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RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.60 star(s) 39 Votes

manXone

Active Member
Oct 22, 2019
552
296
Game is not working for me :/ i open it and it just crash... any idea on how to fix? Maybe have to set Japanese region?
 

SoraSignas

New Member
May 21, 2022
8
9
If you're using MTool, adjust the font size from within the tool to make the text bigger (usually it refreshes on the next load of the menus/descriptions).
Also, if you're using the MTL with MTool, please do provide even that, I'm still running the Sugoi File Translator for it and this beast's been running half a day already, and still only about 25% complete
Here you go:
 

LainHarth

Member
Sep 23, 2018
268
331
Well... that will be unnecessary, since literally as Torotoro's post indicates, they created part 3 so that as long as you aren´t too cheated for having done the labyrinth, you will depend at the beginning on the Lilith sisters or the 2 serapines or I suppose on whoever is going to be the companion of the third route (I still haven't reached that point), but in my recommendation, first play Alice's route, since it´s the faster way to reach what I think is the best character in the game, which is literally the supreme biological weapon, which be careful, even at a lowered level, is perhaps the most difficult new optional combat in the game.
Sadly you can play the collab before part 3, there is a lot of overpower characters from there like Daji, Est, Fulbeua, etc.
 
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iwatayzz

Newbie
Dec 29, 2019
38
54
Tell me if the text is all jumbled up as well, I have no idea why it's happening. Maybe a bad font in Mtool?
Some of it and I think I know why. The jumbled texts only happens if the sentence is too long that it won't fit in the dialogue box. Usually, it'll simply cut off the text and you won't be able to read the rest and the workaround is to reduce the font size. But in MGQ, it squeezes the text to fit it in the dialogue box if it goes out of bounce. Similar to reducing the width of a photo to fit it in a screen without adjusting the height.
 
Last edited:

Goldines

Member
Apr 17, 2020
155
154
first play Alice's route, since it´s the faster way to reach what I think is the best character in the game, which is literally the supreme biological weapon
so you can get the bioweapon for free on her route? now it makes sense how people completed the monsters route so fast XD i wonder if i should even kill her then in the angel route
 

NobleLeader65

Member
Dec 28, 2018
122
112
Since apparently people have gotten that far already: For the "Chaos Route", do we have to have completed a run of both the Monster World and the Goddess World on one save in order to access it, or is it more determined by the choices we've made up to a certain point within either of the runs?

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In other news, goddamn is just one run long. Coming up on the final battle in my Monster World run now, and my last save put me at taking about 30 hours to get this far. Granted, some of that slowness is me grinding job/race levels and exploring, along with having to read slower through an MTL to understand what is being said, but still. Goddess World should probably be faster since I'll have knocked out a bunch of grinding and have "over-leveled" characters for at least the early bit.
 
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Reiga711

Member
Jul 30, 2018
274
108
I had to downgrade to 1.20.60 of the rpg plugin and turn off path cache in settings to get it to work

However, there is an issue where you need to end fights in turn one or the game crashes with this message View attachment 4197735
When I boot it, it gives me this error. I'm assuming that's cuz of the file names are in Japanese... not sure how I can fix it
 

FrenzyGhoul

Newbie
May 14, 2023
51
10
some more update from translation team.

status report on how the translation merging is going.
Currently, it looks like this:
-All CommonEvents are merged.
-All Script files (minus SkillWords) are merged.
-Most Maps are merged (around 80% of them)
-Most database scripts are merged: the ones remaining are Weapons, Armors, Skills, and Classes.

To be honest, I can't really give any exact estimates on when the translation merge will be complete, because how fast it gets done largely hinges on how often our coder is available--and depending on that, it could be anywhere from just a couple days to almost a week before it's ready. That's the timeframe I can give.

Also, the translation will be using 3.01 as its base when it's ready. The differences between versions are few enough that it won't take long to address the changes after the initial merge is complete.

So just be patient, progress is steadily being made towards getting the current translation ready to play.


so at the longest it 1 week before you all get en translation
You are my Glimmer of Hope <3
 

Tannin00

Member
Jul 1, 2017
350
275
some more update from translation team.

status report on how the translation merging is going.
Currently, it looks like this:
-All CommonEvents are merged.
-All Script files (minus SkillWords) are merged.
-Most Maps are merged (around 80% of them)
-Most database scripts are merged: the ones remaining are Weapons, Armors, Skills, and Classes.

To be honest, I can't really give any exact estimates on when the translation merge will be complete, because how fast it gets done largely hinges on how often our coder is available--and depending on that, it could be anywhere from just a couple days to almost a week before it's ready. That's the timeframe I can give.

Also, the translation will be using 3.01 as its base when it's ready. The differences between versions are few enough that it won't take long to address the changes after the initial merge is complete.

So just be patient, progress is steadily being made towards getting the current translation ready to play.


so at the longest it 1 week before you all get en translation
Actually, a question, are the new battlefuckers included in the fixes?

It's that as I understand it, the joke is to beat them and then you can ask them to join, and since you have to while making a route, it's the only opportunity to recruit, which is a pain, since there are precisely not a few exclusives from one route to another and well... after having to play the game 3 times to get to the true ending, when I get to that point, I will literally kiss a picture of the title of the saga, move the game folder to a safe place so it never gets lost, and for a "good while" I don't want to know more about this story, because although the story (and I'm just about to finish Alice's route) as expected, is a masterpiece that many games would like to have such a degree of lore and love for their world.

And I don't want to burn it and so I prefer to let it rest to maybe turn it into a game that I play every few years, since this saga deserves it.

And more... with the dark times of "quality" coming in the industry. May Ilias, Alphina and Chaos protect us.

Edit: Yes... I hate myself and hate me, I accidentally spoiled myself when I passed the demo files to the final chapter and mother of God... although my current self as it is still doesn't know the story, from the images I saw I think I already understood the story and the "ending" that Torotoro wanted to give to the saga but... God, maybe we will never know exactly who is the genius behind this world, but I hope he never ever has to give up his way of being and creating, because when you look back at everything, without wanting to he created an entire multiverse before it was even fashionable and on the table of use.
 

EricPCartman

New Member
Aug 23, 2023
7
3
some more update from translation team.

status report on how the translation merging is going.
Currently, it looks like this:
-All CommonEvents are merged.
-All Script files (minus SkillWords) are merged.
-Most Maps are merged (around 80% of them)
-Most database scripts are merged: the ones remaining are Weapons, Armors, Skills, and Classes.

To be honest, I can't really give any exact estimates on when the translation merge will be complete, because how fast it gets done largely hinges on how often our coder is available--and depending on that, it could be anywhere from just a couple days to almost a week before it's ready. That's the timeframe I can give.

Also, the translation will be using 3.01 as its base when it's ready. The differences between versions are few enough that it won't take long to address the changes after the initial merge is complete.

So just be patient, progress is steadily being made towards getting the current translation ready to play.


so at the longest it 1 week before you all get en translation
Interesting.. thanks for the update. Do we know if it's a full translation or it's only the translation being merged from part 1 to part 3 demo to the full game?
 
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4.60 star(s) 39 Votes