I don't diss your good noodle protagonists! I did say that the more important flaws aren't ethical in the first place, and left unspecified what they are but they're more like weaknesses, skills they lack, emotional wounds. That I don't like those ethical extremes is more my personal taste - the rest of my post was poking more at "dark" tropes too.
That said I do think it's difficult to give pure good protagonists interesting ethical flaws, so they often feel flatter and their dilemmas often feel like capacity, spending or efficiency issues instead of anything deeper. And a more compromised protagonist can more easily create tension, and feel more relatable. I don't care about the inner life of perfect angels or totally unhinged demons.
I'm not entirely happy with the framing of it as good against evil, even tho I went with it and it's of course relevant if you want to describe what your limits are for a protagonist's nehaviour, because it's too abstract on its own. Define the protagonist's role, what are their interests, how do they conflict with other people's (characters'?) and what are interesting but different ways to resolve them... and what do these choices mean for their personality? What is right or wrong for them?
So yeah, I like if the protagonist's ethics are a little gray. And if the power fantasy aspects are a little toned down, just with flair and delay if nothing else, or come at a price. A bit bittersweet. Like, the protagonist gets the girl and the money, but compromises her shallow simple authenticity, and in a way loses herself every day for the rest of her life.
Yes that's a real game. I think the tragic and happy elements in that are obvious.
1st game:
Nex(e)us Institute - mixed DID/harem game with a loser protagonist in a hypnotic academy, with a silly humorous tone
and game:
Mistress vs Slave - kind of a... management game? try to get the sadistic protagonist as the heir to her father in an small electoral monarchy, with a more serious tone, I think only the harem path is completed, the other routes were soft abandoned
I don't disagree with your points about progression in the genre and how molestation is a dumb mechanic, but I think there's a cultural reason why Japanese devs, and weebs as a result, put it in. But it isn't pretty.
Sorry if you knew all that, but I didn't get the sense it was all old news to you.
You're a spookslot:
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