4.20 star(s) 53 Votes

Malik177

Active Member
Jul 23, 2022
685
229
142
where is truffle? I looked all over the house and can not find her at all.. plus the scent trails are very misleading since they don't really point to other locations
 

StapleComm

Well-Known Member
Apr 24, 2020
1,076
1,057
338
where is truffle? I looked all over the house and can not find her at all.. plus the scent trails are very misleading since they don't really point to other locations
She's somewhere in that general area where you can see the scent. Just look around on the first and second floors that you can access without going through any doors
 

StapleComm

Well-Known Member
Apr 24, 2020
1,076
1,057
338
Stamina bar seems quite short for the poor speed you get out of "sprinting".
At least it restores quickly

Honestly, feel like sprinting speed should be faster, and you have infinite stamina as long as nobody saw you. But less stamina than rn if you get seen (Elden Ring has infinite stamina out of combat and I think that could be a good QoL)
 
Apr 8, 2019
316
872
216
Alright, so far here's how I feel about things so far.

Firstly this game is incredible as a demo, it is better than 90% of the garbage that usually clogs the nsfw game market and already feels very ambitious with what it can do. The dialogue is pretty good, there's subtle jiggle physics, there's nsfw scenes in hiding places and other small pleasing things that porn games usually lack. I don't think poorly of this title at all but it's in its early stages and needs a lot of tinkering.
But I'll be honest... I had to put things down when the bondage missions actively begun disrupting gameplay because you can't outmaneuver guards or properly hide from them in some situations. Like I get the fetish concept I really do, but it's extremely frustrating since you can't opt out and can't outrun guards.

Fundamental issues:
- Guards in stealth games tend to patrol one floor level and go a set path unless something happens. The first guard going around in the square is a great example of this. The second guard who randomly roams between levels, goes up and down stairs, can go in some rooms but can't go in others and generally wanders his patrol nodes at random like a FNaF animatronic, does not follow this logic. Or if he does then it's an overly complex patrol path that is impossible to memorise. I do not like this inconsistency with guard behaviour especially because there's nothing visual to indicate guard 2 will patrol differently from 1.
- The camera fights you a lot, a zoom in/out feature would really be appreciated. in tight spaces like the table where the golden knife-things are, the camera just shoves right up against the PC and prevents you from seeing anything unless you hold the camera directly above yourself.
- The bondage missions should not have any guard interactions at all because the player loses so many tools to escape them. It fucking sucks being spotted and realising you're trapped behind railings you can't jump over or you're in one of the dead end rooms the guard can actually go. As a downside to no guards patrolling, the treasure items could be unobtainable and/or invisible since you can't grab things when bound.
- The puppy scent thing doesn't seem to work or only shows up in certain places. For the first part there was no indication of where Truffle was. The second part there's this squiggly white line on the floor right at the manor's entrance where you first go into the building, and it appears to be pointing straight into the floor. I know that probably meant head to the basement, but maybe it should have been pointing to the door outside and to the right. Also there is only one instance of what I assume is a scent particle and it didn't show up anywhere else. This could be fixed by having the scent particle point directly from the PC's location to the NPC like a general arrow of where Truffle is, and I think that would work better without making it a complex to program mechanic.

Smaller annoyances:
- Guard sight range is humongous, goes well beyond their light cone's range so that visual clarity is deceiving.
- If you run in the basement somehow the guard directly above that floor can hear the PC through solid stone.
- In general the climbing/ledge grabbing mechanics are not snappy enough, you can really see this in the hedge maze where you have to jump and press jump again to grab the ledge, which the PC only does when they are falling from a jump.
- Interacting with NPCs again should at least point you to the general area you're supposed to go, because if you're forgetful like me then you won't remember where to go. Also a little arrow or marker above their heads could help with finding them/the items too.
 

beebooboobop

Newbie
Jan 28, 2021
49
21
92
Add a save system, outfit management that doesn't require going back to pick up the pieces once you've found them once (and maybe escaped/made it outside while wearing them for some spice) and an arousal system like others have suggested to make the vibrators/beads/plugs etc and hiding places a bit more risky (and maybe rewarding?)

Everything else (art direction, setting, music, etc) is legit great so far, and with time and polish this has potential to be amazing
 

GotenGS

Newbie
Mar 20, 2020
67
132
208
Usually not into stealth missions of any kind as I'm hard skill checked but decided to give the game a try either way
Needless to say, great start! Not without some negative point that need to be worked out as development continues:

- Collecting coins at first doesn't appear to be much more than a nuisance to gate scene replays. Honestly should be free once viewed once as it is typically enough to already get through some of the guards at times, being forced to collect a limited quantity of coins (which you will permanently lose out on if ever caught, up to -10 I believe) in order to revisit a scene is simply no good
- Scenes could highly benefit from a free camera
- Maybe some extra graphics settings for those with more powerful systems to enhance visuals further?
- It needs to be more clearly communicated that found equipment is temporary and needs to be picked up from its location again if ever taken off or rework it altogether to not be so annoying to deal with, in fact rather have some handicaps for a given mission than to constantly revisit areas to pick up the same item I did two minutes ago (idk I like customizing characters with unlocks)

Lastly, really wished the player could interact with the quest givers some more than just a preset scene or two
Perhaps something akin to a character gallery and/or generally expanding on what they can do besides those few positions with the mc? Hard to explain, just want to see more of their bodies standalone with undressing options etc.
 

ojae

Member
Apr 8, 2019
134
190
111
Game looks interesting but please tell me the bdsm is avoidable cuz that shit is a genuine turn off
 

MinhDucYB

Newbie
Oct 31, 2021
42
36
133
where is truffle? I looked all over the house and can not find her at all.. plus the scent trails are very misleading since they don't really point to other locations
She will always be in the statue room . Her first location as I remember is near the second exit, the second location is inside the walled off area in the corner, I don't remember the third one but the last one when she blindfold MC is right where she first appear so you just need to turn a 180 and run straight back
 

melodystanaccount

New Member
Jan 8, 2022
6
4
103
I loved this. Needs a) moans / voices and b) outfit collection. The inventory system is there, just add the ability to switch between what you've collected already. This is already GOATed, even with the limited content.
 

GotenGS

Newbie
Mar 20, 2020
67
132
208
She will always be in the statue room . Her first location as I remember is near the second exit, the second location is inside the walled off area in the corner, I don't remember the third one but the last one when she blindfold MC is right where she first appear so you just need to turn a 180 and run straight back
fun fact, when I was triggered that scene I accidentally set off a guard whilst blindfolded causing me to get caught as the scene started and was teleport to the entrance, resulting in Truffle basically standing there alone doing the acts

very much why I noticed it costing 15 coins to replay it which just sucks
 

Jackapp

Member
May 31, 2017
124
196
275
I do hope the vibrators and things add to an arousal bar in a later version, we need this girl stealth cumming. Also how many scenes are there? i found Truffles, and the twins and I think thats it?
 
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Artix0

Well-Known Member
Modder
Jun 26, 2017
1,206
2,366
401
God, Ratalie's hot :BootyTime:

This looks fantastic so far, hope it gets a whole truckload of sex scenes! Those guards have more than one baton they'd love to use on her. And from the way she walks, she seems very willing to get dicked down or suck them off to buy their silence...
 
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Jul 11, 2021
22
9
77
I quite like this, kinda hard to find my way around to get all the stuff, but I do really like the concept of this game. I'm gonna keep an eye on it and wish you the best with your game :)
 
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Arkus86

Member
Jun 3, 2018
357
577
277
Any one know where the cookie is for the twin's quest?
Both cookies and tea are in the bar section of the mansion.
From the twins, take the right door in, up the stairs and into the bar. Then down the stairs where you will see your objective in TEAL colour.
The cookies are in the kitchen wing, on the other side from the bar (on the left if you're looking from the twins towards the mansion). Go up the stairs once, and just as you cross into the wing, there will be a crawl space on your right, leading into the pantry - you should see the cookies from there.
 
Mar 16, 2018
342
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200
banger game, could use more clothing options/the ability to use clothes you've picked up, like some kinda wardrobe maybe?
also maybe a store/place to deposit the coins you've stolen, but it's mega early in dev, so i imagine these will be handled eventually
8.5/10
 
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4.20 star(s) 53 Votes