CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

Sexypeachgames

Member
Game Developer
Apr 27, 2017
123
353
View attachment 3680957 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
don't worry that was a photoshop error and isn't in the released version. But thanks for catching that I have updated the preview to have an accurate screenshot
 
  • Like
Reactions: Ass-star

Cenwen

Member
Sep 28, 2018
478
856
AI art again?
Hate to break it to you but it's going to get more and more common. With the "market" for games being more saturated by AI games. Guess why.
People who can code but can't draw or afford to commission suddenly can render cheaply made scenes in background while they paste lines of code.
It's easy and accessible. Now what remains is whether the developers commit.

So far not fan of the AI here. Lot of it needs to be retouched in Photoshop. It looks like AI art through and through and generally doesn't match the tv show aesthetics.
 

Netgear

Active Member
Jul 25, 2018
628
669
EDIT:
Never thought I would say this but, the AI art is top-notch. (y)
Weeelllllll! personally, i don't see top-notch, cause Tricia hands have 6 fingers
That's the problem with AI, if the dev do not rework the hand to have the right number of fingers in the right place, it's just a downer, more so if the LI use that hand with 6 fingers to pleasure the MC, like if an ET was giving you a handjob but without the ET tag. :alien:
 

Cenwen

Member
Sep 28, 2018
478
856
Weeelllllll! personally, i don't see top-notch, cause Tricia hands have 6 fingers
That's the problem with AI, if the dev do not rework the hand to have the right number of fingers in the right place, it's just a downer, more so if the LI use that hand with 6 fingers to pleasure the MC, like if an ET was giving you a handjob but without the ET tag. :alien:
There's also subtle ones like some of the eyes being slightly misshapen. AI art is fine. It's a resource. A tool.
However if it is used, it also has to be heavily retouched in photoshop. That along isn't too hard. Just a bit time consuming to correct errors.

If anything, having the art be in style of the show or similar to it would do the game way more favor. Considering the artstyle is simple there, developer would have much cleaner generations and easier time fixing it. (y)
 
  • Like
Reactions: Netgear

Cenwen

Member
Sep 28, 2018
478
856
Sorry for actually writing the walls of text but wanted to share a bit of experience from my perspective of a person who engaged and supported fair few games over a decade.
I absolutely get it. Basically I am using these as placeholder images so I can actually make the game since I have 0 artistic skill. Like I can't even draw a straight line.


The plan is focus on the voices, story and learning Renpy. If people really like the game then I will pay an actual artist to remake all the scenes and also add animation. But at least this way I can flesh out the story and hopefully make a good game.


This way I can always make new content updates and won't be stuck on waiting for art.

but yeah... the things I have seen... the absolute body horror of failed AI images... no one should ever have to witness such things.
If I may actually give you some advice from a person like me who supports fair few games:
First impressions are important. If your game fails to impress, it won't make it nearly as far or fast as it would initially.
I understand fully the issue of not being able to draw your scenes. All good.

However, you should 100% invest in you actually making some kind of an AI model for yourself. If you're using someone else's, download it. People who make freely available models have often times tendency to delete them too. More so when they find out that people make porn with them and depending on their country laws, they can be held accountable.
Settle for style that is CONSISTENT throughout the entire game. With AI art, lot of people dislike inconsistency of the images that can be present in them.

After that is done, settle for the scenes. No placeholders but solid, concrete CGs that will be there for good. Polish them via photoshop if needed. Spend more time on the images than anything else.
It's a visual novel. Text is there to give context and build up the scene... and what makes a good game are its visuals too. That alone makes or breaks the game.
Voices are neat and all but if I may be honest - they are the least important part for most games. They are neat. Not critical. They can be easily added when solid, concrete foundation of the game is already built.

It would be good to spend good portion of your time on making AI generations of the "dialogue cutouts" of the characters.
You know, either faces or characters in front of you when they talk during scenes.
Make several versions with several expressions that reflect the situation. Maybe even have them in various poses so it doesn't become repetitive.

You can easily succeed with a game. But you got the remake parts of the game and put more emphasis of making the art feel like art. Then once you've done the remaking, do announce in the front page that big portion of the game has been remade.
That way people who were on fence and revisit it months later know to give it another chance.
 

fakehb

Member
Jun 30, 2020
132
164
true. but id rather just not see AI art in general to be honest. unless its for pumping out reference images or something. point is that i dont want to be able to see the AI art
Ah yes, the pirate porn game art connoisseur. Maybe we can do away with the genetic fallacies and just judge art, human or AI made, whether it's or not. A lot of AI art doesn't do much for me, but this actually looks pretty darn good in the screenshots.
 
3.60 star(s) 10 Votes