so these 2 ideas/suggestions popped into my head for a good while and wanted to put it out there to kinda improve the scent/hide-and-seek quest and enhance the blindfold vision aspect should you wish to implement this
for the scent quests, i think it'll be better to follow a type of trail that leads to the person, instead of just leaving potential points for the person to rng spawn in, to sort of actually "sniff 'em out" as you're going
and for the blindfold, a good mechanic to add specifically for it, is echolocation or sonar so if you ever want to do something with it, this'll probably be it for more potential/challenging levels
Using
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to show what i mean (first gif is a bit slow but both gifs are there)...no its not a mod (technically i did use a mod but for freecam), i used premier pro, illustrator and photoshop to make a gif...a pain in the ass to do cause it was over 600 megabytes to reduce the original gif for this...but worth it if helps give you more ideas to add
but yeah applying the concept of wearing different clothing sets that grant different bonuses or debuffs could provide better playability and experimentation to go for (ex: armbinds cant grab ledges but grant a buff to legs, bunny suit grant better speed, puppy suit hinder movement but enhances smell to track treasure or dig for treasure, blindfold hinder sight but grant better/faster reactions)...but thats up to you since its still early...anyway have a nice one
