I have been waiting for years to finally play part 3. Now i have gotten the chance to play it to the end. I can say that im quite satisfied by the ending, but i want to review MGQ Paradox without letting my bias affecting me. I'll review this game as a game and not as an H game because i barely interact with the H content.
==PART 3 REVIEW==
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SPOILER-FREE REVIEW.
STORY: 3/5
The earlier experience of part 3 is pretty intriguing. The story moves forward while keeping a lot of tension and keeping the stakes. The two routes we can choose is not just the exact same story with different characters, but two completely different route with different way of going about it. There is part which the first route shine better and part where the second route shine better, but overall both route keep me wanting to play and follow the story. The "secret" route is also a pretty fun addition that adds to the lore although brief.
The third route is where i feel more mixed up. On one hand, the earlier part of the thid route grips me better than the two other route, so many interesting twist and turns with a cool introduction to a new group of antagonists (A). However, moving forward the third route introduces other antagonists (B) different from the one before (A) and although the story wants you to treat them (B) like a big deal, most of them (B) barely get any amount of build up. The newer antagonists (B) feels more like side-bosses that you just randomly heard about and beat in one go. This might be because there is just too many of these new antagonists (B) that not all of them can get proper build up. I think its also a missed opportunity to not just use more of the earlier group of antagonists (A) instead of these antagonists (B).
The midway towards the end of the third route is also moving slow and kind of boring because there is no guide on where to go, and with the new format they go with, it feels like you have to check every places which feels like doing a checklist instead of following an rpg story. This could be fixed by making amira give us info about things to do or integrate them into the npcs dialogue and stuffs from the other areas. The late game part though third route starts to feel more exciting again and ends quite nicely. I think this game is going too much with the "everyone is forgiven and happy" stuff that some of the characters that do terrible thing is forgiven too easily (this treatment make sense for the final boss though).
There is also a lot of inconsistency in the story, like the inconsistent power scaling. Sometimes the difference between two character can be so massive and some other time they suddenly don't have that big of a difference of power, its so weird and can take you out of the experience. Despite this though, overall i still enjoyed the game's story but it still need a lot of work and make mistakes here and there
GAMEPLAY : 3.5/5
The game offer a massive amount of jobs, race, skills, races, equipments, and traits already, but part 3 expands on this even more. They added so much more from before and introduced a new gem mechanic that works like ability but slotted on your equipments. Part 3 also introduces us to chain skills, which I think is a good mechanic if its utilized more equally. Part 3 especially third route introduce a STEEP difficulty increase even on very easy difficulty. This however doesn't limit people to play how they want since they also introduces ruler ruler, which allow people to manipulate some stuffs to make the game easier or grinding less painful/long.
I like that the introduction of this difficulty increase force you to strategize and build your party correctly and utilizes conditional damage better. However, this also comes at downside that you are not that free in making different or gimmicky builds. The imbalance between characters also feels more apparent with early to mid part 3 because not everyone have chain skills as their trait (especially earlier part characters). Also, despite the many jobs and races most of them still play way too similarly with bosses that also doesn't have much unique mechanics, sometime making the gameplay feels lacking in variety.
ART: 4/5
MGQ Paradox arts are made by many different artists with different artstyle and interpretation, and its still true in part 3. Its not that the art is bad, but its the lack of consistency on them. On one hand I think the usage of different artstyle for same character but from different alternate world is such a good idea. Overall, from a quick glance of the inconsistent arts could make someone assume MGQP is a game with low production value (though i don't think thats the case). However, in part 3 their use of CGs greatly increases and i love those cgs so much, it adds a lot to the experience and feels epic. The story is so much enhanced from having these CGs in a way that feels so much better than before. I like torotoro's decision of using more CGs like this for part 3, making it all more worth the wait
OSTs: 4/5
Overall the OSTs in part 3 is better than before, some tracks are more fitting for MGQP setting instead of a generic setting. The theme song with lyric is also amazing though the lyrics doesn't fit MGQP.
Overall: 3/5
This game have a lot of effort and love put into it. This is obvious from many of the "unimportant" interaction or stuffs being put in this game that not everyone will notice but is in the game anyway. The game have a lot of content but a lot of it is not necessarily high quality content, theres of course good content in this game. I will recommend this game for MGQ fans and people that are fans of JRPGS, epic world end scale story fans, Parallel world story fans, theorycrafting game fans, people with a lot of time. I won't recommend this game to busy people that are not one of the above, since there is too much content in this game and trying to finish this game quickly will lead to far less enjoyment. This game is way too massive for its own good that sometime playing it can feel exhausting. I recommend playing smaller chunks of this game at a time
SPOILER-Y STUFFS
==PART 3 REVIEW==
************************************************************************************
SPOILER-FREE REVIEW.
STORY: 3/5
The earlier experience of part 3 is pretty intriguing. The story moves forward while keeping a lot of tension and keeping the stakes. The two routes we can choose is not just the exact same story with different characters, but two completely different route with different way of going about it. There is part which the first route shine better and part where the second route shine better, but overall both route keep me wanting to play and follow the story. The "secret" route is also a pretty fun addition that adds to the lore although brief.
The third route is where i feel more mixed up. On one hand, the earlier part of the thid route grips me better than the two other route, so many interesting twist and turns with a cool introduction to a new group of antagonists (A). However, moving forward the third route introduces other antagonists (B) different from the one before (A) and although the story wants you to treat them (B) like a big deal, most of them (B) barely get any amount of build up. The newer antagonists (B) feels more like side-bosses that you just randomly heard about and beat in one go. This might be because there is just too many of these new antagonists (B) that not all of them can get proper build up. I think its also a missed opportunity to not just use more of the earlier group of antagonists (A) instead of these antagonists (B).
The midway towards the end of the third route is also moving slow and kind of boring because there is no guide on where to go, and with the new format they go with, it feels like you have to check every places which feels like doing a checklist instead of following an rpg story. This could be fixed by making amira give us info about things to do or integrate them into the npcs dialogue and stuffs from the other areas. The late game part though third route starts to feel more exciting again and ends quite nicely. I think this game is going too much with the "everyone is forgiven and happy" stuff that some of the characters that do terrible thing is forgiven too easily (this treatment make sense for the final boss though).
There is also a lot of inconsistency in the story, like the inconsistent power scaling. Sometimes the difference between two character can be so massive and some other time they suddenly don't have that big of a difference of power, its so weird and can take you out of the experience. Despite this though, overall i still enjoyed the game's story but it still need a lot of work and make mistakes here and there
GAMEPLAY : 3.5/5
The game offer a massive amount of jobs, race, skills, races, equipments, and traits already, but part 3 expands on this even more. They added so much more from before and introduced a new gem mechanic that works like ability but slotted on your equipments. Part 3 also introduces us to chain skills, which I think is a good mechanic if its utilized more equally. Part 3 especially third route introduce a STEEP difficulty increase even on very easy difficulty. This however doesn't limit people to play how they want since they also introduces ruler ruler, which allow people to manipulate some stuffs to make the game easier or grinding less painful/long.
I like that the introduction of this difficulty increase force you to strategize and build your party correctly and utilizes conditional damage better. However, this also comes at downside that you are not that free in making different or gimmicky builds. The imbalance between characters also feels more apparent with early to mid part 3 because not everyone have chain skills as their trait (especially earlier part characters). Also, despite the many jobs and races most of them still play way too similarly with bosses that also doesn't have much unique mechanics, sometime making the gameplay feels lacking in variety.
ART: 4/5
MGQ Paradox arts are made by many different artists with different artstyle and interpretation, and its still true in part 3. Its not that the art is bad, but its the lack of consistency on them. On one hand I think the usage of different artstyle for same character but from different alternate world is such a good idea. Overall, from a quick glance of the inconsistent arts could make someone assume MGQP is a game with low production value (though i don't think thats the case). However, in part 3 their use of CGs greatly increases and i love those cgs so much, it adds a lot to the experience and feels epic. The story is so much enhanced from having these CGs in a way that feels so much better than before. I like torotoro's decision of using more CGs like this for part 3, making it all more worth the wait
OSTs: 4/5
Overall the OSTs in part 3 is better than before, some tracks are more fitting for MGQP setting instead of a generic setting. The theme song with lyric is also amazing though the lyrics doesn't fit MGQP.
Overall: 3/5
This game have a lot of effort and love put into it. This is obvious from many of the "unimportant" interaction or stuffs being put in this game that not everyone will notice but is in the game anyway. The game have a lot of content but a lot of it is not necessarily high quality content, theres of course good content in this game. I will recommend this game for MGQ fans and people that are fans of JRPGS, epic world end scale story fans, Parallel world story fans, theorycrafting game fans, people with a lot of time. I won't recommend this game to busy people that are not one of the above, since there is too much content in this game and trying to finish this game quickly will lead to far less enjoyment. This game is way too massive for its own good that sometime playing it can feel exhausting. I recommend playing smaller chunks of this game at a time
SPOILER-Y STUFFS
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