SinisterPortal

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Mar 31, 2025
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hey BananaCreamGames , remember waaaaay back the first time we meet Drago's mom? the player has the option to cheat or not, and if they do it actually says [Cheated] in the top corner of the screen......will there be any continuation to that? or was it forgotten? (you can be honest we're all friends here)
I remember an old comment by Banana where he said that the only thing Anon will have problem with because of that is his own conscience
 

BananaCreamGames

Moonripple Lake dev
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hey BananaCreamGames , remember waaaaay back the first time we meet Drago's mom? the player has the option to cheat or not, and if they do it actually says [Cheated] in the top corner of the screen......will there be any continuation to that? or was it forgotten? (you can be honest we're all friends here)
Hey man. Yeah I remember haha.
1763971545445.png
Not very large consequences here, but you as the player can't avoid a scene with her and someone else in episode 6 if you cheated :)
It's because Anon's conscience makes him believe that he deserves it.
If you didn't cheat, you can either let it happen or avoid it.
I remember an old comment by Banana where he said that the only thing Anon will have problem with because of that is his own conscience
Yeah that's my approach essentially but I'll make scenes here and there that will happen/not happen based off of that. But nothing serious like them breaking up or something that would force you down a long alternate route.
 
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SinisterPortal

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this game, with all the much love I have for it, is an AI CG game with little too no branches, providing bi-monthly updates should be very plausible. Again, I'm not trying to stress the dev or anything, I'm glad he's taking his time to make quality art, personally however I think that +6 months of waiting will have created a high bar for the update that will be hard to satisfy.
To be honest I'm not sure that the AI CG work that Banana does is easier than drawing it manually. Moonripple has almost cinematic feel, very smooth, characters are always in motion, their faces change expressions constantly as they speak. I'm only reminded that this is AI when I see that secondary characters' faces all look like Suzie's (that's the biggest flaw with the game for me).

Moonripple was my first western AVN, before that I only played Japanese. And I hopped into Moonripple because I saw a random screenshot on the main page of VNDB.com and was astonished by the beauty of it. So I think I even prefer AI CG to hand-drawn art, provided that it is of quality of Moonripple. Especially his work on landscapes and surroundings, I think it doesn't get praised enough.

1763974189329.jpeg


So Moonripple was my first western AVN, and I think it's still the best one I played, considering it all-round (technical quality, how smooth it feels, image beauty, writing, world-building, story, mood)
 
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slightchance

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Mar 25, 2018
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To be honest I'm not sure that the AI CG work that Banana does is easier than drawing it manually.
Then I guess you're not familiar with how easy it is to work with Ai CG once you found a decent workflow. It's definitely easier AND faster than using a pen. You could generate a decent number of backgrounds while a real artist would still be in the sketching phase. Knowing the limitations is half the battle.

This took me 9 minutes as I had to test different checkpoints. Generation time: 32.6 seconds. :D

village.jpg
 

SinisterPortal

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Then I guess you're not familiar with how easy it is to work with Ai CG once you found a decent workflow. It's definitely easier AND faster than using a pen. You could generate a decent number of backgrounds while a real artist would still be in the sketching phase. Knowing the limitations is half the battle.

This took me 9 minutes as I had to test different checkpoints. Generation time: 32.6 seconds. :D

View attachment 5467351
This is no where near Moonripple's quality. The cross is not even straight :ROFLMAO: And not just the cross - everything feels kinda wobbly, as if I am very drunk and my sight glitches

And don't forget that this is just one angle. The town in Moonripple is a character on its own - it has its lore, its unique style, we see the map of it, so we understand its geography. When the game just starts we drive towards it and see it from distance, then closer and closer. This is how we are introduced to the town. All of that has to be more or less consistent - in such a way that the travels of our protagonists inside the town felt smooth, that we are still at the same place but see it from different positions and angles as we move inside it.

Like I said the town is a character on its own. After introduction, we gradually learn about its mysteries. And the story is about solving these mysteries - so the game's story is as much of the town's arc as it is Anon's. I quickly checked out other AI games and none of them have that much attention to the place, to geography, to world building. All of them have generic backgrounds often just "an ordinary american city". The place doesn't even have a name, nor its own style, nor any personality or story. This is why Moonripple is in a league of its own.
 
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SinisterPortal

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Of all the things you could criticize you choose the one thing that's actually pretty realistic. It's called 1-point perspective.
Don't worry though, you're allowed to like them game despite your lack of knowledge :p
I don't think you can blame this wobbliness on an attempt to depict perspective. Even if it is such an attempt, it's an unsuccessful attempt. The cross shouldn't be "bent", it's clearly a problem with generation. That's how perspective depiction looks - no wobbliness:
View attachment 1764009082815.webp
 

slightchance

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Mar 25, 2018
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I don't think you can blame this wobbliness on an attempt to depict perspective. Even if it is such an attempt, it's an unsuccessful attempt. The cross shouldn't be "bent", it's clearly a problem with generation. That's how perspective depiction looks - no wobbliness:
View attachment 5467502
Oh fuck off with your wobbliness! The weathered cross was forged in the 13th century. Rust and pigeon shit has made it into what the people in the village refer to when they whisper meet me at the bend. Happy now?

It's a simulation of a drawing, not a blueprint.
 

SinisterPortal

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It's a simulation of a drawing, not a blueprint.
nah, just shitty ai gen. Also look at the road, how messed it is. It's a damn dead end here right near the house. I'm just saying that generating quality backgrounds (and generally quality images with many details) is not easy at all. I did a bit of backgrounds generation myself and know it's a hassle.
 
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Aqua Orchid

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Nov 19, 2017
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Hey man. Yeah I remember haha.
View attachment 5466063
Not very large consequences here, but you as the player can't avoid a scene with her and someone else in episode 6 if you cheated :)
It's because Anon's conscience makes him believe that he deserves it.
If you didn't cheat, you can either let it happen or avoid it.

Yeah that's my approach essentially but I'll make scenes here and there that will happen/not happen based off of that. But nothing serious like them breaking up or something that would force you down a long alternate route.
Hey dev, love to see consequences for previous choices! any word on the "Suzie_respect" variable being used?
 

frag/ment

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Sep 24, 2022
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nah, just shitty ai gen. Also look at the road, how messed it is. It's a damn dead end here right near the house. I'm just saying that generating quality backgrounds (and generally quality images with many details) is not easy at all. I did a bit of backgrounds generation myself and know it's a hassle.
What you actually said before moving the goalpost was:

"I'm not sure that the AI CG work that Banana does is easier than drawing it manually."

Which is obviously not true if you knew anything about it.

Suggesting that tweaking AI art is harder than drawing manually entirely misses the point in why the tools exist in the first place. AI workflows exist to remove the gap of knowledge in perspective, lighting, composition, line control, color theory, and years of practice required to make them.

No shade to the creator of this game or anyone else, but generating 20 variations and nudging prompts with editing afterward is still less work than studying anatomy, drafting, training perspective and manual rendering. That's not even debatable, they almost require different skillsets outside of post-processing and touchups.
 

SinisterPortal

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Mar 31, 2025
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What you actually said before moving the goalpost was:

"I'm not sure that the AI CG work that Banana does is easier than drawing it manually."

Which is obviously not true if you knew anything about it.

Suggesting that tweaking AI art is harder than drawing manually entirely misses the point in why the tools exist in the first place. AI workflows exist to remove the gap of knowledge in perspective, lighting, composition, line control, color theory, and years of practice required to make them.

No shade to the creator of this game or anyone else, but generating 20 variations and nudging prompts with editing afterward is still less work than studying anatomy, drafting, training perspective and manual rendering. That's not even debatable, they almost require different skillsets outside of post-processing and touchups.
dude I meant 'easier' in terms of time spent. And assuming that both already know how to draw/generate. And of course drawing something on the same level as the AI generates would take much more time than generating, but you almost never see that level of hand drawn art in porn games. I meant something like Our Red String level of hand drawn art vs Moonripple level of AI art - I'm not sure Moonripple takes less time / easier to make (assuming having all the necessary skills). Don't forget that there's also a lot of movement, 'post effects' in Moonripple. He masterfully brings these static pictures to life with these tricks.
 

CursedByAll

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Jan 11, 2024
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Isn't there a thread over in the Dev section to discuss the relative benefits and gotchas of AI Artforms and production?
Just sayin'.......
 
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