RPGM - Completed - Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

  1. 5.00 star(s)

    Fulcry

    Japanese games often differentiate themselves from western games through adding features to a porn game that many would argue are unnecessary. MGQ and by extension MGQP are games of that nature, games where there is an incredible emphasis on the story, combat and game mechanics that make this a true game. This is not ur run of the mill porn game, this is not a VN, this is a full fledged rpg game with an absolutely amazing story and fully fleshed out game mechanics., to the point that this would be an amazing game even if u removed the porn elements.
  2. 5.00 star(s)

    Metal Man

    A really terrific RPG that genuinely stands on its own very well. This game took over my life for the last month. I spent hours upon hours just having fun setting up new builds and team formations. I explored every inch of Paradox with every last bit of free time I had. I couldn't even play other games, I was so totally engrossed. I don't regret it though, and the ending was very worth it.
    As of the time I'm typing this up, there's a huge NG+++ update coming soon. Looking forward to losing another 50-100 hours to MGQ Paradox.

    Not a great porn game, but a great game in its own right - exactly like the original MGQ. Avoid if you want a quick fap and don't want to get sucked into an insanely intricate RPG.
  3. 4.00 star(s)

    Chaincat

    Ultimately, how you feel about the game will come down to how much you enjoy grindy rpgs. If you're okay with sinking a few hundred hours into the game, and a huge chunk of that just being pure grinding, you'll probably enjoy the game. If not, you'll probably hate it even with the game set to very easy and the custom difficulty set as easy as you can set it since, even as that does reduce grinding time, the game is truly massive. At least 100 hours if you take the time to read the story.

    The story itself, while nothing groundbreaking, is quite well written and enjoyable. While not as emotionally evocative as the original trilogy, it is still a fun ride and worth it if you enjoyed the original trilogy. My main gripe with the story is that it's spending a ton of time building up this massively complicated sci-fi plot that a lot of the emotional writing that made the original trilogy great is simply lost on the wayside. Also, despite how long it took for part 3 to finish, the seams of rushed development and cut content are very visible. I can only imagine what Trtr must have tried to do and changed their mind on so much over the past decade for it to turn out this way. That's not to say the game is bad, but certain parts of part 3 really don't hold up well under scrutiny.

    All that said, I still greatly enjoyed my time with the game and the story is very fun to immerse yourself in. It's not the best story ever written, but it's still a fun time, and finds room occasionally to make you cry.
  4. 3.00 star(s)

    LEWDpyon

    If I have to sum up my opinion with MGQ Paradox is that it's a showcase as to why balance EVEN in a single player game matters.

    The game has a huge quantity over quality issue with Units that's only made worse by the job system. Characters are clearly not created equal and while that in theory should be fine, is ultimately ruined by how the game compensates for them. The game started off decently in it's first two parts as the barrier for entry when it came to characters came from their access to other races only getting slightly expanding their pool based on optional side quests. Then you get to Part 2 where everyone now has Traits just like in Pokemon which has a rich get richer issue where they essentially give some characters the universe where other get jack shit, Then by the time you reach the Collab and Part 3, you're running into party members who innately have the ability to move multiple times per turn, Introduction of Chaining which serves as a turn within a turn within a turn add that up with the available pool of accessible race mixing courteous of Part 3 and now anyone can be anything, add that with the Gems finally make their appearance outside of the Labyrinth of Chaos demanding you to engage with them not only does it become hard to keep track of but it becomes "too spreadsheet-y"

    A lot of my time playing Part 3 is me cheating in level up seeds because the only way I can actually use what's given to me while enjoying the game, Micromanaging my main party's equipment, abilities, and gems (Menu surfing) and tons of grinding which would have been fine way back when Part one and 2 where fresh on the market and I was much younger and had more free time in addition to a more limited access to other games I wanted to play but now I'm an Adult whose trying to get my life together and has a larger pool of game I can and want to play both on and off of this website.

    I think what makes the experience even more tedious comes from the fact that the encounter rate not only feels obnoxious but due to the inherent stat bloat, You'll are forced to micromanage lest you run into encounters that you can't escape from because the enemies are for some reason uber faster than you. and even when you want to engage with the battles, everything and I mean Motherfucking EVERYTHING is a damage sponge taking millions upon billions upon TRILLIONS of damage before they die. Combine that with the chaining and additional turns and the sweet release that is mental Auto Pilot can't save you as I need to make sure that

    Daji does the moonless dance so my teammates don't run out of SP midturn because of how many attacks they are dishing out per turn then increase their damage output with Hero Song before lowering the enemies stats with Neverland Frontier before Divine Destinying so Daji can have more turns within the turn in order to speed up the battle that MIGHT end in one turn if the Enemy's health isn't too high.

    To say the least' it's the reason why Upon reaching the second route I slapped on the No encounters ability for 75% of the journey in those routes and 99% of the time through the Chaos Route until I realized that amongst fighting all of the constant recolors there's a small chance that new monsters are in the pool of new encounters and now out of a desire of completion and fear of FOMO, I'm turning off the ability so I can potentially recruit the newbies while wasting my time with the Recolors. Speaking of which-

    The Quality over Quantity issue isn't exclusive to the Units in gameplay either. Scenes with party members especially core story characters are noticeably small with the average per story character in Part 3 is 1 scene maybe 2. Illias bless if they were a character from the og trilogy as all you're probably gonna get from them are almost exclusively scenes from the OG. I liked how Part 2 added additional scenes for some characters like how the Mandragora got a unique tittyfuck scene for the Pocket castle while using the old scene for battle temptations.

    Not in Part 3 there are some scenes that have been in the files since day 2 (Look at the Misstarus(mino) or Don Dahilia in the pictures folder for example) and they still don't get to see the light of day. Whereas Characters like Gob straight up has two versions of herself who not only have the exact same design beat for beat but have the exact same scenes compared to the other alternate world bandits who not only have more radical designs but a scene for them unless you're Alt Vanilla who straight up has her singular scene unavialiable. Some Characters get new forms like Fredrika but all of her scenes are with her OG form nothing new to see.

    Also many characters have so many fucking forms and you can't easily chen what each one does until you add them to the party which can be as simple as say walking up to Lillith who not only has just one form but isn't too far from the party maid, talking to her, changing the form equipping her check her status, then walking back to the maid and release her. To Say Sonya and especially Promestien who not only has 3+ forms but in the case of promestien is a fusion just like Lillith or Sonya whose final form has variants based on whether or not she wears a mask so you're somewhat menu cycling more than you really need to which adds up. Luckily usually their final form when they rejoin you is usually their best form but why put in all that effort into the art, and programming only for it to be a waste in the end.

    MGQ Paradox Part 3 feels like a Gacha Mobile game but unlike in those where I can spend money to speed some of the shitty grind up or literally engage with other content instead, Either I'm cheating outright or wasting hours of my life grinding to satiate my sunk cost of wasting my time on a shit party member that was shit in an insidious way.

    With that Said through it all I still like the story I'd be lying if I said that it's the only reason I stuck around till the end.
  5. 2.00 star(s)

    ungaunga

    In the end, the trilogy ended as a disappointment, a disappointing end result with many amazing things, but for all the waiting and hyping and all stuff, these amazing things cannot outwight the bad and the disappointing.

    First, there's the art. The art has improved significantly compared to the VN trilogy, especially so as Delphinus and Xelvy got a lot less involved this time around, character designs were for the most part enjoyable for the eyes and all sorts of new *material* was added so that everyone can find something to enjoy.

    The story itself ended up a disappointment with a generic everybody is happy ending, some people might say trtr wrote himself into a corner, but there were better ways of handling this problem without any retconning of part 2, such as having Black Alice being the mastermind behind the problem.

    In spite of this, the game did present many amazing moments for the old characters, some grew a lot, and some were just funny, but they were amazing nonetheless. It is unfortunate that this was the only fun part of the game, as the gameplay from the previous two parts was completely ruined by the implementation of proofs and gems, while it's not hard to understand, it does drag down the pacing quite a lot, worsens the old known problem of stat bloating and forces a lot of micromanagement in the form of grinding (or just cheating for infinite seeds) and then allocating all those new abilities instead of using a hard cap for the new job tiers. In the end, you either use ruler's rule and end every fight in one hit, or grind for hundreds of hours and end every fight in one hit, battles were never exciting but in part 3 they become obnoxius, the increased spawn rate in dungeons most certainly worsens this problem. Then, there's the problem of gems, as not only they get better as the game progresses (which makes sense) but you get more and more slots for those progresively stronger gems, leading to ridiculously bloated stats that require ridiculously bloated enemies for the sake of bAlAnSe (Or at least what the folks at Gaijin/Wargaming would consider as such). Since levels matter very little compared to equipment and abilities, you end up setting no encounters when you're not grinding or recruiting, as there's no enjoyment whatsoever on these new random fights.

    Another big offender was the poor level design on the chaos route dungeons, with confusing layouts and color palettes that made for a frustrating experience, especially when most of them were littered with various obstacles that further complicating navigating them. While it is true that you can also circunvent this problem on the latest patch, it doesn't change the fact that these are just bandaid solutions to poor game design.

    There's one more route to be released in the future, but I personally have no high hopes for it.
  6. 5.00 star(s)

    Mundanegift03

    Just like the predecessor, but more complex and has way more characters, different gameplay, but i prefer the paradox over the novel like predecessor because it gives more dynamic to the game, if you play h games for the 'plot' then I can't recommend this series enough, personally i think it's the best h fantasy games I've ever played, i really hope more devs are making masterpieces like this, for me this game is solid 9.5/10
  7. 5.00 star(s)

    Qibing0

    Nothing to envy to Final Fantasy. A generational game with which they should make a version without Hentai and make more people can experience it.
    The hentai in the game is okay, but honestly I got so hooked on the story, the characters, the super complex gameplay and everything in between that I forgot there was hentai and, after years of waiting, I played the third part and realized that it is much better than the first two parts. The only bad thing about the game is finishing it and knowing that the story is over until they release some DLC.
  8. 2.00 star(s)

    lolistomper69

    A litmus test for general population IQ and how easy it is to keep people going with sunk cost fallacy. Thats pretty much all this game is, it sets up a grand story that finally makes you wonder if its going to be a new experience for JRPGs with FOUR WHOLE ROUTES. Immagine the possibilities!
    Nope.
    None of them matter except for the last (4th isnt out yet).
    And its the blandest jrpg slop you could immagine, MASSIVE, yet meaningless both in story and in gameplay which ran on fumes late part 2 already but in 3 it turned into a parody of grinding for same part 2 jobs to get same traits but bigger, only gameplay addition being chains (which are fun but thats it, fuck gems it shouldve stayed in LoC).

    Countless times youll be asking yourself, would it be better if all the story but the family drama were to be cut out and it be turned into a slice of life anime and the answer is YES, because all other things require both balls and nuance that TRTR simply doesnt possess (he is japanese so expected).


    In the end im disappointed despite having almost 200 hours played, he shoudnt have copy pasted part 1 and 2 story and then bloat the new stuff, maybe that wouldve helped.
  9. 2.00 star(s)

    Desregaurd

    I've made my thoughts and feeling on the overall product of Paradox known in the comments I've left, so for this review, I'll just put in what I wrote after finally finishing the game and gave my most prevalent thought whenever I finished each Part of Paradox:
    You don't have permission to view the spoiler content. Log in or register now.
    Now, just because that was contained in a spoiler, doesn't mean the rest of the post won't have any. There will be spoilers, and I'm not going to hide them, so keep that in mind if you continue reading.

    If there is one thing I'm glad for, it's that I can finally post this without a bunch of jackasses coping over how you can't judge the story until it's complete anymore. Got sick of that shit all the way back in Part 1 of Paradox, my fucks dried out completely by the time Part 2 finally wrapped up, and with Part 3 done and dusted, there's no need to refrain from judging the game as a whole now that it's complete: It's Poor.

    So why did I give it a 2/5? Beyond the issues I have with the story, plot and characters, it is a bloated fucking mess of a series. It really, really did not need to have as many recruitable characters as it did. I'd have easily taken a tenth of the total amount given in exchange, focus on a smaller contingent because more depth rather than breadth. Quality over quantity. The sheer numbers you can recruit and all the implications of having a fully populated Pocket Castle, essentially carrying an army hundreds strong in your bag everywhere you go damages the shit out of my immersion and strains any belief that you're party would ever have a shot at losing against anything other than an equal or greater force in numbers or power.

    Bloated the setting by putting in a Collab event with a bunch of other properties as well, some of which contradict themselves in terms of setting and no fucks at all were given as to how they would mesh with and integrate in Paradox. Nope, just thrown right the fuck in, who cares about all the potential implications of linking the setting of MGQ with an expanded cosmology.

    It is also bloated in the numbers department as well, stat inflation is not exactly new to video games, but Part 3 didn't even fucking try to work around it or innovate. Numbers getting bigger only takes my interest so far, and there are better gaming experiences for it if that's what I wanted to look for, just look at any Idle game and you'll have a better time of it, even though the sole purpose of such games is explicitly for wasting time. Least Cookie Clicker won't piss me off with a dumb story after I'm done with it.

    Continuing on the bloat train, the replayability factor. Forced replayability factor. I can't emphasize how little of a shit I started giving towards consequences, for all the death and destruction when you canonize the time-looping aspect of the series and retroactively undo all of it. Route after Route after Route and possibly more in the future, and I can't muster any interest or investment in them when no one ever stays the fuck dead. I can't imagine playing it again from the beginning, but knowing all the I know now that I've completed all the way to the end of Part 3, I can already tell shit isn't going to line up, people already complained how Nero/Neris turned into a fart in the wind by the time Part 3 finally rolled around, imagine if you actually looked at every element under the lens of knowing how the story actually goes now when going through it again.

    Bloat is practically a theme of the setting now, bloated numbers of items, jobs, skills, sidequests, the entire LoC, and the literal world itself is bloated because it merged multiple worlds onto one. Hell even the people in the setting are bloated because they are merged versions of themselves as well. I didn't like the OG MGQ either, but I'd take that relatively linear story over the mess we got with Paradox.

    If this comes across as overly harsh, it should. I got lured into this setting in the first place by a bunch of unambiguous praise for the OG, which then transferred over the Paradox when it released. I'm not saying people shouldn't like the game they obviously enjoyed, but I know for damn well the recommendations I read didn't have to leave out the things it fell short of either. No favors are done for the property by leaving out things that are inconvenient to the ability to enjoy the game, because every new player will come across those parts and won't just gloss over them in favor of enjoying the ride.
  10. 5.00 star(s)

    Tannin00

    As a general concept, the entire paradox project is a 11/10, the mechanics of the game never stop changing, in part 1 the game is a classic but well-grounded rpg, in part 2 the game changed a bit and went deeper into what was already established and apart from adding more specialization in the classes, added new concepts and left the base that for part 3, it would be absolute madness, since the difficulty escalation rises to the point where if you don't think carefully about how you form your team, you can easily get stuck if you don't use cheats or, you farm a lot and even then there are no guarantees, for some reason is that in the most recent version 11/30/24, they added an object that allows you to manually change some points of the game such as the life of the enemies to suit each one, because as part of the madness of part 3, you will find opinions from all areas, from those who say that the game in part 3 becomes unfair, to those who say which is very easy.

    Now, as I said before, the game is a 11/10, but that doesn't translate to the fact that the story, despite being a supreme work and more so for a H-RPG product from JP (a situation somewhat similar to how Fate series started), the story has or suffers from the same situation as the Disney Star Wars movies, although of course, not at their level but in the sense that the story, as the years passed and each part came out, the story was rewritten and changed many times. Because when you get into the whole story arc of part 3 and especially the final route to get to the true ending, the story as a whole if in part 2 it felt like there were plot holes, here there are literally a dozen or at least if we don't call them "holes" to try not to be too harsh, there are too many "conveniences" that either make the characters look like idiots or completely contradict how they had acted until now, which helps the "plot" but makes it meaningless as a whole.

    A simple and spoiler-free example for those who are just getting into the story is the case of the brothers Nero and Neris, who from the first hours of the game (part 1) have a constant activity in the story and that despite the fact that they are sold to us players as characters to take into account for the plot and as the story progresses and you move on to part 2, it is only that when you have already played the full game that you notice that from that part 2 they made a change, because even in that part, they are still sold to us as something very big and even in their day when they gave us the preview of part 3, they were sold to us that something "very big" was cooking in the kitchen, only for the end, the promise not only not to be fulfilled, but literally, as if it were a slap in the face to the players who for years theorized about them, literally suddenly in part 3 not only did they not have a presence, but even contradicting everything they did to date, their way of acting changes so radically for the convenience of the plot that one simply cannot help but wonder: So what are you doing here?

    And like the previous example, there are dozens of them throughout the main story's plot, which as I said from the beginning, does not reach the level of Disney that ruins the plot, but it does make you inevitably think "so why wasn't this or that done then?", which to a certain extent can be "understood" since between parts 1 and 2, there were only 2-3 years of difference so although it is noticeable that there were slight changes, the original idea was maintained.

    ...

    Quick context and not to make this post longer: Torotoro despite the fact that Paradox was a huge success, they were already a little tired of the series, so they tried to do "small" jobs to relax and try new ideas, but the problem was that the fans and "fans" not only did not support them with those projects, but they bombarded them as much as possible that they already wanted part 3 of the story, which reached a level that made Torotoro from initially wanting to make 4 or even 5 parts of the Paradox project to cut it down and close everything in part 3 but not a common and current part 3, but one that was so big that there was no way that any of the fans and "fans" could be angry for not giving the most content for a current H-RPG game in history or at least, one of the biggest even though that condemned them to, as I said, creating too many "holes or conveniences" in the plot that already had established. Reaching a point where in order to "gain time" while they made the new ending for the saga, they made the well-known collaboration event and loop, which evidently, were only to gain time because nothing that happens there would be reflected in the main story in any way.

    Well, at this point what else can be said? The story of this saga is finally over and in fact, if you are someone perceptive or if you have read my review before playing, when you get to the final stretch of the story you will see that Torotoro, in view of the situation that happened, made a strong parallel for "a certain thing" which when "I" found out, I simply said out loud: this is really taking advantage of the saying "if life gives you lemons, make lemonade."

    Anyway, enjoy the game but above all... keep in mind that this is a game where to do just the minimum to beat the story you will be spending 130 hours, for medium and without cheating 160 hours and if you want all the content and everything at 100% and even cheating to obtain objects or level up characters it is 200 hours, so if... better take it easy and on personal recommendation, alternate it with other games or things, since it becomes tedious to play after several sessions.
  11. 5.00 star(s)

    Zobu45

    This is epic. Informative, helpful, and above all, friendly. It is surprisingly active for what is likely the most popular porn game in the world. That's a good thing and I am eagerly waiting for the full translation of part 3, even if it takes half a year.
  12. 5.00 star(s)

    NachoFriesAreBack

    I'm sure you've seen every other review here, but let me tell some unorthodox reasons of why I love this game.

    Firstly there is an insane amount character to character interactions in this game. You can pick someone up from the beginning of the game, have them in your party, and they'll start talking when you find someone with similar interests, personality, or race. The best example I can think of this is the interactions between the Mimic girl and the Elf Princess. Mimic can be found as early as Iliasport (early part 1) while Elf Princess is from late part 2 and Demo part 3.

    Secondly is the ever growing list of Jobs and Races. The combinations you can make with their abilities is so varied that you could have a magic casting character train on a melee Job or Race just because they have some unique ability that would be massively helpful for your magic casting or other particular build.

    Finally I like the sheer freedom you have between choices while still remaining somewhat constant. You can recruit one of the biggest main characters that massively affects the story, or not. You can stop the world powers from destroying each other and the very land they live upon, or not (this does come to bite you back later). You can listen to the game's advice for how to progress and survive, or not. You can choose between an ancient Goddess and her quest to eliminate all monsters or choose the descendant of the Monster Goddess as she epically reclaims her overthrown throne, or you can just be a pirate. You got some deciding to do buddy.

    If that or the other reviews have convinced you, then let me tell you some of the downsides of this game.

    -Inconsistent art, which also leads to either bad but sometimes great h-scenes.
    -The grind can be too much if you are trying to 100% maximize your character's build or effectiveness.
    -Focused solely on femdom or reverse rape, which can be a turnoff for some people.
    -No real relationships.
    -The very beginning of the game (Early Ilias continent) can be somewhat confusing and may require a wiki.
    -Even with increased difficulty bosses always seem too easy. (I wish they had more health rather than just purely increasing DMG)
    -Forgetting objectives is easy, but you can recruit Amira in Iliasburg to help with this. However, some players may not know this and go on without Amira and make the game a whole lot more difficult for themselves.
    -Somewhat cringeworthy power scaling hierarchy (you can absolutely decimate a boss but they will just say that they aren't using their full power and start talking down to you even though you know you still would beat them.)

    Even with all these flaws I would still say the game is an easy 5/5!
  13. 5.00 star(s)

    Golden Idiot

    Shout out to the game that introduced me video games with sex as the focus. Despite being quite old, it still manages to hold up very well. The mechanics of this are still one of the best after i replayed it. It is a very polished piece of art and i recommend all to try it out, there is a little bit of everything for everyone here. Plus, great gameplay!
  14. 4.00 star(s)

    lhucio

    I tried this game 2 times before and since what I was looking for was a porn game, I would quit after an hour or so, BIG MISTAKE.

    Now I have about 20 hours (it seems that I'm still at the beginning) and I must say that it reminds me of the old Final fantasy (7,8,9,X), its quality is at that level, if you are one of those who played those jewels and have affection for them, this game will not disappoint you, the dialogues are decent the lore is deep and the game system is very good (I recommend playing it on hell difficulty, to squeeze all its juice).

    I give it 4 stars instead of 5 because the sex scenes are mediocre, it has an overwhelming number of them though.
  15. 5.00 star(s)

    koroso

    A masterpiece, you can see how polished all small details are in this game and how much thought the developers gave to this game, played the previous game and it's lore was quite something for it to be an r18 game and now they come with this new piece, developing even more lore to a new possibility in the mgq world, a paradox that difers from the main timeline (Previous game) and explores so many new possibilities and a new background where instead of monsters being an enemy of humanity, they're mostly equals in this paradox, most people just looking for a quick fap might find this title annoying, so I'd suggest to play the previous game, that's more straightfoward in that regard, but if you're like me, looking for a good story, then you've come to the right place :coffee:
  16. 3.00 star(s)

    Deleted member 6132370

    Don't know why this game gets This much good reviews. It's not too good or too bad.

    The game is a huge time consumer, but kinda fun i guess.

    You can find many good games here ! But if you want to spend +100 hours go ahead.
  17. 5.00 star(s)

    PitayaPear

    There are few things I can say that many others haven't said. Mechanic wise this is one of the best games I've ever played and no, I'm not just talking about H-games.

    This game unironically has more and better mechanics than most RPGs I've played, even triple A RPGs. The only games that have better mechanics are full out RTS and Grand Strategy games. This game will challenge your perception of how many mechanics you can fit in an indie RPGM game. It uses more plugins than I can count.

    As a matter of fact, it has so many mechanics that the primary downside to it is that I feel that it is too complex for its own good. There are too many redundant mechanics. The game will function just as good with 1/10th of its current mechanical content (which you cannot say for most games).

    The secondary downside is that this game shouldn't be played for its CGs. Some of the scenes are downright horrendous and I've never, well, with this game.

    Highly memorable, have sunk more hours on this game than any other RPGM game and it's not even close.
  18. 5.00 star(s)

    Deleted member 7245305

    I feel like there are 3 major things that we need to talk about, before reviewing or recommending Monster Girl Quest Paradox (MGQP).

    - The first is the "busy adult", and how much time they have for videogames

    - The second is people saying that you can play this, and regard the adult content as optional or an extra.

    - The third is the claim that MGQP has better RPG mechanics, than even famous titles or franchises.

    MGQP is the kind of game, where I wish I was a kid in summer vacation playing 10 hours a day. By that, I'm trying to convey that the title is very, VERY time consuming. Generally speaking, smug people saying they are busy adults means nothing to me, you make time for videogames because you like them, but this is one of the exceptions to that rule. Expect to play this for dozens or even hundreds of hours, and part 3 hasn't even come out. Know what you are getting into.

    MGQP's adult content is locked behind defeats(to an extent, not strictly true) and an "affection meter" with the girls. So it's possible to go through the entire game and just see some monster girl breasts (more like a lot of breasts). So if you want to play this, as a "standard" adult game where 5 mins down the line the virgin heroine is having anal sex like a pro, you got another thing coming. The H does feel optional or an extra, people are right about that. The previous title Monster Girl Quest (MGQ) was really focused on the H-scenes. The mindset changed.

    MGQP is a solid recommendation to people who have a lot of time in their hands right now; People who are used to an "old-school" (that's SNES and Genesis to me) mentality in JRPG's; And people who are fine with the adult content not being the main selling point of the title.

    Basically, this is a huge time sink, with combat mechanics (character builds) more complex than just about anything you tried before, and there's a multitude of "sexy events" to be unlocked.

    I'm going to try and illustrate what kind of a "beast" MGQP is with examples, so that you know exactly what kind of gameplay complexity we are talking about here, and hopefully this clears up any doubts you have on point number 3 of the intro.

    1 - There are hundreds of monster girls. All unique in some way and customizable (combat). There are also dozens of human characters. Most characters can be recruited to your party.

    2 - All characters have a job, a race, a unique trait, and innate skills.

    3 - It's possible to mix skills and abilities from different jobs/races, and these number in the hundreds, with at least ten skills associated with each one.

    4 - All races have unique features: Harpies have high evasion, mermaids are good at singing, succubi are naturally seductive, and so on (also equipment restrictions, bonuses, skills, passives and stats).

    5 - Jobs also work this way: Nurses provide first aid, prostitutes do whatever your preconceptions allowed for when reading this, being unemployed is a thing, maids serve tea... (also equipment restrictions, bonuses, skills, passives, and stats are different from races).

    6 - Due to the adult nature of the game, "strange" attacks, ailments, and resistances join the "standard stuff". You have burns and freezes, along with incontinence and pleasure attacks (they do what you expect). It's not easy at all to figure everything out, and it will take time before you can guess (naturally) the weakness of a particular monster girl (there's a helpful library).

    7 - Gear needs to be picked based on all of the above. If you have an "angel race/priest like" character that uses holy damage, then you need high willpower or dexterity, because skills in the game are based on a particular stat. If you pick willpower, angels have basic white magic so it synergizes. If you pick dexterity you can still be a holy caster but it's best to switch jobs, cause priest is not very dexterous. See where I am going with this? And "auto-equipping" only helps so much.

    8 - Grinding and being "over leveled" don't save you from learning the game either. At the middling difficulty (hard), characters without health bonuses can get one-shot by inferior enemies. Characters without agility bonuses (speed) will be slower than most weaker enemies.

    9 - Not everything revolves around combat efficiency. Some jobs have useful skills that need to be incorporated in your party (drop rates, extra gold, extra experience, higher monster girl recruitment chances...)

    10 - There's more, a LOT more. Angels are weak to pleasure attacks', so passives/equipment that reduce said damage, and prevent corresponding ailments are very helpful. That gear from 5 hours ago had a bonus to black magic, and is actually better than what your character has right now. Equipping wands on the aforementioned offensive priest type, can be more effective than a staff with higher stats (because of a proc chance) and more, more, more...

    It's crazy! Do take your time learning the game in the initial (optional) temple tutorial section.

    You can always play in the easiest difficulty, ignore the monologue, and enjoy the story, but that means we regard videogames in very a different way, and this review is not aimed at you. Buy it and do your thing, the point still stands, MGQP requires a lot from the player. The question is whether you are willing to spend time and brainpower on it. The reward is certainly there in my opinion.

    Finally don't expect much in terms of "technicals". Visuals are weak all around, the selling point is ACTUAL monster girls( I have words to some developers regarding this topic, but not here). Their design quality varies wildly (many different artists), but I'm sure you'll have favorites. Having them in your party, and customizing their skills is one of the best things about MGQP.

    Sound has no voice acting, and the tracks aren't great or numerous (The "camp track" returns from MGQ, and it's amazing).

    Quality of life, convenience, accessibility, and interface are a mixed bag. On one hand you can tweak auto mode battling to deal with enemies quickly (which is a godsend because random encounters will number in the thousands) On the other there's so much information to absorb that you'd need "triple A levels of investment" to make surfing through menus an organic endeavor. Taking notes is still a better option, than all the back and forth.

    I try to avoid common places whenever I can in my reviews, but basically:

    - MGQP is not a videogame for everyone.

    It's still highly recommended if the review left a positive impression on you. Stay clear, if that's not the case.
  19. 5.00 star(s)

    DragonBoi_GX

    I have been playing this game for a few years now but I haven't written a review for it yet. I think its about time I did so.

    Basically, this is what I believe to be the platinum standard for porn games and a strong contender for what rpgs could be. I have played many rpgs in my time outside of nsfw ones on various and different consoles ranging from excellent to dogshit. This jrpg sits among my top tiers for what an rpg should be. Hell, there are some times in my life where I walk around and still think about the world that is presented just because it sticks with me that much.

    The story itself is original, creative, and presented in a way that fits with the overall atmosphere that the game is going for. The main cast of characters have unique and differing personalities that work well in the situations that they are given and are realistic enough that I grow a sort of attachment to them as I go on this journey with them. The world itself is playful and fun when it wants to be, and dark and dreary at the times it needs to be as well. Along with this, the different and varying artstyles of the artists are quality and show how top tier each person is in drawing and design. Also, the combat system is a weird mix of Bravely Default and Persona that works really well. Like, this combat system have more depth and feels more fun than what some triple A titles are putting out to this day! I could go on about this, but, I wouldn't be saying anything else that hasn't been brought up before it other reviews and comments.

    In my personal opinion, one of the things that really holds this game back from making the most of its potential is that it is made in RPGMaker. Fuck, imagine this game with the same complexity and design in a game engine that was specifially tailored to suit this dev's needs. There would literally be no contest in saying what the best hentai game would be.

    Truly, this game deserves a 5 star rating due to everything that it offers the player. I really with that other devs would take note of this title in how truly unique it is and inspire them to come up with outside-the-box sex games rather than the shitty typical "fuck stepmom/sister/big boobed lady 3d model" games that seem to be the norm.

    Also, now that the review is over, I would like this note for future reference. FUCK ALL YOU APOPTOSIS HATERS. Yes, I like Xelvy. Yes, I like his monsterous girls and weird creatures that exist within this game. Yeah. I. Fucked. Them. ALL. I enjoyed every minute of it, and I'd do it again. Also, yes, I would fuck them in real life as well. If you don't like it, TOUGH. The door is right there. You can see yourself out.
  20. 5.00 star(s)

    Diamona

    Remember back in 2013 when the original trilogy nearly earned Game of the Year? Well, this follows it. What starts out as feeling as a What If story, it slowly creeps into a thrilling adventure to stop the decay of the multiverse. Turns out, what Black Alice did in the finale original series had major consequences; a paradox occurs.

    Most series with time travel are pretty loose with the rules of time travel, you can do things willy-nilly and simply travel back to your present to see what you did. In this game? No.

    Between the plot which gets heavy as every life hangs in the balance, the character interactions provide much comic relief to prevent the doom and gloom from getting to you. Each character has a personality and interactions about what is going on, so your party makeup and personal preferences for which characters to bring along has a unique feel.

    The only downside? Turns out, writing a story that involves major branching storylines is hard and takes a lot of time. The original trilogy was released in three parts over two years. This game? The first part was released in 2015, the second in 2017 (which received another update in the form of a massive collab scenario in 2021), and the demo for part three came out in 2023. But seriously, check it out; it has many great artists and loads and LOADS of characters. You want porn? This is like over two hundred scenes. You want plot? It's here.

    But seriously, play this after playing through the original trilogy.