Thanks for clarifying your stance.
This makes more sense than some of the previous stated positions, I think part of it is just down to language barrier, lots of people here who do not have english as their first language, but we are all using it because while it might not be our best language, it is the one we all have in common.
For what it's worth I understand your position, I think people should pay for their games, and pay for the tools they use to play them. It's just that forcing online connectivity into an application where it isn't actually needed makes for a worse product.
Have you considered the model used by other Patreon toolmakers? Most of them provide access on a timetable- Top tier patrons get access to updates and new features as soon as they are ready, middle tier gets access after 30 days, and everyone else gets access after 60 days.
That lets you maintain subscriber count without having to maintian the server back end yourself.
This leads to another problem, 90% of people don't encounter bugs that require an update to fix.
A product that does too well can have this problem.
So the one-time purchase is over.
I wouldn't be motivated to update the tool again, because it's not worth it.
End of story.
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Regarding the language issue, my native language "Chinese" also has a large number of users who do not understand many of the "optional" features and come to me for advice, I use the code step by step to adapt to the best defaults and remove the unnecessary choices.
(The most frequently asked question is "Can I turn off font replacement".)
I'd even consider installing fonts for users automatically if they didn't need admin rights to install them.
This was reflected in my last update, where I had a very noticeable reminder if a user did not see the font-related issue and confirmed it.
My largest group of paying customers is the Chinese.
At least twice as many as in all other language.
So it's certainly not simply a "language problem" .
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An example of the other way around this is a software I have bought for creating this tool.
The initial purchase cost 8000+ usd.
Subsequent annual subscriptions (For update) cost 4000+ usd.
The software is very well made and most people actually use the old leak cracked version enough.
But because it's so expensive and the best in the world, it's still alive and well.
( Yes i mean the "IDA Pro" . )
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By the way, if I don't provide a service to take care of translation, it's impossible for a user to get a full translation of a game in a few seconds to a few minutes.
There are also the "configuration" issues mentioned above, and the ease of use is definitely degraded.
Then it will become a product that is less than the top and more than the bottom.
Choosing choices, you want to choose the best one, the path that works for most people, and not screw up the whole thing for some people.
Don't try to provide two methods at the same time,
Because if other people can use it for free and I can't, then I'm sure I'll be annoyed.
"You can't take my money just because I don't know how to do.";
Also there will be a whole lot of "technical support inquiries" coming in.
And it will earn less money, so why should I do it.
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Rather off-topic, but I want to complain a bit.
The main reason for all being limited to higher level features is "it will increase my running costs".
(except for automatic updates, which are designed to increase user subscriptions, otherwise practically free already meets 90% of the demand, if users can accept the quality of the translated text)
The paid features are actually very limited, and the current optimized text extraction feature extracts less than 1mb of text from most games, with only a very small number of games not being translated for free.
(In the past the same games were extracted because the data structure was usually over 10MB)
My statistics:
The average of Supporter's request sizes for the month is: 1.08MB
The median of Supporter's request sizes for the month is: 0.61MB
And: The currently limit of English is 2.61MB.
This game: 淫習のカクリヨ村~メスバレ厳禁モラトリアム~ :
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It Has 2.622806mb of texts.
This is the most recent released major game.
It only has that much of text.
So what's the deal, want getting everything for free?
The free one is actually the "demo version", but that doesn't mean it should be free.
It's partly about letting users know "ah, this works", not "ah, it's free".
Since I already offer this many free features, I don't really care about the rest of the users who don't want to pay. (or want to pay less)
I only care about users who are "willing to pay for the experience".
I don't want to "spoil their mood" or "make things harder to use" for a small group of users. (As mentioned above, "If it's free, why pay for it?")
And 3$ a month is actually very small.
What can 3$ do?
If $3 is really matter, then he should be looking for ways to improve his life, not playing the porn game perfectly.