4.10 star(s) 60 Votes

HanBoston

Member
Oct 11, 2021
225
181
what's the differences between Incest patch & politically incorrect patch ? I try to search it in thread but doesn't understand..
 

xsikal

Member
Jul 13, 2022
256
548
what's the differences between Incest patch & politically incorrect patch ? I try to search it in thread but doesn't understand..
Politically incorrect patch has nothing to do with incest but with the content of some of the dialogues. With respect, I don't know how you could search the thread and NOT find the answer, but I did it again for you:

The politically incorrect patch brings back the 'offensive' stuff, meaning the originally intended dialogue. That would be the one you want. :)

The snowflake patch is dead/deprecated.
I don't think the PI patch is necessary, tbh. It was just a holdover of some people being upset about some social/political commentary in the original text.
 
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DevinHesi

Forum Fanatic
Uploader
Oct 29, 2021
4,864
42,857


1736300172936.png

It's been a minute. First and foremost, I'd like to apologize for the wait and thank you for the patience. Had a lot going on near the end of the year (not an excuse) that delayed the release a bit, but we're here. Finally. Aside from fixing up some sfx and a final playthrough for bugs, we're ready to go.

There was a lot of lessons learned with this update, and some things that'll be changed going forward. Specifically in the case of workflow. For this update, I basically prepped all 2100+ renders and then just rendered them all at once, then did all the writing, then did all the music, and so forth.

Going forward, I'll likely be doing this on a per scene basis. So, for example, Scene #1 is going to be rendered, written, and postworked before moving on to Scene #2. This might extend the immediate development time a bit, but I think it'll overall be faster and cause less burnout this way. With less burnout, I'll be able to move faster I'd think.

So, going into 2025, I'll be taking a short break. Nothing massive, likely just a week or so. This isn't just to step away from the game for a little bit. There's actually some stuff I need to do in relation to the game.

While not all-encompassing, a general roadmap of the month following this update should look like this:

One of those things is a NAS. Thanks to the help of some other developers, I'm gathering all the parts for it as I'm writing this. Still waiting for the PSU and Case, and will be buying the drives soon here. We're adding a 10gbe network in preparation for a second PC that'll hopefully see a second person helping out once they pick up the software(s). Not an immediate thing for the second person, but definitely a plan.

I'll also be changing out my RAM kit as one of the sticks died. Along with that, I'll be changing out the Boot/OS drive for the main system. It's a shitty 500GB m.2 from Teamgroup whose health fell to 31% in just a couple years. It's been something I've been putting a bit too long, and not something I should be using in a system like this. Will be dropping in a SN850x I got on Black Friday.

Following those, we'll be working on a website for easier and more transparent daily progress of each update. This won't be replacing Steam or Patreon, but simply more of a general hub for information and more BTS than what you'd find here. Progress reports and such will still be posted on here, SS, and Steam. As free as they've always been. Discord should soon follow this.

Episode 3.5 (no new content) will feature the character page (finally) along with some minor updates to the UI of the music page. The attribution page will be removed and placed inside of a text document. Neither should take very long, a few days at most. However, this will be done alongside prepping renders for Episode 4. But it will be out fairly soon, though it won't necessarily demand a whole new download for anyone who's played Episode 3.

That should be it in pure relation to the development of MTC.

For something more personal, there's a real possibility I'll be moving again in March or April. No drama this time. The guy who hired me at my current job (here in Texas) is starting up his own place in Nevada and has offered me a pretty nice job there. Definitely a hard one to turn down, especially as I don't plan on doing development full time until it's been proven I can make a comfortable living off of it.

So, there may be a gap somewhere at that point as well, but I'll post a more personal update about that later if I choose to accept. But I think that about covers everything I want to say here. More or less, at least. Could probably be forgetting something, but eh. I'll cross bridge when we get there.

Anyways, once again, I'd like to thank everyone for waiting and the patience. Life can be tough for a solo dev sometimes. Hopefully the update is worth the wait. :)

- MF
 
Last edited:

Ricochettt33

New Member
May 29, 2021
11
24


View attachment 4418350

It's been a minute. First and foremost, I'd like to apologize for the wait and thank you for the patience. Had a lot going on near the end of the year (not an excuse) that delayed the release a bit, but we're here. Finally. Aside from fixing up some sfx and a final playthrough for bugs, we're ready to go.

There was a lot of lessons learned with this update, and some things that'll be changed going forward. Specifically in the case of workflow. For this update, I basically prepped all 2100+ renders and then just rendered them all at once, then did all the writing, then did all the music, and so forth.

Going forward, I'll likely be doing this on a per scene basis. So, for example, Scene #1 is going to be rendered, written, and postworked before moving on to Scene #2. This might extend the immediate development time a bit, but I think it'll overall be faster and cause less burnout this way. With less burnout, I'll be able to move faster I'd think.

So, going into 2025, I'll be taking a short break. Nothing massive, likely just a week or so. This isn't just to step away from the game for a little bit. There's actually some stuff I need to do in relation to the game.

While not all-encompassing, a general roadmap of the month following this update should look like this:

One of those things is a NAS. Thanks to the help of some other developers, I'm gathering all the parts for it as I'm writing this. Still waiting for the PSU and Case, and will be buying the drives soon here. We're adding a 10gbe network in preparation for a second PC that'll hopefully see a second person helping out once they pick up the software(s). Not an immediate thing for the second person, but definitely a plan.

I'll also be changing out my RAM kit as one of the sticks died. Along with that, I'll be changing out the Boot/OS drive for the main system. It's a shitty 500GB m.2 from Teamgroup whose health fell to 31% in just a couple years. It's been something I've been putting a bit too long, and not something I should be using in a system like this. Will be dropping in a SN850x I got on Black Friday.

Following those, we'll be working on a website for easier and more transparent daily progress of each update. This won't be replacing Steam or Patreon, but simply more of a general hub for information and more BTS than what you'd find here. Progress reports and such will still be posted on here, SS, and Steam. As free as they've always been. Discord should soon follow this.

Episode 3.5 (no new content) will feature the character page (finally) along with some minor updates to the UI of the music page. The attribution page will be removed and placed inside of a text document. Neither should take very long, a few days at most. However, this will be done alongside prepping renders for Episode 4. But it will be out fairly soon, though it won't necessarily demand a whole new download for anyone who's played Episode 3.

That should be it in pure relation to the development of MTC.

For something more personal, there's a real possibility I'll be moving again in March or April. No drama this time. The guy who hired me at my current job (here in Texas) is starting up his own place in Nevada and has offered me a pretty nice job there. Definitely a hard one to turn down, especially as I don't plan on doing development full time until it's been proven I can make a comfortable living off of it.

So, there may be a gap somewhere at that point as well, but I'll post a more personal update about that later if I choose to accept. But I think that about covers everything I want to say here. More or less, at least. Could probably be forgetting something, but eh. I'll cross bridge when we get there.

Anyways, once again, I'd like to thank everyone for waiting and the patience. Life can be tough for a solo dev sometimes. Hopefully the update is worth the wait. :)

- MF
Release date in January 2024?
 

Naps-On-Dirt

Member
Dec 7, 2023
480
529
Given the delay, the Steam version will be released with the highest tier for this update. For all following updates, it'll either be with the Benchwarmer or Starter tier. Still deciding on which.
Is it gonna get pushed out at noon EST? I think thats the usual time. Just in time for me to get home from my root canal this morning, so at least I've got something to look forward to after. o_O
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,899
9,379
Is it gonna get pushed out at noon EST? I think thats the usual time. Just in time for me to get home from my root canal this morning, so at least I've got something to look forward to after. o_O
EST should be about an hour ahead of CT, if I recall. So, it'd probably be 5 your time. Possibly earlier. Depends on traffic and such.
 

scaryterry19

Member
Dec 28, 2020
364
541
If you're going to give a date for a release, please give a time. It's rude and poor etiquette to make your Patrons play a guessing game.
 

MissFortune

I Was Once, Possibly, Maybe, Perhaps… A Harem King
Respected User
Game Developer
Aug 17, 2019
5,899
9,379
Post for Elite/HOF/Legend is going up in about 20 minutes. Maybe less. GoFile links only for now, as I need to find a website that'll give enough space to hold both MacOS and Windows versions. MF no longer will and GD is running it close.

If you're going to give a date for a release, please give a time. It's rude and poor etiquette to make your Patrons play a guessing game.
Short of delays that've happened, I've always done it this way. If I'm saying it's going to be up today, it'll be up. Hard to control how late I'm working or the flow of traffic, so giving an exact time (the post right above yours is pretty close) is hard to do. And I've learned my lesson as far trying to predict things goes.
 
4.10 star(s) 60 Votes