We have discussed all about favorite and hated Tags or character types. But there is time to ask
what is most hated gamemechanics?
I think one of most annoying game mechanic is:
How time is represented : Day is usually divides 3-4 part, morning, noon, evening and night. Tyis totally feels silly especially some tiny action like going to shop or going to the gym or having little event scene will take whole part of day, ak 6 hours. Instead of use normal time like QSP games usually use.
Another annoying idea is Character roles, where safety reason default role for the character is Roommate or Landlady and give people ability to rename thouse roles. But they act in some roles. Instead of having trigger words when, charater roles are named the certain way they talk like a person in that role should.
Most annoying is thats story is locked on some stat and stat is locked behind story, so you cant move foward with story unless you acquire that stat and you cant aquire that stat couse you can only aqire it with moving foward with another part of story. Same category goes also places in semi sandbox games. Like there is park or bathroom and you get message you realy dont have reason to go there now. Is it realy hard to find utility for thouse places.
What is Annoying or hated game mechincs in your opinion?
what is most hated gamemechanics?
I think one of most annoying game mechanic is:
How time is represented : Day is usually divides 3-4 part, morning, noon, evening and night. Tyis totally feels silly especially some tiny action like going to shop or going to the gym or having little event scene will take whole part of day, ak 6 hours. Instead of use normal time like QSP games usually use.
Another annoying idea is Character roles, where safety reason default role for the character is Roommate or Landlady and give people ability to rename thouse roles. But they act in some roles. Instead of having trigger words when, charater roles are named the certain way they talk like a person in that role should.
Most annoying is thats story is locked on some stat and stat is locked behind story, so you cant move foward with story unless you acquire that stat and you cant aquire that stat couse you can only aqire it with moving foward with another part of story. Same category goes also places in semi sandbox games. Like there is park or bathroom and you get message you realy dont have reason to go there now. Is it realy hard to find utility for thouse places.
What is Annoying or hated game mechincs in your opinion?