This game is still in development, but as something of a connoisseur of the Monster Girl and Reverse Rape genres, I honestly couldn't have been happier to see a new project pop up. So, let's get into it.
The Gooey Goodness
From the start, the game is your standard fair in terms of rpgmaker games. It does the DOOM thing of giving us a first-person perspective while dungeon-crawling. In cutscenes where dialogue is shared between characters, it does pull you out of it a bit by having the protagonist's avatar show up. Not a dealbreaker by any stretch, though.
While I'm not opposed to the monster girl designs found in games like Monster Girl Quest and Lust Grimm, the often used "cosplay girls" title is more often applicable than not. Even when the former dared to tread into Croeninberg territory, the girls retained a relatively "Human" appeal because... because. Not so much in this case.
Bat girls look more bat-like than Human. Snail girls look more like snails that mutated into a humanoid shape, shell and all. The goblins, while not necessarily unappealing, do have a kind of brutish look. Heck, even the rat girls are a "maybe after 5 drinks" kind of woman.
Some may say that those are negative qualities, but I highly disagree. These are monster girls. If you want a woman in pikachu cosplay, go fuck a woman in pikachu cosplay.
The story also doesn't spend hours setting itself up, or demand you care too much about the lore or context of a situation. Straight to the point, let me jump into the action, badda-bing! All too often, developers for porn games get too focused on telling a story that they forget the cardinal rule of storytelling: SHOW, DON'T TELL. Also, the lesser-known but still equally important rule, KEEP IT SIMPLE, STUPID. If your audience gets bored or can't follow along, you've failed.
Mr Sand seems to be a graduate of my Grade 10 English teacher, though, because the man can give you a novel and make you want more. Oh, the writing is by no means a masterpiece that the Library of Congress will preserve for generations by any stretch. However, the scenes are good enough that you can want to see what happens next and feel atisfied that it just caps off with "and they lived happily ever after..." like a Disney fairy tale. I'm left wanting, but never disappointed.
The Ugly
With all that in mind, this game does have its flaws, early development as it is. The first couple of floors can be a hazard if you're not careful, only because healing items in 3.0 were in short supply. I've heard this issue is fixed more/less in 3.1, but it really did not help my experience to be hard-locked to story progression just to heal and level up.
The protagonist is about as generic-looking as you can get. I'll admit that I missed the prologue on every playthrough, but I have to wonder if his obsession with saving the princess is just shallow motivation for him to even be in his current situation. It also doesn't help that, when defeated in battle, neither his sidekick nor the man himself seem capable of attempting to beat a hasty retreat. With the slime girls, I get why. Heck, the snail effectively rapes him into submission.
But, as far as I can tell, the bats and rats don't actively do much besides make it slightly inconvenient to try and escape. Maybe I have to go over the scenes again, but it feels like (especially with the mouse woman) the protagonist gets one taste and is instantly hooked. Furry butts must feel pretty good.
I would assume a lot of the flaws I listed will be worked on as time goes on. Right now, it's pretty good, and I cannot recommend it enough!
The Gooey Goodness
From the start, the game is your standard fair in terms of rpgmaker games. It does the DOOM thing of giving us a first-person perspective while dungeon-crawling. In cutscenes where dialogue is shared between characters, it does pull you out of it a bit by having the protagonist's avatar show up. Not a dealbreaker by any stretch, though.
While I'm not opposed to the monster girl designs found in games like Monster Girl Quest and Lust Grimm, the often used "cosplay girls" title is more often applicable than not. Even when the former dared to tread into Croeninberg territory, the girls retained a relatively "Human" appeal because... because. Not so much in this case.
Bat girls look more bat-like than Human. Snail girls look more like snails that mutated into a humanoid shape, shell and all. The goblins, while not necessarily unappealing, do have a kind of brutish look. Heck, even the rat girls are a "maybe after 5 drinks" kind of woman.
Some may say that those are negative qualities, but I highly disagree. These are monster girls. If you want a woman in pikachu cosplay, go fuck a woman in pikachu cosplay.
The story also doesn't spend hours setting itself up, or demand you care too much about the lore or context of a situation. Straight to the point, let me jump into the action, badda-bing! All too often, developers for porn games get too focused on telling a story that they forget the cardinal rule of storytelling: SHOW, DON'T TELL. Also, the lesser-known but still equally important rule, KEEP IT SIMPLE, STUPID. If your audience gets bored or can't follow along, you've failed.
Mr Sand seems to be a graduate of my Grade 10 English teacher, though, because the man can give you a novel and make you want more. Oh, the writing is by no means a masterpiece that the Library of Congress will preserve for generations by any stretch. However, the scenes are good enough that you can want to see what happens next and feel atisfied that it just caps off with "and they lived happily ever after..." like a Disney fairy tale. I'm left wanting, but never disappointed.
The Ugly
With all that in mind, this game does have its flaws, early development as it is. The first couple of floors can be a hazard if you're not careful, only because healing items in 3.0 were in short supply. I've heard this issue is fixed more/less in 3.1, but it really did not help my experience to be hard-locked to story progression just to heal and level up.
The protagonist is about as generic-looking as you can get. I'll admit that I missed the prologue on every playthrough, but I have to wonder if his obsession with saving the princess is just shallow motivation for him to even be in his current situation. It also doesn't help that, when defeated in battle, neither his sidekick nor the man himself seem capable of attempting to beat a hasty retreat. With the slime girls, I get why. Heck, the snail effectively rapes him into submission.
But, as far as I can tell, the bats and rats don't actively do much besides make it slightly inconvenient to try and escape. Maybe I have to go over the scenes again, but it feels like (especially with the mouse woman) the protagonist gets one taste and is instantly hooked. Furry butts must feel pretty good.
I would assume a lot of the flaws I listed will be worked on as time goes on. Right now, it's pretty good, and I cannot recommend it enough!