RPGM Completed Monster Girl Quest: Paradox [Part 3 v3.01] [Torotoro Resistance]

4.50 star(s) 53 Votes

LEWDpyon

Member
Aug 18, 2018
441
1,131
276
What do you mean by exploit?
That skill has been consistently good throughout the first 2 parts of the game, it just become broken for certain skills in part 3.
The same mechanic also applies to characters' traits btw. It make 4th law trait +50% to 3 elements better than +100% to a single element like the traits from Miceala/Lucifuna. Would you call that an exploit too?
"it just become broken for certain skills in part 3."

You basically said everything. In this case the exploit in question is the abuse of heavy elemental damage stacking. and.. no the traits aren't exploits inherently (with that dumb logic the mere concept and existence of abilities and proof abilities are exploits which they aren't though you can exploit the system once you start doing crazy amounts of damage stacking). While I do complain about the game balance and the overall grind it has many ways you can fuck the balance and that is technically one of those ways.

Most collab characters fall off in Part 3. They have no innate chains and their biggest bonuses are tied to exclusive equipment that becomes obsolete. They are still viable of course (everything is if you're willing to put the time to stack proofs—hell, I used Lazarus for all 3 routes) but they don't dominate like the characters you get later. Even Novissa, Est or Fulbeua will fall off once you start the Chaos route.

I'll give some points to Lest though. Flash Counter has good trigger chances and once he gets angelic forbidden races it stacks with Daystar and Sword of Heaven Army. He can passively nullify a lot of things all by himself...
I'm mostly talking about Daji if I'm going to be honest she carried my playthrough as a multi turned support especially once she gets access to chains losing a weapon slot sucks but it's not a dealbreaker. As yeah it's not really hard to see the fall off. In fact, A lot of things fall of especially at the start of the Chaos Route it's almost comical. But for what it's worth they're still generally above average until that point.


WTF is that? Can't find it.. View attachment 5064381
1753121099398.png

most of your questions will be answered once you interact with it

and if you've fulfilled the bulletin board, found all the masters and CD's, that's all for now. As the True NG+ route (where you get to save the characters that died along the way) is the last thing that needs to be added into the game.
 
Last edited:

zetysx

New Member
Feb 10, 2022
7
5
30
"it just become broken for certain skills in part 3."

You basically said everything. In this case the exploit in question is the abuse of heavy elemental damage stacking. and.. no the traits aren't exploits inherently (with that dumb logic the mere concept and existence of abilities and proof abilities are exploits which they aren't though they become exploits once you start doing crazy amounts of damage stacking). While I do complain about the game balance and the overall grind it has many ways you can fuck the balance and that is technically one of those ways.



I'm mostly talking about Daji if I'm going to be honest she carried my playthrough as a multi turned support especially once she gets access to chains. As yeah it's not really hard to see the fall off. A lot of things fall of especially at the start of the Chaos Route. But for what it's worth they're still generally above average until that point.




View attachment 5064389
I mean if you apply the same logic to max voltage, a skill whose description clearly states that it can only work with multi-hit skills, combining with the ultra heat-up combo will result in 3x damage with a skill that has 4 base hits (combined with the usual combo +3). It only becomes kinda broken with the introduction of heat-up combo, an ability that only starts appearing in part 3. Does that make using max voltage with multi-hit skills and heat-up combo an exploit too?
The only difference between this and elemental composition is you can easily figure this out with in-game tooltips, whereas you have to search for resource outside of the game to know about elemental composition
 
Last edited:

LEWDpyon

Member
Aug 18, 2018
441
1,131
276
I mean if you apply the same logic to max voltage, a skill whose description clearly states that it can only work with multi-hit skills, combining with the ultra heat-up combo will result in 3x damage with a skill that has 4 base hits (combined with the usual combo +3). It only becomes kinda broken with the introduction of heat-up combo, an ability that only starts appearing in part 3. Does that make using max voltage with multi-hit skills and heat-up combo an exploit too?
The only difference between this and elemental composition is you can easily figure this out with in-game tooltips, whereas you have to search for resource outside of the game to know about elemental composition
1753122991078.png At this point this is a lost cause.

Look, we can go on all till the release of the true NG+ about what's considered an exploit, what's intended game design, and how Luka can do Septillions of damage with hero skills under the right setup thanks to the abilities + LOC gear + LOC abilities + gems + singing & dancing chains from other party members + slayer bonuses + integer overflows + his Trait + additional actions on top of his own chaining before it becomes "what about this and this and this" and this discussion is starting to look like the equivalent of a child going "can I touch you when you're touching the vase? No? then can I touch the table the vase is on?" when you told them not to touch the fucking vase.

My issue overall is that in order to keep up especially given how hard the fall off is in the Chaos Route requiring either way too much grinding and doing way too much homework in order to play a game that was decently well balanced and very much straightforward up until now (or you could cheat which isn't bad since this is a single player game but begs the question of why I'm playing this game in the first place). And is a pain in the ass to do so. Especially in a game with 500 + monsters all with unique traits viying for your attention on top of the decent amount of jobs and races to keep track of, on top of the mountains of skills which ALL require a decen't chunk of time investment if you want to maintain their usefulness.

So I guess what I am trying to say is... :geek:
 
Last edited:
Jan 25, 2024
18
13
30
I'd say the only truly missable characters are the collab characters as once you start the part 3 content you're locked out of them until you NG+ the game
Yeah I landed in an awkward situation because of this: I didn't want to do collab until the very end, but then I started part 3 and found out that it was gone xd. Now I have to do the collab (which is ass imo) and redo the intense fights after the Great Decision (guess my buster bit build got heavily nerfed, it does way less damage then before the update)
 

zetysx

New Member
Feb 10, 2022
7
5
30
View attachment 5064462 At this point this is a lost cause.

Look, we can go on all till the release of the true NG+ about what's considered an exploit, what's intended game design, and how Luka can do Septillions of damage with hero skills under the right setup thanks to the abilities + LOC gear + LOC abilities + gems + singing & dancing chains from other party members + slayer bonuses + integer overflows + his Trait + additional actions on top of his own chaining before it becomes "what about this and this and this" and this discussion is starting to look like the equivalent of a child going "can I touch you when you're touching the vase? No? then can I touch the table the vase is on?" when you told them not to touch the fucking vase.

My issue overall is that in order to keep up especially given how hard the fall off is in the Chaos Route requiring either way too much grinding and doing way too much homework in order to play a game that was decently well balanced and very much straightforward up until now (or you could cheat which isn't bad since this is a single player game but begs the question of why I'm playing this game in the first place). And is a pain in the ass to do so. Especially in a game with 500 + monsters all with unique traits viying for your attention on top of the decent amount of jobs and races to keep track of, on top of the mountains of skills which ALL require a decen't chunk of time investment if you want to maintain their usefulness.

So I guess what I am trying to say is... :geek:
But you dont need to keep up at all since they give 2 of the best characters in the game at the start of chaos route: Lucifuna and Miceala, which leaves you with 2 other party member slots to fill in, 1 of them require barely any grind because you always need dancer in team and you can have them naked dual/triple wield fantasia cards that you can buy from shop on other 2 routes. That leaves you with 1 slot to do whatever you want (I use Erubetie Kanade, which you can acquire really early in chaos route, all the way to the end, and she can even tank infinity to zero from chaos)
 
Last edited:

Duke Greene

Active Member
Feb 6, 2018
922
2,055
396
Rovissa and Tarsa also, but you need to grind a lot more (jack of all trades + forbidden doll + perfect arms to triple wield Fantasista card)
When you get access to jack of all trades, all characters can get dance haste + idol chain. Support characters become identical to each other except for their exclusive skills, so those 2 become on top
I kept Shirohebi for this role simply to save the 25 SP on Dancing Haste :KEK:
Also she's cute.
 

niemand2134

Newbie
May 17, 2023
30
9
94
I mean if you apply the same logic to max voltage, a skill whose description clearly states that it can only work with multi-hit skills, combining with the ultra heat-up combo will result in 3x damage with a skill that has 4 base hits (combined with the usual combo +3). It only becomes kinda broken with the introduction of heat-up combo, an ability that only starts appearing in part 3. Does that make using max voltage with multi-hit skills and heat-up combo an exploit too?
The only difference between this and elemental composition is you can easily figure this out with in-game tooltips, whereas you have to search for resource outside of the game to know about elemental composition
kinda broken?
Have you tried tentacle vortex with max voltage, bullet time triggered by a teammate with random strike and some other stuff like ex tentacle up, sorcery combo +3, tentacle combo +5 and triple racial skill chain?

edit: Doesn't get the Chaos element bonus multiplied by the normal variant and both resistances and not by other Chaos element boni?
 
Last edited:

zetysx

New Member
Feb 10, 2022
7
5
30
kinda broken?
Have you tried tentacle vortex with max voltage, bullet time triggered by a teammate with random strike and some other stuff like ex tentacle up, sorcery combo +3, tentacle combo +5 and triple racial skill chain?

edit: Doesn't get the Chaos element bonus multiplied by the normal variant and both resistances and not by other Chaos element boni?
If we are comparing with elemental composition, yes it is just kinda broken.
Also pretty sure tentacle vortex doesnt have elemental composition, try demiurge (Hiruko race) or demiurge null(Nuruko race) instead
And all the bonus multiplied together, including other chaos elements bonus. You can test it against the chrome doll with different gems
 
Last edited:
  • Like
Reactions: niemand2134

niemand2134

Newbie
May 17, 2023
30
9
94
If we are comparing with elemental composition, yes it is just kinda broken.
Also pretty sure tentacle vortex doesnt have elemental composition, try demiurge (Hiruko race) or demiurge null(Nuruko race) instead
And all the bonus multiplied together, including other chaos elements bonus. You can test it against the chrome doll with different gems
Ah right, it depends on the attributes of the attacks, not on the elements. Won't that many elements cause problems with reflect/absorb?
 

zetysx

New Member
Feb 10, 2022
7
5
30
Ah right, it depends on the attributes of the attacks, not on the elements. Won't that many elements cause problems with reflect/absorb?
The game still choose the best elements among those a skill has to calculate resistance like how it did in the first 2 parts
Just instead of choosing the best booster, it multiplies all element boosters together now
 

emberss

New Member
Jan 5, 2024
3
0
38
Hello, i have played more of the game (on part 1) and noticed that some text is japanese. specifically requests to characters in monster castles and some scenes. is there a way i can change this such as a MTL. i am very new to this so i would appreciate some advice.
 

niemand2134

Newbie
May 17, 2023
30
9
94
The game still choose the best elements among those a skill has to calculate resistance like how it did in the first 2 parts
Just instead of choosing the best booster, it multiplies all element boosters together now
Somehow I had problems with absorb quite often when I used many elements and I don't know why.
I tried adding elements+booster to Eight Creation Lords Sword and it didn't work. Only boosters to the 10 innate elements worked (unless they were to low).

I still prefer tentacle vortex. The nightmare element is practically free for it. That makes 8 less elements than Eight Creation Lords Sword, but with the double bonus from max voltage it gets 11 more hits -> 1.75^11= 471 times more damage from that factor with bullet-time. It's not impossible to beat that, but also not cheap.
 

ArtixWCA

Newbie
Feb 18, 2023
23
4
13
If anyone has managed to play the latest versión using joiplay, can you tell me how did you manage to make It work? Like what versión of joiplay are you using, what versión of RPG maker pluging you're using, if you had to configure It, etc.... Because i cant get the 3.06 Bob mtl patched versión to work no Matter what i try, so if someone can help me i would be really grateful.
 
4.50 star(s) 53 Votes