Duke Greene
Active Member
- Feb 6, 2018
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This is the 4 bandits den, west of Illiasburg.View attachment 5054664
Where is the last one?Can't find this location on wiki
This is the 4 bandits den, west of Illiasburg.View attachment 5054664
Where is the last one?Can't find this location on wiki
the colab gives some REALLY good characters, imtalking end game levels of good, so i sat trhougth it twice, its a slog and it does take away from the game in my opinion, but i think that the charcters are worthy, especially est, op as shitout of curiosity as some1 who is nearing the end of Part 2 (Just about to go to Snow Continent). What do you mean by Takes away from the game? Is it better to skip Collab and head straight into Part 3 ?
A lot of them are from the Time Loop event.I have a probably silly question: in the gallery i saw several drawings referencing scenes not included among the defeat or other...i assume they’re tied to in-game events but I was wondering if there’s a way to trigger them manually or something similar besides playing
with part 3, there is a final route (after finish the other both routes)A newbie question: is it possible to have every companion at the same time (maybe in NG+ or whatever)? My collectionist heart aches every time I can't find a way to recruit a character, only to read on wiki that they're unrecruitable on this route
NG+ allows you to keep route exclusive companions. The only time it doesn't is when you play part 3 for the first time and haven't chose either routes in pt 3 where in a rare moment of NG+ consequences, you lose them for that route.A newbie question: is it possible to have every companion at the same time (maybe in NG+ or whatever)? My collectionist heart aches every time I can't find a way to recruit a character, only to read on wiki that they're unrecruitable on this route
What do you mean by exploit?...
I'm going to refer you to this part of my comment
I count that as an exploit.
"yeah it doesn't matter if you know and take advantage of this unexplained and obscure mechanic that the game does not explain and I had to learn from a japanese wiki and keep it in mind alongside the billions of new mechanics dumped onto the player if you did not know about nor entertained the Labyrinth of Chaos alongside the new rules thrown on top introduced in part 3"
TBH this is shit I'd find if I went to the Miraheze wiki and decided to learn about the Labrynth of Chaos meta.
Hell I basically had a stroke trying to figure out wtf a Daisy Bell was when excluding our comments the search results yields like 3 other instances. Needing me to scuttle around the Miraheze wiki to find out what race or job the skill belonged to.
And I'm not going to pretend I'm some kind of Braindead normie or the biggest MGQP Nerd. As I was someone who played LOC from time to time but there's shit even I did not know about nor entartained much because LOC was more of a curiosity to me. And if someone like me is lagging behind I'd hate to be the person who actually fits the normie description.
I am far from these amounts of agility and dexterity...how can you reach those numbers?I'll just put the rest as a spoiler for those who don't want to know about some forbidden jobs/race in 3rd route.
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I could use a guide on skills...Trillions of hp dont matter at all when elemental composition exists and a single use of daisy bell results in 25x damage for some skills
The problem I have with part 3 is how the dev doesnt mention such important mechanic at all, and I have to check the Japanese wiki to see how it works
Basically all skills with chaos element in them will have something called elemental composition, where instead of choosing the best booster among the elements the skill has, it multiplies all the boosters together. A skill like Eight Creation Lords Sword (The forbidden elf's sword skill) with a single use of Daisy Bell will have 1.5^8 = 25.6x damage for example. This also makes that skill the best skill in the entire game.
Proofs, abilities (such as +x% to stat, stat overload, Ω masteries, super dual/triple wield enhancer etc.), equipment with 2 or more gem sockets, powerfull gems, good accessories, forbidden or at least sealed jobs and races... At the end of final dungeon my Alice (the fastest in my team) had about 180M of agility, Luka had more than 1.5B of attack. Also you can slightly boost parameters with seeds or fruits, though it's not very effective... Oh, nevermind, I just checked it, due to all the bonuses every seed gives her more than 2000 AGI and every fruit - more than 6000, so while not the most effective way to boost stats, it's still good enoughI am far from these amounts of agility and dexterity...how can you reach those numbers?
My best damage dealers ( i.e Granberia and Micaela) have only a couple of millions of attack and dexterity...
Most collab characters fall off in Part 3. They have no innate chains and their biggest bonuses are tied to exclusive equipment that becomes obsolete. They are still viable of course (everything is if you're willing to put the time to stack proofs—hell, I used Lazarus for all 3 routes) but they don't dominate like the characters you get later. Even Novissa, Est or Fulbeua will fall off once you start the Chaos route.(despite the fact that the most op characters are locked behind the collab)
Yeah that's exactly how, all my stuff had 2-3 gem sockets and i just fill them with ultra gems, also yeah my alma elma have like 10 sealed jobs mastered, and 3 forbidden jobs mastered, only have one forbidden race mastered tho.Proofs, abilities (such as +x% to stat, stat overload, Ω masteries, super dual/triple wield enhancer etc.), equipment with 2 or more gem sockets, powerfull gems, good accessories, forbidden or at least sealed jobs and races... At the end of final dungeon my Alice (the fastest in my team) had about 180M of agility, Luka had more than 1.5B of attack. Also you can slightly boost parameters with seeds or fruits, though it's not very effective... Oh, nevermind, I just checked it, due to all the bonuses every seed gives her more than 2000 AGI and every fruit - more than 6000, so while not the most effective way to boost stats, it's still good enough
Rovissa and Tarsa also, but you need to grind a lot more (jack of all trades + forbidden doll + perfect arms to triple wield Fantasista card)Most collab characters fall off in Part 3. They have no innate chains and their biggest bonuses are tied to exclusive equipment that becomes obsolete. They are still viable of course (everything is if you're willing to put the time to stack proofs—hell, I used Lazarus for all 3 routes) but they don't dominate like the characters you get later. Even Novissa, Est or Fulbeua will fall off once you start the Chaos route.
I'll give some points to Lest though. Flash Counter has good trigger chances and once he gets angelic forbidden races it stacks with Daystar and Sword of Heaven Army. He can passively nullify a lot of things all by himself...