CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Unity Monsters Abyss: Operation [v3.0] [Wataru Nagai Magic Cave Tei]

3.80 star(s) 5 Votes

user182737

Member
Feb 6, 2021
350
345
From all the indie games i played, this is by far the one with the most and worst bugs... and the game is in development since at least 2019.
That said, trying to navigate through the bugs was a interesting experience.
I just wish there would be a "back to menu" button. Would have made the progress far smoother.

Reading through the dev`s ci-en, it seems the programmer they had was probably pretty bad which caused huge delays and the insane amount of bugs that are in this game.

I expect the full release to be literally unplayable. The bugs i encountered like enemy sprites that don`t get deleted, endlessly looping animation`s and blackscreens are fundamental bugs. Those are all function`s on which the game is build on.
I don`t see how they can fix that without rebuilding the entire game from scratch.
In Addition there is no hide hud option, no automatic transition, no zoom, no skip, no return to menu, no pause, no save, no resolution options, no separate voice sound options, no hint for players how to enter fullscreen etc.
Fundamental options that I expect to be in a game that is already 5+ year in development and releases next year.
 

Kormk

Newbie
Mar 17, 2020
51
102
How in Lillith's sweet fall do you get it to be played in English? the bloody options dont work
 

gjjfff

Newbie
Nov 12, 2022
20
48
From all the indie games i played, this is by far the one with the most and worst bugs... and the game is in development since at least 2019.
That said, trying to navigate through the bugs was a interesting experience.
I just wish there would be a "back to menu" button. Would have made the progress far smoother.

Reading through the dev`s ci-en, it seems the programmer they had was probably pretty bad which caused huge delays and the insane amount of bugs that are in this game.

I expect the full release to be literally unplayable. The bugs i encountered like enemy sprites that don`t get deleted, endlessly looping animation`s and blackscreens are fundamental bugs. Those are all function`s on which the game is build on.
I don`t see how they can fix that without rebuilding the entire game from scratch.
In Addition there is no hide hud option, no automatic transition, no zoom, no skip, no return to menu, no pause, no save, no resolution options, no separate voice sound options, no hint for players how to enter fullscreen etc.
Fundamental options that I expect to be in a game that is already 5+ year in development and releases next year.
Honestly yeah, looking around the code to modify stuff was a pain already, i can't fathom how the team working on this game are gonna finish everything neatly up to march.
I think it's gonna get delayed again, at least we still get more trial versions which mean more godly animations.
 

Coconut-Sama

Newbie
Apr 14, 2020
18
22
Does anyone have a full guide on how to get an English translated version of the game with as much content as possible?
 

user182737

Member
Feb 6, 2021
350
345
I think it's gonna get delayed again, at least we still get more trial versions which mean more godly animations.
From what he wrote 8 animations are still planned. He seems to want to release a demo with 2 animation`s each.
My guess is the last 2 animation`s will then be the full release.
 

sicklez

Newbie
Aug 12, 2020
55
62
I edit Assembly-CSharp.dll。It can access to stages 1 and 2 . But the stages 1 and 2 event can't finish. I don't konw why. Need someone fix it.
recover \MONSTERS ABYSS Ver0.21017_Data\Managed\ Assembly-CSharp.dll
Befor recover must backup Assembly-CSharp.dll for safe.
Go into the "CutinManager" Class "setdata" function and comment the last line that says HaimenCutin
Dunno what that does, but that single line breaks all the events in stage 1 and 2.
(I spent way too much time trying to find the solution...)
You folks are absolutely amazing, and I feel proud to be in your presence. Thanks for sharing your effort.
I took a minute to follow the instructions from gjjfff and I can confirm this works, I'm providing my edited Assembly-CSharp.dll file for others' convenience.

Concerning translation: game can also get a playable engrish translation with ReiPatcher/Autotranslator, like other Unity games.
Haven't tried the other method, so I can't compare the quality, but my impression is that the setup is easier.
 

user182737

Member
Feb 6, 2021
350
345
Concerning translation: game can also get a playable engrish translation with ReiPatcher/Autotranslator, like other Unity games.
Haven't tried the other method, so I can't compare the quality, but my impression is that the setup is easier.
I read somewhere in this thread that reipatcher may be more unstable then the bepinex method.
I personally wasn`t able to confirm this. I had the same bugs in both version.

Just something to keep in mind for other, should the game completely not start or something.
 
  • Like
Reactions: sicklez
3.80 star(s) 5 Votes