Yoloswagking
Well-Known Member
- Sep 29, 2017
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should be up again on the same link.Would you please Re upload the save file from 2.41?
Because The link is dead / file no longer exist
should be up again on the same link.Would you please Re upload the save file from 2.41?
Because The link is dead / file no longer exist
3.01 on front page is outdated with no real translation of part 3. You can find the latest version from the game hereMan when can I play this? I know that 3.01 is the version in the top of the thread but it seems like this is still getting updates?
same for you.Can someone post the game with the newest translation please
Thank you kind soul, I can finally start Part 3 now after like 4 years.FFS... Someone really needs to update the first page.
But fine. As of now.
Download 3.06 from here.
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Extract it to its own folder. Do not overwrite anything. The 8.2 gigs you just downloaded are a full, working copy of Paradox 3.06 with 99% translated.
Run the game, make sure it works. If you're running a windows PC, it should. If you've got old saves, make a backup of the save folder, and copy your old one into the new mgq folder.
Hell, you can just play now if you want. But, to translate some subquest stuff in chapter 3...
Next, download this. the '_Tiny Improvs BOBmtl with patcher 0.17 (for 3.06)' file from here.
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Now, in the MGQ game folder, delete the 'one click patcher' and 'patch' folders.
Now extract the _Tiny Improvs BOBmtl with patcher 0.17 (for 3.06) so ITS one-click patcher folder is there.
In the one click folder, run "Start_Patch [52AE0DFB]" and press 2.
Wait.
Once it's reported it's done, run the game again.
On a win 11 PC, if you follow all of these steps, you will end up with a working game. I literally did it as I was writing this just to test. If you don't, either you've done something wrong, or you've got some individual compatibility issue that none of us are going to be able to help with, probably at all, but especially if all you say is 'it didn't work.'
Questions and answers.
Is this the full game?
Yes. This is a full and complete version of the game with all assets. You can play through from the start of part 1 all the way to the end of part 3 as of the 3.06 patch.
How much is translated?
All of it. However, the quality varies. All of parts 1 and 2 are human translation from the fan translation team. However, their part 3 translation isn't done yet, so after a certain point in part 3 it switches to human edited MTL.
MTL? Where and how bad?
As far as I can tell, from around the start of the Sabasa region on Alice's route, and attacking Kannad at Grand Noah on the Illias route. The whole third route is MTL. Said MTL has been given an editing pass by a human and is perfectly understandable if you pay attention. It was done with a fair amount of care.
Saves from previous versions should be compatable. Just copy over your save folder.
Mods?
In these instructions I have you delete the patch folder that contains the mods before repatching. This is because mods for an older version of the game can cause crashes and there doesn't seem to be any version numbering. There are a few useable mods in the second gofile link, the one for the one click patcher. Look in the folder at the bottom.
There are also more mods here.
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But those ones don't seem to be version marked, so use them at your own risk.
above my safe fileDoes anyone have a save file with the Angel route completed or the third route ready? I really don't want to play through angelic dominion.
Some materials/items you can Steal on Hades(Replay Battle).is there any way to get end game materials like seraph feathers, Big bangs and such or are they only found in the central tartarus at the end of the third path?
Edit: Answered my own question, the enemies in there drop the needed items so it stands to reason you cana escape the dungeon if you need to. hopefully after the first part
it say 2025/06/18 is that rightYou must be registered to see the links
New bob mtl version dropped
iiiiiiiinteresting! I shall test itHere is an updated version of my Graphics Improvement Pack for MGQP. It is a significant improvement over the original release. All graphics files in the game as of 3.06 are included, as well as all decensored CGs released to this point. I'm calling this one 3.06 to match the version number of the game. From what Torotoro has said on the blog it sounds like 3.07/3.10/3.whatever will have new CGs.
You must be registered to see the links
Improvements over the first pack are as follows:
-PPI was set to 4x the original DPI in Gigapixel. This optimized the AI, and allowed the image files to be processed twice without introducing new issues. They went through the Low Res AI model before going through the Art & CG model. V1 used the default 300 PPI, causing a second pass to introduce more issues than it solved. Colors pop even more now and pixelation is further reduced. It's still not perfect. Only so much can be done with the low resolution used by VX Ace.
-Issues with shadows have been fixed. The AI turned certain semi-transparencies (Galda's shadow, the sight in caves, a couple enemies) completely black. These now work properly.
You need "Patch.rb (enable Type 1 mods)" from the wiki. Just download it and compare contents with pre-existing one, you'll see the difference.Just started playing After beating the first one(peak) But i can't seem to get the mods All talk or mcm to work, i put them in the patch folder and there seems to already be preexisting patch.rb what am i doing wrong?(also these are the only mods im running)
It seems your improvement is a really good one. Currently playing it and its very goodHere is an updated version of my Graphics Improvement Pack for MGQP. It is a significant improvement over the original release. All graphics files in the game as of 3.06 are included, as well as all decensored CGs released to this point. I'm calling this one 3.06 to match the version number of the game. From what Torotoro has said on the blog it sounds like 3.07/3.10/3.whatever will have new CGs.
You must be registered to see the links
Improvements over the first pack are as follows:
-PPI was set to 4x the original DPI in Gigapixel. This optimized the AI, and allowed the image files to be processed twice without introducing new issues. They went through the Low Res AI model before going through the Art & CG model. V1 used the default 300 PPI, causing a second pass to introduce more issues than it solved. Colors pop even more now and pixelation is further reduced. It's still not perfect. Only so much can be done with the low resolution used by VX Ace.
-Issues with shadows have been fixed. The AI turned certain semi-transparencies (Galda's shadow, the sight in caves, a couple enemies) completely black. These now work properly.