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Tool RPGM MTool: RPGMaker/WolfRPG/TyranoBuilder/SRPGStudio/Kirikiri2/SGB/Bakin/Ren'Py/PGMMV Real-time cheat + one-click machine translation tool

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zths

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Ok, I am still having issues. first is says i can not use stable channel "Your membership has expired or you are not a member, unable to use stable version channel. and when i try to translate a game, even though google is selected it says the same see pics. and all options other than google say supporters only. Any and all help would be great. I really like this tool and would even buy it if it was a one and done price.
Change your Version Channel in " Version Channel " tab.
 

BobCarter

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Jan 28, 2018
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How do you change the font/size in program? I saw something in program saying I could but cant seem to find it.
 

BobCarter

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Jan 28, 2018
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Font size should change when game running, font should change when game not running.
That might be the most google translated statement. But yeah only lets me change it when games off, and updates when I relaunch. It is currently breaking a already translated game which was bugging me.
 

TeamHentaiX

The Dark Side loves Da Booty + Naughty OoOooo
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the app looks different from the video

also the only issue i have is, do i have to keep clicking startwithtool.bat for the game i want to stay in english?
 

zths

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cool thanks for letting me know, now i can translate all the japanese games i wanna play lol
If you want "Bundled the game with tool and upload to others" you need click " Bundled Publishing Installation " not just "Install & Go".
This will copy the tool file to the game, and make " StartWithTool.bat " link to the tool inside the game dir.
Otherwise the tool will only stay in your computer.
 
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TeamHentaiX

The Dark Side loves Da Booty + Naughty OoOooo
Uploader
Game Developer
Sep 20, 2017
2,121
16,261
723
If you want "Bundled the game with tool and upload to others" you need click " Bundled Publishing Installation " not just "Install & Go".
This will copy the tool file to the game, and make " StartWithTool.bat " link to the tool inside the game dir.
Otherwise the tool will only stay in your computer.
ah ok, umm let me fix that
 

Zippix

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Sep 7, 2017
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zths
A QoL improvement req and some questions:

is it possible to add the feature to have a global hotkey for unloading and reloading -I guess this would be the much trickier part- the translation (file) on the fly, perhaps? Like, say, when at times the TL you see is undoubtedly bullshit, and this way you can switch the JP text back and do a quick OCR, then switch back again?

if there is a version update for a game, and say, you update it from 1.02 -for which you did the mtool translation- to a, say, v1.05 which fixes bugs, has "typographical corrections" and maybe has some added content as well, what would using the v1.02 mtool TrsData.json do then? Would it just sometimes throw untranslated lines (where new content and corrected lines are concerned), or could it actually perchance bug out a v1.05 at times? I know the best would be to redo the TL again, but let's say I'm a supporter, and wouldn't want to waste MBs of bandwidth of Sugoi for a couple of kilobytes of changed/added lines? Any advice?

Hmm, I think that's it for now.
Thanks for the wonderful tool by the way!(y)
 

drpavelcia

Member
Aug 19, 2018
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Very handy, thank you! Is it possible to translate only the vars shown inside the tool itself? For example, I'm using this for cheats in a translated game, Idol Hands, but these vars are all in what I think is Chinese:
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zths

Member
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Mar 6, 2019
439
699
220
zths
A QoL improvement req and some questions:

is it possible to add the feature to have a global hotkey for unloading and reloading -I guess this would be the much trickier part- the translation (file) on the fly, perhaps? Like, say, when at times the TL you see is undoubtedly bullshit, and this way you can switch the JP text back and do a quick OCR, then switch back again?

if there is a version update for a game, and say, you update it from 1.02 -for which you did the mtool translation- to a, say, v1.05 which fixes bugs, has "typographical corrections" and maybe has some added content as well, what would using the v1.02 mtool TrsData.json do then? Would it just sometimes throw untranslated lines (where new content and corrected lines are concerned), or could it actually perchance bug out a v1.05 at times? I know the best would be to redo the TL again, but let's say I'm a supporter, and wouldn't want to waste MBs of bandwidth of Sugoi for a couple of kilobytes of changed/added lines? Any advice?

Hmm, I think that's it for now.
Thanks for the wonderful tool by the way!(y)
On most engines, I can't replace text that is already on the screen.
The translation has to wait until the next line is displayed.
So your requirement is not useful...

On the issue of wasting usage, I'm not going to change that.
Having operated for these days, the model that actually works in China doesn't seem to work great outside it, and if things get worse, When I can't afford the cost I'll probably shut down some services.

Very handy, thank you! Is it possible to translate only the vars shown inside the tool itself? For example, I'm using this for cheats in a translated game, Idol Hands, but these vars are all in what I think is Chinese:
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Just translate the entire game directly, the normal text will not be affected.
 
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Zippix

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Sep 7, 2017
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On most engines, I can't replace text that is already on the screen.
The translation has to wait until the next line is displayed.
So your requirement is not useful...
M'kay, yes indeed, just tried it on VX Ace and MV, and yup, a click / next line was needed before the "Restore original text" and "Load translation file" actions could take effect. I was hoping that something along the lines of what XUnity AT can do in Unity games could be managed here, but alas, it doesn't seem to be achievable.
Also, my "req" was meant as short for "request", definitely not as "requirement". I'm a gentleman, Sir! Would never say something like that! ;)
On the issue of wasting usage, I'm not going to change that.
Having operated for these days, the model that actually works in China doesn't seem to work great outside it, and if things get worse, When I can't afford the cost I'll probably shut down some services.
That's completely fair. Still wondering, what would happen if someone played, say, a v1.09 with a v1.02 TrsData.json? I guess probably nothing, just some lines not translated, right? I assume it won't encounter errors or "be reverted back" to a v1.02 just because of that...
Arigatou!
 

zths

Member
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Mar 6, 2019
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M'kay, yes indeed, just tried it on VX Ace and MV, and yup, a click / next line was needed before the "Restore original text" and "Load translation file" actions could take effect. I was hoping that something along the lines of what XUnity AT can do in Unity games could be managed here, but alas, it doesn't seem to be achievable.
Also, my "req" was meant as short for "request", definitely not as "requirement". I'm a gentleman, Sir! Would never say something like that! ;)
That's completely fair. Still wondering, what would happen if someone played, say, a v1.09 with a v1.02 TrsData.json? I guess probably nothing, just some lines not translated, right? I assume it won't encounter errors or "be reverted back" to a v1.02 just because of that...
Arigatou!
About that requirement, I don't know what word to use accurately because my English is not very good.


And about the version of the translation file, which normally only causes missing translations should not have other problems.
If there is a problem it's must be a bug that needs to fix.
 
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3.80 star(s) 10 Votes