characters are noticeably small with the average per story character in Part 3 is 1 scene maybe 2. Illias bless if they were a character from the og trilogy as all you're probably gonna get from them are almost exclusively scenes from the OG. I liked how Part 2 added additional scenes for some characters like how the Mandragora got a unique tittyfuck scene for the Pocket castle while using the old scene for battle temptations.

    Not in Part 3 there are some scenes that have been in the files since day 2 (Look at the Misstarus(mino) or Don Dahilia in the pictures folder for example) and they still don't get to see the light of day. Whereas Characters like Gob straight up has two versions of herself who not only have the exact same design beat for beat but have the exact same scenes compared to the other alternate world bandits who not only have more radical designs but a scene for them unless you're Alt Vanilla who straight up has her singular scene unavialiable. Some Characters get new forms like Fredrika but all of her scenes are with her OG form nothing new to see.

    Also many characters have so many fucking forms and you can't easily chen what each one does until you add them to the party which can be as simple as say walking up to Lillith who not only has just one form but isn't too far from the party maid, talking to her, changing the form equipping her check her status, then walking back to the maid and release her. To Say Sonya and especially Promestien who not only has 3+ forms but in the case of promestien is a fusion just like Lillith or Sonya whose final form has variants based on whether or not she wears a mask so you're somewhat menu cycling more than you really need to which adds up. Luckily usually their final form when they rejoin you is usually their best form but why put in all that effort into the art, and programming only for it to be a waste in the end.

    MGQ Paradox Part 3 feels like a Gacha Mobile game but unlike in those where I can spend money to speed some of the shitty grind up or literally engage with other content instead, Either I'm cheating outright or wasting hours of my life grinding to satiate my sunk cost of wasting my time on a shit party member that was shit in an insidious way.

    With that Said through it all I still like the story I'd be lying if I said that it's the only reason I stuck around till the end.
    Likes: 32264
  12. 2.00 star(s)

    ungaunga

    In the end, the trilogy ended as a disappointment, a disappointing end result with many amazing things, but for all the waiting and hyping and all stuff, these amazing things cannot outwight the bad and the disappointing.

    First, there's the art. The art has improved significantly compared to the VN trilogy, especially so as Delphinus and Xelvy got a lot less involved this time around, character designs were for the most part enjoyable for the eyes and all sorts of new *material* was added so that everyone can find something to enjoy.

    The story itself ended up a disappointment with a generic everybody is happy ending, some people might say trtr wrote himself into a corner, but there were better ways of handling this problem without any retconning of part 2, such as having Black Alice being the mastermind behind the problem.

    In spite of this, the game did present many amazing moments for the old characters, some grew a lot, and some were just funny, but they were amazing nonetheless. It is unfortunate that this was the only fun part of the game, as the gameplay from the previous two parts was completely ruined by the implementation of proofs and gems, while it's not hard to understand, it does drag down the pacing quite a lot, worsens the old known problem of stat bloating and forces a lot of micromanagement in the form of grinding (or just cheating for infinite seeds) and then allocating all those new abilities instead of using a hard cap for the new job tiers. In the end, you either use ruler's rule and end every fight in one hit, or grind for hundreds of hours and end every fight in one hit, battles were never exciting but in part 3 they become obnoxius, the increased spawn rate in dungeons most certainly worsens this problem. Then, there's the problem of gems, as not only they get better as the game progresses (which makes sense) but you get more and more slots for those progresively stronger gems, leading to ridiculously bloated stats that require ridiculously bloated enemies for the sake of bAlAnSe (Or at least what the folks at Gaijin/Wargaming would consider as such). Since levels matter very little compared to equipment and abilities, you end up setting no encounters when you're not grinding or recruiting, as there's no enjoyment whatsoever on these new random fights.

    Another big offender was the poor level design on the chaos route dungeons, with confusing layouts and color palettes that made for a frustrating experience, especially when most of them were littered with various obstacles that further complicating navigating them. While it is true that you can also circunvent this problem on the latest patch, it doesn't change the fact that these are just bandaid solutions to poor game design.

    There's one more route to be released in the future, but I personally have no high hopes for it.
  13. 5.00 star(s)

    Mundanegift03

    Just like the predecessor, but more complex and has way more characters, different gameplay, but i prefer the paradox over the novel like predecessor because it gives more dynamic to the game, if you play h games for the 'plot' then I can't recommend this series enough, personally i think it's the best h fantasy games I've ever played, i really hope more devs are making masterpieces like this, for me this game is solid 9.5/10
  14. 5.00 star(s)

    Qibing0

    Nothing to envy to Final Fantasy. A generational game with which they should make a version without Hentai and make more people can experience it.
    The hentai in the game is okay, but honestly I got so hooked on the story, the characters, the super complex gameplay and everything in between that I forgot there was hentai and, after years of waiting, I played the third part and realized that it is much better than the first two parts. The only bad thing about the game is finishing it and knowing that the story is over until they release some DLC.
  15. 2.00 star(s)

    lolistomper69

    A litmus test for general population IQ and how easy it is to keep people going with sunk cost fallacy. Thats pretty much all this game is, it sets up a grand story that finally makes you wonder if its going to be a new experience for JRPGs with FOUR WHOLE ROUTES. Immagine the possibilities!
    Nope.
    None of them matter except for the last (4th isnt out yet).
    And its the blandest jrpg slop you could immagine, MASSIVE, yet meaningless both in story and in gameplay which ran on fumes late part 2 already but in 3 it turned into a parody of grinding for same part 2 jobs to get same traits but bigger, only gameplay addition being chains (which are fun but thats it, fuck gems it shouldve stayed in LoC).

    Countless times youll be asking yourself, would it be better if all the story but the family drama were to be cut out and it be turned into a slice of life anime and the answer is YES, because all other things require both balls and nuance that TRTR simply doesnt possess (he is japanese so expected).


    In the end im disappointed despite having almost 200 hours played, he shoudnt have copy pasted part 1 and 2 story and then bloat the new stuff, maybe that wouldve helped.
  16. 2.00 star(s)

    Desregaurd

    I've made my thoughts and feeling on the overall product of Paradox known in the comments I've left, so for this review, I'll just put in what I wrote after finally finishing the game and gave my most prevalent thought whenever I finished each Part of Paradox:
    You don't have permission to view the spoiler content. Log in or register now.
    Now, just because that was contained in a spoiler, doesn't mean the rest of the post won't have any. There will be spoilers, and I'm not going to hide them, so keep that in mind if you continue reading.

    If there is one thing I'm glad for, it's that I can finally post this without a bunch of jackasses coping over how you can't judge the story until it's complete anymore. Got sick of that shit all the way back in Part 1 of Paradox, my fucks dried out completely by the time Part 2 finally wrapped up, and with Part 3 done and dusted, there's no need to refrain from judging the game as a whole now that it's complete: It's Poor.

    So why did I give it a 2/5? Beyond the issues I have with the story, plot and characters, it is a bloated fucking mess of a series. It really, really did not need to have as many recruitable characters as it did. I'd have easily taken a tenth of the total amount given in exchange, focus on a smaller contingent because more depth rather than breadth. Quality over quantity. The sheer numbers you can recruit and all the implications of having a fully populated Pocket Castle, essentially carrying an army hundreds strong in your bag everywhere you go damages the shit out of my immersion and strains any belief that you're party would ever have a shot at losing against anything other than an equal or greater force in numbers or power.

    Bloated the setting by putting in a Collab event with a bunch of other properties as well, some of which contradict themselves in terms of setting and no fucks at all were given as to how they would mesh with and integrate in Paradox. Nope, just thrown right the fuck in, who cares about all the potential implications of linking the setting of MGQ with an expanded cosmology.

    It is also bloated in the numbers department as well, stat inflation is not exactly new to video games, but Part 3 didn't even fucking try to work around it or innovate. Numbers getting bigger only takes my interest so far, and there are better gaming experiences for it if that's what I wanted to look for, just look at any Idle game and you'll have a better time of it, even though the sole purpose of such games is explicitly for wasting time. Least Cookie Clicker won't piss me off with a dumb story after I'm done with it.

    Continuing on the bloat train, the replayability factor. Forced replayability factor. I can't emphasize how little of a shit I started giving towards consequences, for all the death and destruction when you canonize the time-looping aspect of the series and retroactively undo all of it. Route after Route after Route and possibly more in the future, and I can't muster any interest or investment in them when no one ever stays the fuck dead. I can't imagine playing it again from the beginning, but knowing all the I know now that I've completed all the way to the end of Part 3, I can already tell shit isn't going to line up, people already complained how Nero/Neris turned into a fart in the wind by the time Part 3 finally rolled around, imagine if you actually looked at every element under the lens of knowing how the story actually goes now when going through it again.

    Bloat is practically a theme of the setting now, bloated numbers of items, jobs, skills, sidequests, the entire LoC, and the literal world itself is bloated because it merged multiple worlds onto one. Hell even the people in the setting are bloated because they are merged versions of themselves as well. I didn't like the OG MGQ either, but I'd take that relatively linear story over the mess we got with Paradox.

    If this comes across as overly harsh, it should. I got lured into this setting in the first place by a bunch of unambiguous praise for the OG, which then transferred over the Paradox when it released. I'm not saying people shouldn't like the game they obviously enjoyed, but I know for damn well the recommendations I read didn't have to leave out the things it fell short of either. No favors are done for the property by leaving out things that are inconvenient to the ability to enjoy the game, because every new player will come across those parts and won't just gloss over them in favor of enjoying the ride.
  17. 5.00 star(s)

    Tannin00

    As a general concept, the entire paradox project is a 11/10, the mechanics of the game never stop changing, in part 1 the game is a classic but well-grounded rpg, in part 2 the game changed a bit and went deeper into what was already established and apart from adding more specialization in the classes, added new concepts and left the base that for part 3, it would be absolute madness, since the difficulty escalation rises to the point where if you don't think carefully about how you form your team, you can easily get stuck if you don't use cheats or, you farm a lot and even then there are no guarantees, for some reason is that in the most recent version 11/30/24, they added an object that allows you to manually change some points of the game such as the life of the enemies to suit each one, because as part of the madness of part 3, you will find opinions from all areas, from those who say that the game in part 3 becomes unfair, to those who say which is very easy.

    Now, as I said before, the game is a 11/10, but that doesn't translate to the fact that the story, despite being a supreme work and more so for a H-RPG product from JP (a situation somewhat similar to how Fate series started), the story has or suffers from the same situation as the Disney Star Wars movies, although of course, not at their level but in the sense that the story, as the years passed and each part came out, the story was rewritten and changed many times. Because when you get into the whole story arc of part 3 and especially the final route to get to the true ending, the story as a whole if in part 2 it felt like there were plot holes, here there are literally a dozen or at least if we don't call them "holes" to try not to be too harsh, there are too many "conveniences" that either make the characters look like idiots or completely contradict how they had acted until now, which helps the "plot" but makes it meaningless as a whole.

    A simple and spoiler-free example for those who are just getting into the story is the case of the brothers Nero and Neris, who from the first hours of the game (part 1) have a constant activity in the story and that despite the fact that they are sold to us players as characters to take into account for the plot and as the story progresses and you move on to part 2, it is only that when you have already played the full game that you notice that from that part 2 they made a change, because even in that part, they are still sold to us as something very big and even in their day when they gave us the preview of part 3, they were sold to us that something "very big" was cooking in the kitchen, only for the end, the promise not only not to be fulfilled, but literally, as if it were a slap in the face to the players who for years theorized about them, literally suddenly in part 3 not only did they not have a presence, but even contradicting everything they did to date, their way of acting changes so radically for the convenience of the plot that one simply cannot help but wonder: So what are you doing here?

    And like the previous example, there are dozens of them throughout the main story's plot, which as I said from the beginning, does not reach the level of Disney that ruins the plot, but it does make you inevitably think "so why wasn't this or that done then?", which to a certain extent can be "understood" since between parts 1 and 2, there were only 2-3 years of difference so although it is noticeable that there were slight changes, the original idea was maintained.

    ...

    Quick context and not to make this post longer: Torotoro despite the fact that Paradox was a huge success, they were already a little tired of the series, so they tried to do "small" jobs to relax and try new ideas, but the problem was that the fans and "fans" not only did not support them with those projects, but they bombarded them as much as possible that they already wanted part 3 of the story, which reached a level that made Torotoro from initially wanting to make 4 or even 5 parts of the Paradox project to cut it down and close everything in part 3 but not a common and current part 3, but one that was so big that there was no way that any of the fans and "fans" could be angry for not giving the most content for a current H-RPG game in history or at least, one of the biggest even though that condemned them to, as I said, creating too many "holes or conveniences" in the plot that already had established. Reaching a point where in order to "gain time" while they made the new ending for the saga, they made the well-known collaboration event and loop, which evidently, were only to gain time because nothing that happens there would be reflected in the main story in any way.

    Well, at this point what else can be said? The story of this saga is finally over and in fact, if you are someone perceptive or if you have read my review before playing, when you get to the final stretch of the story you will see that Torotoro, in view of the situation that happened, made a strong parallel for "a certain thing" which when "I" found out, I simply said out loud: this is really taking advantage of the saying "if life gives you lemons, make lemonade."

    Anyway, enjoy the game but above all... keep in mind that this is a game where to do just the minimum to beat the story you will be spending 130 hours, for medium and without cheating 160 hours and if you want all the content and everything at 100% and even cheating to obtain objects or level up characters it is 200 hours, so if... better take it easy and on personal recommendation, alternate it with other games or things, since it becomes tedious to play after several sessions.
  18. 5.00 star(s)

    Zobu45

    This is epic. Informative, helpful, and above all, friendly. It is surprisingly active for what is likely the most popular porn game in the world. That's a good thing and I am eagerly waiting for the full translation of part 3, even if it takes half a year.
  19. 5.00 star(s)

    NachoFriesAreBack

    I'm sure you've seen every other review here, but let me tell some unorthodox reasons of why I love this game.

    Firstly there is an insane amount character to character interactions in this game. You can pick someone up from the beginning of the game, have them in your party, and they'll start talking when you find someone with similar interests, personality, or race. The best example I can think of this is the interactions between the Mimic girl and the Elf Princess. Mimic can be found as early as Iliasport (early part 1) while Elf Princess is from late part 2 and Demo part 3.

    Secondly is the ever growing list of Jobs and Races. The combinations you can make with their abilities is so varied that you could have a magic casting character train on a melee Job or Race just because they have some unique ability that would be massively helpful for your magic casting or other particular build.

    Finally I like the sheer freedom you have between choices while still remaining somewhat constant. You can recruit one of the biggest main characters that massively affects the story, or not. You can stop the world powers from destroying each other and the very land they live upon, or not (this does come to bite you back later). You can listen to the game's advice for how to progress and survive, or not. You can choose between an ancient Goddess and her quest to eliminate all monsters or choose the descendant of the Monster Goddess as she epically reclaims her overthrown throne, or you can just be a pirate. You got some deciding to do buddy.

    If that or the other reviews have convinced you, then let me tell you some of the downsides of this game.

    -Inconsistent art, which also leads to either bad but sometimes great h-scenes.
    -The grind can be too much if you are trying to 100% maximize your character's build or effectiveness.
    -Focused solely on femdom or reverse rape, which can be a turnoff for some people.
    -No real relationships.
    -The very beginning of the game (Early Ilias continent) can be somewhat confusing and may require a wiki.
    -Even with increased difficulty bosses always seem too easy. (I wish they had more health rather than just purely increasing DMG)
    -Forgetting objectives is easy, but you can recruit Amira in Iliasburg to help with this. However, some players may not know this and go on without Amira and make the game a whole lot more difficult for themselves.
    -Somewhat cringeworthy power scaling hierarchy (you can absolutely decimate a boss but they will just say that they aren't using their full power and start talking down to you even though you know you still would beat them.)

    Even with all these flaws I would still say the game is an easy 5/5!
  20. 5.00 star(s)

    Golden Idiot

    Shout out to the game that introduced me video games with sex as the focus. Despite being quite old, it still manages to hold up very well. The mechanics of this are still one of the best after i replayed it. It is a very polished piece of art and i recommend all to try it out, there is a little bit of everything for everyone here. Plus, great gameplay!