Machete

Engaged Member
Apr 7, 2020
2,852
5,135
More like shooting myself in the foot as a first time dev the nts and the mystery story in my case dont mix super well imo. Trying my best to make them mesh though.
IMHO it will work if you focus on the main plot and the spicy is something that appens along the ride to lighten the mood. If you focus too much on the sex events it would feel like the protagonists are the first not to take the events seriously, and, i would say, that is not what you want from storytelling. But that considered it doesn't mean that there can't be loads of sex, willing and accidental (see the hobo scene).
 

Silwith

Active Member
Jan 27, 2021
602
1,097
It's not necessarily the mystery story itself. You had enough on your plate before you introduced us to the prisoner. It's a fantasy epic now and not the Scooby-Doo-esque game it was in the beginning. I would write them out if I am being honest. Let the town be the wild card and keep the magic to a minimum. Or do the opposite and go even crazier with every episode. I am not your bossman.
I just think it's good to remember that you can unravel stuff over time, like, not every Update needs a new twist or discovery about the mystery, it can take time to unravel that all, nothing wrong with having a day or two where nothing around that happens and its just the "normal life in the village" :D Just gotta make sure the mystery story doesn't take over everything else.

IMHO it will work if you focus on the main plot and the spicy is something that appens along the ride to lighten the mood. If you focus too much on the sex events it would feel like the protagonists are the first not to take the events seriously, and, i would say, that is not what you want from storytelling. But that considered it doesn't mean that there can't be loads of sex, willing and accidental (see the hobo scene).
Since this is contrary to what I wrote: I don't think this needs to be... you can take it seriously and still be stopped by natural reasons to do anything on certain days ect. Like... just a random example: You would need speak to a certain person, well, as the dev you can just make that that person is away and will only be back in 3 days to talk to *shrug* :D
 

BananaCreamGames

Moonripple Lake dev
Game Developer
Apr 27, 2024
130
1,429
It's not necessarily the mystery story itself. You had enough on your plate before you introduced us to the prisoner. It's a fantasy epic now and not the Scooby-Doo-esque game it was in the beginning. I would write them out if I am being honest. Let the town be the wild card and keep the magic to a minimum. Or do the opposite and go even crazier with every episode. I am not your bossman.
Yeah writing those out ain't happening.
I've made my bed now I'll lie in it :D
You heard it here first, Suzie starts casting frostbolts next episode. Frostbolt.Frostbolt.Frostbolt.Frostbolt.

That said, listening to good ideas is great, community engagement can be part of the fun. As minor feedback on the current topic, I enjoy games where stories have a thread that's independent of the H elements. Regardless of how "densely" H scenes come up, it's great when a story is engaging, and situations come about sometimes after a build-up, sometimes unexpectedly.
I do enjoy that as well! I find it boring when it's all just about the sex.

IMHO it will work if you focus on the main plot and the spicy is something that appens along the ride to lighten the mood. If you focus too much on the sex events it would feel like the protagonists are the first not to take the events seriously, and, i would say, that is not what you want from storytelling. But that considered it doesn't mean that there can't be loads of sex, willing and accidental (see the hobo scene).
I just think it's good to remember that you can unravel stuff over time, like, not every Update needs a new twist or discovery about the mystery, it can take time to unravel that all, nothing wrong with having a day or two where nothing around that happens and its just the "normal life in the village" :D Just gotta make sure the mystery story doesn't take over everything else.
It's definitely a balancing act, this.
That's why I mentioned previously that I shot myself in the foot - for not planning out how the two will mesh through to the end.
Each is pulling into its own direction... the sex into the carefree, having fun mood. And the story now, into a sense of urgency. Those two elements definitely clash.
I feel like this is a good problem for me, because each of those aspects are interesting enough for me to want to continue writing & working on them.
But certainly, it would be easier on me if I had anticipated this in the beginning. So now I know, it'd be a good idea to do more preliminary work for the next game :p
 

fuffek

Newbie
Mar 24, 2019
79
71
Yeah writing those out ain't happening.
I've made my bed now I'll lie in it :D
You heard it here first, Suzie starts casting frostbolts next episode. Frostbolt.Frostbolt.Frostbolt.Frostbolt.
Can't you pull back from it with something like "it was just a dream" to keep it on the mystery side than magical fantasy? or is the story to far with it already to do so?
 
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BananaCreamGames

Moonripple Lake dev
Game Developer
Apr 27, 2024
130
1,429
Can't you pull back from it with something like "it was just a dream" to keep it on the mystery side than magical fantasy? or is the story to far with it already to do so?
Yes, I could. But I don't want to :p
See quote below.
I feel like this is a good problem for me, because each of those aspects are interesting enough for me to want to continue writing & working on them.
 

Justaphase

Well-Known Member
Donor
May 1, 2024
1,473
4,712
Yeah writing those out ain't happening.
I've made my bed now I'll lie in it :D
You heard it here first, Suzie starts casting frostbolts next episode. Frostbolt.Frostbolt.Frostbolt.Frostbolt.


I do enjoy that as well! I find it boring when it's all just about the sex.



It's definitely a balancing act, this.
That's why I mentioned previously that I shot myself in the foot - for not planning out how the two will mesh through to the end.
Each is pulling into its own direction... the sex into the carefree, having fun mood. And the story now, into a sense of urgency. Those two elements definitely clash.
I feel like this is a good problem for me, because each of those aspects are interesting enough for me to want to continue writing & working on them.
But certainly, it would be easier on me if I had anticipated this in the beginning. So now I know, it'd be a good idea to do more preliminary work for the next game :p
We have faith in you BCG. Speaking for myself, when it comes to AVN's the main story comes in second to the characters and their journey together. I'm more interested in Anon, Suzie and Cee etc and their fun times together than I am in Silas and his whole story.
 
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BananaCreamGames

Moonripple Lake dev
Game Developer
Apr 27, 2024
130
1,429
We have faith in you BCG. Speaking for myself, when it comes to AVN's the main story comes in second to the characters and their journey together. I'm more interested in Anon, Suzie and Cee etc and their fun times together than I am in Silas and his whole story.
Yes I agree, the relationships should ultimately edge out on whatever else is going on.
 
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